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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  Topic: Chaos Creations
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Author Topic: Chaos Creations  (Read 161567 times)
Johncarllos
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« Reply #400 on: 14 April 2009, 02:04:26 »

I'M #####ING MY HAND
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RedBeard
ChaosVortex
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« Reply #401 on: 17 April 2009, 05:16:34 »

The stage design for Mikero's stage is done. All I need to do is add some finishing touches and maybe a background.

Problem is, even though Abe approves uploads, this is a HUGE sprite map. I'll probably upload it elsewhere to avoid risk of any malfunctions.
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Mikero
Super Robot
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Posts: 11417



« Reply #402 on: 18 April 2009, 05:51:10 »

Can't wait to see it.

No literally, I can't wait to see it and I won't.
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ChaosVortex
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Posts: 5609



« Reply #403 on: 6 May 2009, 03:13:16 »

I just found a notebook I apparently used for high school years ago. I thought I lost it, but I just found it. Inside are a bunch of designs I had, both character and some level ones (before MMPU was even released, I wanted to create stages like mad).

Some are really good, and shows that my drawing skills recently must have slipped, and others are pretty uncreative, bland, or embarrassing. For the latter reason, I won't post them all, and I'm busy now so I'll upload them another day, but a list of what I found is:

-Character Design: Element
-Elemental Armor Designs for Element: ELEC, BOMB, LEAF, METAL, FIRE, WATER, ICE, DARK, WIND, EARTH, and FLASH.
-Robot Master Design: Vanish Man
-Robot Master Design: Meteor Man
-Robot Master Design: Chill Man
-Robot Master Design: Acid Man
-Robot Master Design: Thunder Man
-Robot Master Design: Carnival Man
-Robot Master Design: Cove Man
-Doodles experimenting with the menu screens from Mega Man games
-Design of... some guy in armor. I don't know.
-Lord of the Flies notes (proof that I did this in Sophmore Year)
-A list of me trying to write down all the robot masters/mavericks and their weapons. I could only do MMX1 apparently, and only a little bit of MM&B (and I called it MM9 on the paper >.> )
-Stage Design for a Wily Stage 1 (It looks hard, maybe too hard)
-Stupid doodle of Element
-Interesting doodle of Mega Man, Fire Man, some little pin thing and a giant mecha lizard... thing.
-A doodle of... something random.
-Doodle of a character (similar to Kian's)
-My VERY first design of Chaos (... in armor. ... with a helmet on the side. >.> )
-A pretty cool character design of Alastor.
-Random doodle of Jake and TLO.
-Other random doodles of less importance.

And I remember drawing "Chaos" for the first time in Physical Science. I drew Met Man and Balloon Man in same class also.

Posted on:  2 May 2009, 03:31:06

Okay, here are all the drawings I feel were remotely worthy of posting. I drew all of these 4 years ago. These are untouched and have not been modified.

Below you see:
-My design for Element, a robot who can change form when obtaining a speicific weapon.
-Several random doodles. I'm impressed with Mega Man and the page with the robotic squid personally.
-Robot Master designs. The best there are Chill Man, Carnival Man, and Thunder Man. Vanish Man is okay and the rest were failed experiments to tell the truth (Although I have a good updated design for Meteor Man I drew before finding these).
-Alastor in his glory
-Doodling Jake and TLO.
-My first design of Chaos, in armor. Still good as always, besides the helmet on the side.
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Johncarllos
Super Robot
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Posts: 6541



« Reply #404 on: 6 May 2009, 03:59:12 »

holy attachments batman
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RedBeard
MOX
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« Reply #405 on: 6 May 2009, 04:06:07 »

i used to draw feet like that
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ChaosVortex
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« Reply #406 on: 6 May 2009, 05:03:36 »

Fixed on the frames a little, and made the Matrix emblem in 8-bit. May work on it more.

So far, as of now, this is the final result of the Stage Select screen.

