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The MBoard  |  MegaMan Series  |  Classic Series  |  : MMPU.. Epic comeback!
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Author Topic: MMPU.. Epic comeback!  (Read 23282 times)
preventerWIND
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« on: 19 March 2008, 03:07:58 »

Apparently MegaMan Powered Up, or more appropriately RockMan RockMan since this is in Japan, is making a huge comeback. How huge? Well the sales suddenly bursted in the last month or so, and now it's near the top as one of the most selling games at E-Capcom. It's even selling more than Devil May Cry 4!.. Dunno how this happened really, DMC4 is like the biggest Capcom game coming out this year, and it already out sold it.

This might mean MMPU might get another chance at a sequel..

Da story
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Vinchenz Rock
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« Reply #1 on: 19 March 2008, 03:21:59 »

I hope this makes MMPU2 comes out. My favourite MegaMan game.

Just hope they don't butcher some stuff. :(
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ASR
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« Reply #2 on: 19 March 2008, 10:42:44 »

I already swore off PSP... bad news for me, but in the form of good news.

I really don't want to have to play it again.
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NovaMan XP
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« Reply #3 on: 19 March 2008, 23:14:36 »

*sigh*

If they make a sequel on the PSP... my wallet is gonna cry.
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Blitzkrieg
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« Reply #4 on: 20 March 2008, 03:14:08 »

HOORAH, NOW I CAN STOP HOLDING MY BREATH!
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NovaMan XP
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« Reply #5 on: 20 March 2008, 03:28:43 »

Breathing is good for you.
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Cherry
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« Reply #6 on: 20 March 2008, 03:48:00 »

Yay! ^_^

*starts saving up*
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Sonic Afterlife
ChaosVortex
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« Reply #7 on: 20 March 2008, 13:11:19 »

This is indeed something to look forward to.

I just hope they improve it and not screw with it too much.
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Dopefish
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« Reply #8 on: 20 March 2008, 13:37:08 »

I have 2 reasons why I won't buy this game.

1. Its for the PSP.
2. Megaman's Head to way to big.

Why does Capcom Insist on making the original Megaman look so crappy? Ever since MM8 everything has gone downhill.

Megaman 8 was a good game, but I meant graphically.
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NovaMan XP
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« Reply #9 on: 20 March 2008, 13:54:24 »

MMPU was a good game. Who cares about the graphics anyway?


Besides, I love chibi MegaMan. <.< Would you rather have a midget MegaMan? They have to make it feel like the original game.
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ASR
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« Reply #10 on: 20 March 2008, 19:13:40 »

MMPU is, in my opinion, the best MegaMan game.
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preventerWIND
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« Reply #11 on: 20 March 2008, 19:16:01 »

If they do make a sequel this will give me reason enough to get a PSP, I barely played MHX and MPU, so I'd like to play them.. as well as an MPU2
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Cherry
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« Reply #12 on: 21 March 2008, 01:19:11 »

I can't wait to play as the MM2 robot masters!  I'm looking forward to Metalman and Quickman in particular.  ...For no particular reason, now that I think about it.
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« Reply #13 on: 21 March 2008, 02:25:54 »

Nobody said anything about this game coming out.

In fact, I'd better money that it never will.
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Vinchenz Rock
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« Reply #14 on: 21 March 2008, 03:54:22 »

We can always hope!

...

Hope always works!

Like for Mother 3- oh wait...
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NovaMan XP
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« Reply #15 on: 21 March 2008, 13:49:42 »

Maybe Capcom will think: "Well, it took two #####ing years for it to sell alot, so let's release it on the Wii and see if it sells faster."
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TheRedPriest
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« Reply #16 on: 22 March 2008, 00:39:34 »

MMPU wasn't bad, but I thought the NES games actually had a LOT tighter gameplay.  And I didn't like the style for the stages, a big floating BG with the foreground missing a "back wall" that you could see it.

