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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : MegaMan Matrix: VIRUS Attack!! (Development Topic)
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Author Topic: MegaMan Matrix: VIRUS Attack!! (Development Topic)  (Read 69790 times)
Chron
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« Reply #50 on: 5 December 2007, 02:21:29 »

Fair enough.
I basically examined Yubi's sprites pretty closely and came up with something.

Not sure if I've made it look reasonably like anything identifiable.
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Yubi Shines
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« Reply #51 on: 5 December 2007, 02:26:37 »

Looks good to me, although mind you, I'm not sure at all if my walking sprites "work" when animated, so beware.

I think the specific referenced sprites are these.
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Vi Veri Veniversum Vivus Vici
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Chron
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« Reply #52 on: 5 December 2007, 02:32:07 »

Might be a good place to look for stuff to remake them with.
God, it's a good thing I made my glasses before looking at the only guy with horrible glasses.
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Vinchenz Rock
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« Reply #53 on: 5 December 2007, 02:53:06 »

Looks awesome, Chron. I'll check it out soon to see if the walking animations look OK.

Posted on:  4 December 2007, 21:38:15

Mmm... Sorry, but it when your character walks, his leg and arm animations are fine but his still body looks weird. Maybe if you edit it just a bit it'll look better. You don't have to if you want though.
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Yubi Shines
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« Reply #54 on: 5 December 2007, 03:02:54 »

I was wondering about that. Did a quick GIF of mine:



Does that work? I've no idea.
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Vi Veri Veniversum Vivus Vici
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ChaosVortex
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« Reply #55 on: 5 December 2007, 03:04:40 »

Personally, the ones moving left and right looks like you're doing the Hokey Pokey.

Probably just me. They look alright.
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Vinchenz Rock
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« Reply #56 on: 5 December 2007, 03:07:30 »

Oh wow, Yubi, thanks for reminding me to check your sprite. XD

It's like, a little glitchy when I test it. I got to fix that first.
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Chron
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« Reply #57 on: 5 December 2007, 03:27:17 »

The gif looks alright too me. It'll probably be in better sync while you move.
I'm tempted to make a flash the simulates the movement.
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Vinchenz Rock
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« Reply #58 on: 5 December 2007, 03:27:45 »

Ok, fixed and I have to say... it looks like when Chon walks.

But I also checked out a few other characters, and they all have the same "problem" (this includes the ripped off pokemon characters used as NPCs, and that's Nintendo's doing) so let's just leave it as it is.
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Mikero
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« Reply #59 on: 7 December 2007, 01:20:08 »

Simply put, it's the wrong style. It might be different if it were a comic, but it has to be consistent in a game.

It should be consistant in a comic too, really. But that's another story.
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preventerWIND
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« Reply #60 on: 7 December 2007, 03:53:16 »

Yuh, uhh.. I fixed up a little problem with my sprite. REE-POAST.

Also, if anybody wonders why the walking motion doesn't look like the pokeman ones, it's because the steping sprite is lowered. I say this because I just figured it out : \
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Vinchenz Rock
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« Reply #61 on: 7 December 2007, 21:31:25 »

...What's the difference? I really don't want to insert it again. >_>

If it's because it's a pixel bigger than it should be, I fixed that problem myself without editing your sprite.

Posted on:  7 December 2007, 16:01:28

Mmm, small update...

I spent three hours on the text script JUST so it can say "1 point of damage" or "9999 points of damage." I REALLY didn't want it to be "300 point(s) of damage" because that would REALLY bother me. So yep, expect good grammar there.

I did the same for when you get healed, when you lose energy and when your energy gets healed. However, no battle text will pop up if the damage is 0... That's where that last hour came in. I finally gave up because I just couldn't figure it out. But anyway, I'm really happy to get the "point" and "points" thing figured out.
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preventerWIND
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« Reply #62 on: 7 December 2007, 21:34:38 »

Just a few misplaced pixels were fixed. Whatever, it's alright, not really noticeable at all really.
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LOL BANDWAGON
Winged Warrior
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« Reply #63 on: 8 December 2007, 07:04:00 »

Trying to upload...

Edit: "By gum he did it!"

[spoiler]Big sheet is big...[/spoiler]
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Yubi Shines
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« Reply #64 on: 8 December 2007, 07:05:22 »

That's MM7 style sprites. The game uses Pokemon Overworld sprites, like from LeafGreen. No dice.
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Vi Veri Veniversum Vivus Vici
"By the power of truth, I, while living, have conquered the universe."
Winged Warrior
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« Reply #65 on: 8 December 2007, 07:06:38 »

MM7 for possible battles.