EDIT: I should probably add a little white "glare" to that emblem...
« Last Edit: 6 May 2009, 17:10:55 by ChaosVortex » Logged

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Johncarllos
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« Reply #407 on: 6 May 2009, 13:14:42 »

That glare would look good, yeah.
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RedBeard
ChaosVortex
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« Reply #408 on: 6 May 2009, 17:11:16 »

Done.
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Johncarllos
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« Reply #409 on: 6 May 2009, 17:20:45 »

nice.
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RedBeard
ASR
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« Reply #410 on: 6 May 2009, 18:09:32 »

Nice.
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preventerWIND
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« Reply #411 on: 6 May 2009, 18:17:40 »

Nice.
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Fatso
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« Reply #412 on: 6 May 2009, 18:34:38 »

Nice.

I killed it didn't I
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Slugkid
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« Reply #413 on: 6 May 2009, 18:44:03 »

I think Nova's crest thing should stick out of the square, because it'd be like all the robotmasters on the corners stick stuff out of their squares.
...
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ChaosVortex
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« Reply #414 on: 6 May 2009, 19:14:38 »

At his angle, I think it looks fine, and I didn't want that many sticking out.
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Johncarllos
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Posts: 6541



« Reply #415 on: 6 May 2009, 19:36:05 »

Nice.
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RedBeard
Mikero
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Posts: 11417



« Reply #416 on: 6 May 2009, 19:41:57 »

Nice nice.
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Majikn
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Posts: 2186



« Reply #417 on: 6 May 2009, 21:48:53 »

C;assic?
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Mikero
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Posts: 11417



« Reply #418 on: 7 May 2009, 00:44:43 »

Cl;assic.

It's "Cl;assic".
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Majikn
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Posts: 2186



« Reply #419 on: 7 May 2009, 00:55:26 »

I went against my better judgement then.
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Mikero
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Posts: 11417



« Reply #420 on: 7 May 2009, 00:56:32 »

Close enough.
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ChaosVortex
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« Reply #421 on: 8 May 2009, 19:10:46 »

Mikeropia

3443 x 2038

271 KB

Mikero's Stage (Basic Map)

This basic version is without any items, enemies, or mini-bosses. Also missing the city-scape and starry background which I'll add later.
« Last Edit: 9 May 2009, 04:36:52 by ChaosVortex » Logged

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Fatso
Super Robot
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Posts: 1569



« Reply #422 on: 8 May 2009, 19:14:13 »

AH LOV EEEEEET

But seriously, good job.
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preventerWIND
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Posts: 6423



« Reply #423 on: 8 May 2009, 19:15:18 »

SO WICKED. SO VERY, VERY WICKED.

*saved*
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Slugkid
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Posts: 796



« Reply #424 on: 8 May 2009, 19:28:27 »

Hey, cool. There's this room, it only has spikeshurikens. There you will be using those moving platform things from earlier on the thread, right?
Also, I think you are overusing the window thing. Buildings are not 80% covered in windows, usually.
But it's really good, I like it.
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NovaMan XP
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« Reply #425 on: 8 May 2009, 19:34:25 »

Nice.

I'm guessing after you go through the shutter, the floor (or elevator) is supposed to move up to the top?
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ChaosVortex
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« Reply #426 on: 8 May 2009, 19:40:51 »

Also, I think you are overusing the window thing. Buildings are not 80% covered in windows, usually.
But it's really good, I like it.

Not in real life, but this is MAGAMAN WROLD

And yeah. Basically, it's pretty standard in the beginning. Like an average Mega Man stage, you learn about a gimmick in it's earlier stages and thus use it to your advantage later. I set up two for this stage. The Upstarts and Sidekicks, and a ninja has to have some fall-through flooring (Like Concrete Man's stage).

The Upstarts and Sidekicks are pretty basic in the beginning, just so you can understand their function, and in the room with those gray blocks inside the building, some of those are false and you'll fall through them. After getting to the top, you use Upstarts and Sidekicks to avoid the spikes, and the last room with the false blocks would be the most difficult, since there are spikes at the bottom. Finally, you make some final jumps over more Upstarts and Sidekicks towards the boss chamber.