But I'd still buy MMPU2.  As long as they FIX the robot master modes so the game is balanced when you play with them.  Some of the RMs in MMPU are hard as ##### soly because stage design/boss encounters are not adjusted to take into account how them move/attack.
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preventerWIND
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« Reply #17 on: 22 March 2008, 00:46:00 »

I don't even know if you'll be able to play as the bosses. They were created by Wily, so why would they convert?..
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NovaMan XP
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« Reply #18 on: 22 March 2008, 00:53:44 »

It's a game. They could just say Dr. Light reprogrammed them for good.
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preventerWIND
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« Reply #19 on: 22 March 2008, 01:34:50 »

And royally mess up the story again? Well, It's to be expected, but not wanted.
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TheRedPriest
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« Reply #20 on: 22 March 2008, 01:55:06 »

Robot Master mode in MMPU wasn't really dependant on a story... it was just a dumb little bonus.
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ChaosVortex
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« Reply #21 on: 22 March 2008, 11:42:55 »

Yeah, the story really stunk, especially if you wanted to count all the RM's as canon.

Which you shouldn't, really. I really just want a good construction mode. I was dissappointed that I couldn't change water level, use the Magnet Beam, and a few other things.

EDIT: Also, the fact that you were stunk in the "New Style mode" screen size. Old style offers more room in one screen.
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TheRedPriest
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« Reply #22 on: 22 March 2008, 22:59:24 »

Construction mode issues to fix:

1) Add more than 1 boss.
2) Add Fortress Bosses to what you can select from
3) Let you pick and choose stage enemies - do away with "packs".  You NEVER get just the right combo of stage enemies.
4) Let you use teleport pods
5) Let you designate "death pits" at the bottom of a screen even if there is an active area right below that screen.
6) Let you choose the grid size and shape, so long as there are the same number of total screens, what does it matter?  This way you could have a stage that's 100 screens wide by 1 tall if you so choose.
7) Let you pick your stage traps like enemies.  Packs do not work.
8) Let you choose your stage theme seperate from the look - or better yet, add your own music.

One thing I really didn't like is that in this version of Mega Man that he's only 1/3 the height of the screen.  The old school games he was fairly small to the size of the screen so there was lots of room both horizntal and verticle.  The lack of verticle depth really hurts the game play.
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ChaosVortex
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« Reply #23 on: 22 March 2008, 23:01:44 »

I don't know what you mean by #1, but I definitely agree with everything else. I could make some really neat stages if I wasn't restricted.
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TheRedPriest
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« Reply #24 on: 22 March 2008, 23:08:59 »

You can only select one boss for your stage.  What if you want to do a Guantlet?  Or just add a "mid boss" to your stage?  You can't.
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ChaosVortex
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« Reply #25 on: 22 March 2008, 23:09:45 »

I never really cared for that sort of thing, but that'd be kinda nice, I guess.
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TheRedPriest
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« Reply #26 on: 22 March 2008, 23:12:14 »

DAMN RIGHT YOU GUESS BOY.
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ChaosVortex
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« Reply #27 on: 22 March 2008, 23:14:09 »

"Don't call me a boy."
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TheRedPriest
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« Reply #28 on: 22 March 2008, 23:19:23 »

When you get to be as old as I am, I'll call you sir.  Until then you're a boy.  SHOW YOUR ELDERS RESPECT.
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ChaosVortex
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« Reply #29 on: 22 March 2008, 23:21:42 »

I'll call you an OLD FART.

;_;
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yuri
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« Reply #30 on: 23 March 2008, 14:54:12 »

I have 2 reasons why I won't buy this game.

1. Its for the PSP.
2. Megaman's Head to way to big.

Why does Capcom Insist on making the original Megaman look so crappy? Ever since MM8 everything has gone downhill.

Megaman 8 was a good game, but I meant graphically.


Dude, do you realize it was made to attract younger kids?
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Abominator
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« Reply #31 on: 23 March 2008, 16:36:30 »

THAT WORKED!
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Fatso
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« Reply #32 on: 23 March 2008, 18:56:47 »

Dude, do you realize it was made to attract younger kids?

Dude, do you realize that was the aim of the ENTIRE SERIES?!?!
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NovaMan XP
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« Reply #33 on: 23 March 2008, 19:34:49 »

Construction mode issues to fix:

1) Add more than 1 boss.
2) Add Fortress Bosses to what you can select from
3) Let you pick and choose stage enemies - do away with "packs".  You NEVER get just the right combo of stage enemies.
4) Let you use teleport pods
5) Let you designate "death pits" at the bottom of a screen even if there is an active area right below that screen.
6) Let you choose the grid size and shape, so long as there are the same number of total screens, what does it matter?  This way you could have a stage that's 100 screens wide by 1 tall if you so choose.
7) Let you pick your stage traps like enemies.  Packs do not work.
8) Let you choose your stage theme seperate from the look - or better yet, add your own music.