Look closer, The walk abouts are lower-center.
« Last Edit: 8 December 2007, 07:14:30 by Winged Warrior » Logged
AlexThePenguin
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« Reply #66 on: 8 December 2007, 09:13:06 »

Alright, so I tried to sprite it, but it's excruciating to try to sprite with an injured thumb, so I request help. I got the first row done, but would like help with the last three, though the second is mostly finished.

Here's it so far. Help with her skirt would also be appreciated. ._.

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That's nice, dear.
Winged Warrior
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« Reply #67 on: 8 December 2007, 09:18:45 »

We'll work on it later alex.
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Chron
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« Reply #68 on: 8 December 2007, 13:59:36 »

It looks good so far.
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Winged Warrior
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« Reply #69 on: 8 December 2007, 21:03:10 »

by the way, chron, I edited your sheet to make mine...


^____^
 Thanks!
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Chron
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« Reply #70 on: 9 December 2007, 03:47:52 »

Great! That makes it quadruply indirect.
Now we just need to make the original sprite Yubi used as reference out of yours, and we have infinite recursive sprite creation and the universe will end.
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Vinchenz Rock
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« Reply #71 on: 18 December 2007, 04:33:24 »

Bit of an update, I just finished another tileset, one of that world that I'm not going to talk about until someone plays the game and gets there.

Only problem is, It's not from Pokemon Ruby/Saphire/Etc. In fact, it's a lot more detailed than those sprites, making the Sprite decolourization stupid to do, so scrap that. Why did I chose to do this? Because Pokemon sprites don't have what I want for this world... and this world is supposed to be the longest, most gruesome part of the game. I need it to be perfect or everyone will be like, "Ugh, that sucked. I'm tired of this game now." I want at least one person to beat this game. :(

Anyway, I have a good excuse (used in game) on why it looks different.

Anyway, I counted, and I'm done half of the tilesets... there's going to be eight in total (MMM gets two XD). I guess Tilesets bump up to 50%, but they still may be glitchy so I have to work out the bugs when I get the chance.

I also counted the animations I need to do... there's 128 in total, and I barely got 30 of them done... Animations is the part I dread the most. ._.

However, once I get animations out of the way, I'm sure the game will start to pick up.

Erm, yeah, if no one minds, I'm going to be using this topic as a blog. Make sure to see the original post to see for updates!
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Orange Devil
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« Reply #72 on: 18 December 2007, 20:27:42 »

Wait... you are scrapping pokemon sprites?
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Teelio
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« Reply #73 on: 18 December 2007, 20:35:12 »

Could somebody do sprites of me like that please? <_<

MSPaint is messed up for me.
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tlo
Vinchenz Rock
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« Reply #74 on: 21 December 2007, 18:44:22 »

Wait... you are scrapping pokemon sprites?

No, scrap the decolourization thing.

Posted on: 18 December 2007, 15:36:26

Update: I've decided to release a new MMMRPG demo... for Christmas. It'll be my Christmas present to all Matricians here. :)

I'll make it so you don't have to download many extras to play it either. I won't list the features now, but I'll tell you right now that Vinchenz (That's me!) will be the only playable character. Why just Vinchenz? Because he's the main character of that chapter. >_>

This demo will take place after the chapter presented in the last demo (Though there's more to that chapter than shown in the last demo). I know I promised that I'd only release one demo, but this project is taking much longer than I anticipated so I'm going ahead and releasing this next one. I hope everyone will enjoy it, but not until Christmas. :)

Also, unlike the last demo, this demo has many of the features in the finished version.
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Abominator
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« Reply #75 on: 21 December 2007, 19:07:04 »

Cool beans!
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I might be ugly... At least I ain't got no money!
Vinchenz Rock
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« Reply #76 on: 25 December 2007, 05:50:47 »

Merry Christmas, fellow Matricians!

MMMRPG DEMO TOOOOO!!!111

Enjoy.

Tips:
-Use the floating "H" for health when you need it
-Level up to level 7 on the home page before continueing on
-Stock up on items; you start off with 1000 Dollars
-BeastMan Recolour drops Iron Fist at 5%, a weapon for Vinchenz
-Un-"X"able Pop-Up drops Bootlegged Shield at 1%, better armour for both
-Be at least level 12 before exiting GFAQs with Snare

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preventerWIND
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« Reply #77 on: 25 December 2007, 05:55:41 »

::Rez sees the floating H!::

::Rez grabs the floating H!::

::Rez is very disappointed..::
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Slugkid
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« Reply #78 on: 25 December 2007, 06:14:04 »

Do I have to play the first demo to... Understand?

Posted on: 25-12-2007, 02:58:03

I open Game.exe and a black screen appears. Next second it dissapears...I didn't have to unzip it?
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Vinchenz Rock
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« Reply #79 on: 25 December 2007, 08:04:55 »

Do I have to play the first demo to... Understand?