The boss chamber is actually an elevator which will take you up to the next screen, which is supposed to be a long and quick elevator ride like Gyro Man's stage to the top of the building. During the ride, I'd figure you'd see Mikero leaping upward outside, faster than the speed of the elevator so he can beat you to the top. When you're at the top, the battle starts like normal. Mikero falls from the sky, does a little pose, and the boss meter fills up.

The room where you enter through the broken glass is going to be a mini-boss. The glass below explodes which will drop you into the checkpoint room.

Mikero's boss room is outside on a building rooftop because every Matrician boss gets a special move. Mikero's is Mikeropian Burial, where Mikero jumps into the background, stands on the pole, and his scarf blows in the wind. Whichever the direction of his scarf blows, that's the direction the massive tidal wave will head, which will try to flush you off to your death.

Yes. Mikero floods the whole city. It's awesome.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #427 on: 8 May 2009, 19:45:48 »

DO MINE NOW DAMNIT
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ChaosVortex
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Posts: 5609



« Reply #428 on: 8 May 2009, 19:50:14 »

Do you know how long this stage took to make? I ain't doin' it over night. Plus I still don't have enough ideas for yours in my noggin. There's some, but I have more for others.

I've been getting ideas for everyone's stage except my own, yours, and Vinch's.
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Slugkid
Robot Master
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Posts: 796



« Reply #429 on: 8 May 2009, 19:52:36 »

canihasastagepl0x?

Like, the, uh, introductory stage. Or none.
Actually, none.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #430 on: 8 May 2009, 19:53:12 »

Do you know how long this stage took to make? I ain't doin' it over night. Plus BLAAAH BLAAAH BLAAAH

Excuses excuses. Get to it.
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ASR
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Posts: 10904



« Reply #431 on: 8 May 2009, 21:17:05 »

Love it. Love the Mike-Signal at the end.
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AlexThePenguin
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Posts: 1095



« Reply #432 on: 8 May 2009, 22:29:52 »

<_<

Can I be a helper-type?

Even if not using me, though, helper-types could be a way to include or cameo some of the Matricians who couldn't be bosses.

Maybe.

At least, it seems to me like it might be a good idea.


All suggestions aside, this is looking bitchin'.
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Comma Chameleon
Chron
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Posts: 2790



« Reply #433 on: 8 May 2009, 23:13:02 »

Hahaha, that's awesome, CV.
Nice work on the stage design; coming up with something clean, challenging and balanced like that is difficult.
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ChaosVortex
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Posts: 5609



« Reply #434 on: 9 May 2009, 04:34:56 »

Thanks.

I have a bunch of enemy designs for the stage but instead of uploading them, I'll name/describe them (No-names will be in brackets).

Metall
Over-Joe
[Moving Enemy] (As seen in MM1, MM2, MM9, etc)
[Three-way Canon] (I scrapped the earlier one I posted, and yes, it has eyes)
Tear Dropper
Eye Spider
Bomb Bandit (Mini-boss)

Posted on:  9 May 2009, 00:50:21

Uploaded the version with items and enemies.

So far, it's just the Sidekicks and Upstarts for enemies, because I haven't sprited the others. This is still unfinished but I'll inform you when it's done. I don't know if I'm gonna bother adding the stars and city landscape now either. Maybe I'll do it last or something.

Mikero's Stage (Full Map)
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Mikero
Super Robot
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Posts: 11417



« Reply #435 on: 9 May 2009, 19:22:13 »


Absolutely love this!

I wasn't sure the Upstarts and Sidewinders would work with the rest being that orange/red but they're lookin' good. The chain link fence stuff is sweet, and I dig the indoor stuff (even though the buildings don't totally make sense going up haha).

I really like the elevator thing. At first I thought you'd battle the whole way up but it's better as an elevator. Mikeropian Burial! You're probably the only person who remembers that (other than me).

Mikero signal is L-O-L-hilarious, though it doesn't really look like a light, especially against the perspective of the clouds.

Also, I think you are overusing the window thing. Buildings are not 80% covered in windows, usually.

Once again Die Hard trumps everyone's opinion by being the #####. Fun fact: I drew this is in a panning background this year. Never do that. It might be the coolest building in the west, but that plaza is a freaking perspective nightmare.