Most of those were things I really wanted too, especially the multiple boss thing.

They should also let you be able to customize the boss room and be able to place the boss door on ceilings or floors, not just walls.
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ASR
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« Reply #34 on: 23 March 2008, 23:25:41 »

1) Add more than 1 boss.
2) Add Fortress Bosses to what you can select from
3) Let you pick and choose stage enemies - do away with "packs".  You NEVER get just the right combo of stage enemies.
4) Let you use teleport pods
5) Let you designate "death pits" at the bottom of a screen even if there is an active area right below that screen.
6) Let you choose the grid size and shape, so long as there are the same number of total screens, what does it matter?  This way you could have a stage that's 100 screens wide by 1 tall if you so choose.
7) Let you pick your stage traps like enemies.  Packs do not work.
8) Let you choose your stage theme seperate from the look - or better yet, add your own music.

Haha, yes. You read my mind, sir. All in all, I love the original Construction Mode to death as it gave me hours upon hours of gametime.

They should also let you be able to customize the boss room
We already figured that out via glitches, hehe.
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NovaMan XP
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« Reply #35 on: 24 March 2008, 02:05:30 »

I didn't have my PSP long enough to use it though... ;_;
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ChaosVortex
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« Reply #36 on: 24 March 2008, 02:28:28 »

I couldn't get it to work.
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Cherry
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« Reply #37 on: 24 March 2008, 02:52:58 »

Neither could I.  For some reason, the stages I made were always one tile higher than it said in construction, or certain tiles wouldn't be there once I saved.
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Sonic Afterlife
Vinchenz Rock
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« Reply #38 on: 24 March 2008, 03:13:08 »

Well it IS a glitch. It's not bound to work perfectly.

I've been playing my PSP more than my DS recently. >_>
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Cherry
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« Reply #39 on: 24 March 2008, 03:14:55 »

But would it ALWAYS be glitchy?  Anyway, same here about the PSP thing.  I mostly pick up my DS to play GBA games, more than anything.
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A global catastrophe has hit, and you are among the casualties.
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Sonic Afterlife
Vinchenz Rock
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« Reply #40 on: 24 March 2008, 03:20:58 »

But would it ALWAYS be glitchy?

BECAUSE IT'S A GLITCH.
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NovaMan XP
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« Reply #41 on: 24 March 2008, 03:23:00 »

YOUR FACE IS A GLITCH
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Vinchenz Rock
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« Reply #42 on: 24 March 2008, 03:58:56 »

OH NO YOU DIDN'T!
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ASR
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« Reply #43 on: 24 March 2008, 14:42:57 »



Glitch'd boss room! Image courtesy of my good friend Cleft.
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NovaMan XP
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« Reply #44 on: 24 March 2008, 16:10:37 »

Nice. That's a million times better than the generic crap you fight in.
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preventerWIND
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« Reply #45 on: 24 March 2008, 16:17:49 »

Whats glitched? I never played construction mode so I don't know whats wrong..
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NovaMan XP
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« Reply #46 on: 24 March 2008, 16:29:30 »

In MMPU's Construction mode, when you make the boss room, it's only a box, nothing inside, and you can't edit it without this glitch.

As you can see there's spikes, electric boxes and extra floor panels in places where they shouldn't be.
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ASR
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« Reply #47 on: 24 March 2008, 16:30:01 »

By default, every boss room is just an empty walled-in room with a 1-tile-wide wall bordering all sides. You're not allowed to edit it.

This glitch allowed you and the chosen boss to fall into the room below the default boss room, which you could edit to your liking. It didn't even have to be one grid-space... it could be the entire stage, several rooms long and tall, but then you risk losing the boss.

Note how you don't see the boss door anywhere in that screenshot, since both characters fell into this custom room from above.
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NovaMan XP
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« Reply #48 on: 24 March 2008, 16:31:30 »

But how exactly do you get yourself and the boss to fall into the room?
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ASR
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« Reply #49 on: 24 March 2008, 16:32:03 »

I personally forgot the specifics, it was pretty complicated.
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