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Johncarllos
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Posts: 6541



« Reply #436 on: 9 May 2009, 19:25:05 »

Oh goodness.

I would never EVER want to draw that.
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RedBeard
Mikero
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Posts: 11417



« Reply #437 on: 9 May 2009, 19:29:00 »

I didn't do a good job.

This building looks completely different from slightly changed angles and every side is exactly the same, so it's weirdly complicated in perspective.
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ChaosVortex
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Posts: 5609



« Reply #438 on: 13 May 2009, 19:21:28 »

I'm glad you like it, and yeah, I know the perspective with the signal is whack. I was intentionally gonna make custom clouds but I kept messing up so I just took clouds ripped straight from the NES MM7 and put them there. That's why it looks a little off, but I still think it's pretty neat. It's just there for decoration, so I'm sure during the battle the signal could just flicker off if desired.

Posted on: 10 May 2009, 21:30:50

Say hello to my version of a Sniper Joe.

Basically the same type as the one in Mega Man 1, except he has the ability to charge his buster. When he fires a charged shot, a semi-larger shot appears that will break up into five mini shots when it collides with an object.

In a nutshell, it's a Sniper Joe that knows Shotgun Ice. >.>

Sprite changes that you can't tell unless you compare them are the shape of his buster and the color of his eye.

Posted on: 13 May 2009, 20:06:12

Upon Annie's request, here's a black version.

I think the black one is better.

Yeah, I think I'll use the black one.

EDIT: Deleted the Green one.
« Last Edit: 7 October 2009, 20:02:05 by ChaosVortex » Logged

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preventerWIND
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Posts: 6423



« Reply #439 on: 13 May 2009, 19:22:54 »

Ooh, very nice. I like the variant colours. There should be a white one!

Though, the shot for the black one doesn't look right, you should make it whiter. Or completely white.
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ChaosVortex
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Posts: 5609



« Reply #440 on: 13 May 2009, 19:35:08 »

I'll probably just use the Black one only, but I fixed the shot color.
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Mikero
Super Robot
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Posts: 11417



« Reply #441 on: 13 May 2009, 21:00:33 »

I think Over Joe's colour should change per stage. Like camo.

The dark one for Mikeropia, a light one for snow or clouds, etc.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #442 on: 13 May 2009, 21:02:07 »

White one for my stage!
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Snare
Super Robot
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Posts: 1052



« Reply #443 on: 13 May 2009, 21:02:49 »

My stage is going to be the weirdest/best.
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Mikero
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Posts: 11417



« Reply #444 on: 13 May 2009, 21:09:05 »

Rainbow Joe!

(That's not a gay joke, that's a Snare is wondrous joke!)
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ChaosVortex
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Posts: 5609



« Reply #445 on: 14 May 2009, 02:55:05 »

I think Over Joe's colour should change per stage. Like camo.

The dark one for Mikeropia, a light one for snow or clouds, etc.

... Mike's onto something here...

But then again, I wasn't planning on having a default Joe in EVERY stage, so only a few will get them.
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Majikn
Super Robot
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Posts: 2186



« Reply #446 on: 14 May 2009, 03:12:16 »

I thought they changed colour per stage anyway, because there can only be certain colours on a screen or something.

I was probably thinking of the wrong system I guess.
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ChaosVortex
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Posts: 5609



« Reply #447 on: 14 May 2009, 03:16:46 »

Mega Man 9 is a rule breaker, and I'm goin' off of that.

It's easier.
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NovaMan XP
Super Robot
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Posts: 3614



« Reply #448 on: 14 May 2009, 03:40:41 »

Just do it for the sake of the idea, not because of limitations or because "Mega Man 9 did it."

Besides, it's not hard to recolor two colors on the sprite.
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ChaosVortex
Super Robot
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Posts: 5609



« Reply #449 on: 14 May 2009, 03:49:17 »

Not every Mega Man game had a Joe in every stage, that's what I'm saying.

I'll most likely just use that Joe and that Joe only though.
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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  Topic: Chaos Creations
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