Posted on: 25-12-2007, 02:58:03

I open Game.exe and a black screen appears. Next second it dissapears...I didn't have to unzip it?

Nope. It won't make much sense until the whole thing is finished anyway,

Posted on: 25 December 2007, 03:01:58

Oops, didn't see the second part of the demo. Yes, it's best to un-zip it. Also, forgot to mention, but instal the two fonts the demo comes with.

Also, game won't work on Mac, it's an EXE file. Sorry.
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Abominator
Creator of MMM
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« Reply #80 on: 25 December 2007, 12:16:47 »

It's giving me missing DLL errors again...
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KPL
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« Reply #81 on: 25 December 2007, 12:19:43 »

I'm gonna dl it now, then off to family 'n stuff. I can't wait to try it out!

Tried it out, and it gave me a hard, solid DUNG! sound. So it doesn't work. But there's no pop-up of what went wrong. I did install the fonts.
« Last Edit: 25 December 2007, 12:25:58 by KPL » Logged

kaPOW
Abominator
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« Reply #82 on: 25 December 2007, 13:49:47 »

Here's the DLL for people like me:

http://www.dll-files.com/dllindex/dll-files.shtml?rgss102e

Just unzip it into the game's folder.

This looks like a lot of fun :)

(but now I have to go and be festive :()
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I might be ugly... At least I ain't got no money!
Vinchenz Rock
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« Reply #83 on: 25 December 2007, 21:32:32 »

Damn, I knew there would be DLL errors...

Abe provided the link to the right DLL file... download it in order to play.

*Updates first post*
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KPL
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« Reply #84 on: 26 December 2007, 01:48:12 »

Thanks for the file: it's working for me now. Getting some rest, and then I'll be able to enjoy the niceness of the game, yay!

And I guess I should, again, attempt spriting.
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kaPOW
Slugkid
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« Reply #85 on: 26 December 2007, 11:53:16 »

Now it runs. Thanks abe!
But the globe at the top, when I select new game is blank. I guess it's the font? uuhh... How do I install the fonts? I opened the font files, and they both read just swell so I don't know...
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KPL
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« Reply #86 on: 26 December 2007, 11:54:33 »

You just have to copy-paste the fonts into your WINDOWS/Fonts folder, and you're set.
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kaPOW
Slugkid
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« Reply #87 on: 26 December 2007, 11:55:21 »

Oh. Thanks.
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KPL
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« Reply #88 on: 26 December 2007, 11:57:11 »

Yea, no problem. It's a nice demo, by the way! I've played through it all the way, and it looks good / plays good.

I was wondering though. Would it be possible to change the number of random encounters per room? Seems to me there are a little too much of them when you are in the first room.
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kaPOW
Vinchenz Rock
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« Reply #89 on: 26 December 2007, 18:31:08 »

I can change them, yet.

Though, the first room's supposed to have the fewest encounters. >_>
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Abominator
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« Reply #90 on: 26 December 2007, 18:48:27 »

I'm so lazy that I'd like no random encounters...
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I might be ugly... At least I ain't got no money!
Slugkid
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« Reply #91 on: 26 December 2007, 20:20:15 »

Eeeeeverybody is like that...
Uhh...  [V pic V]
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Mikero
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« Reply #92 on: 26 December 2007, 21:39:47 »

That's a good idea. Though I rarely ever used that item.
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KPL
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« Reply #93 on: 26 December 2007, 22:15:21 »

Yeh. Come to think of it, with Pokemon I was a lvl freak. I wanted to be at least 5 lvls higher with my pokemon before continuing the story.
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kaPOW
Vinchenz Rock
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« Reply #94 on: 31 December 2007, 06:40:14 »

The random encounters will be fewer in the real version... however, that item is a good idea. The only problem is that I would have to program just to make that one item.

Posted on: 26 December 2007, 23:08:44

SO I HOPE A LOT OF PEOPLE DOWNLOADED AND PLAYED THE DEMO. IT SURE SEEMS LIKE IT.
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Mikero
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« Reply #95 on: 11 January 2008, 01:30:24 »

Would if I could just take my word.

Posted on: 31 December 2007, 01:58:49

Trying to play it but I get  "Failed to initialize DirectX Audio" and then it quits. My sound is broken on this computer so I don't really need my audio to work anyway. So... ?
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Vinchenz Rock
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« Reply #96 on: 11 January 2008, 01:35:30 »

I checked out the problem online. It seems like you have an old windows computer. You may have to install the latest DirectX drivers from Microsoft.
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Mikero
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« Reply #97 on: 11 January 2008, 01:56:02 »

I just installed Direct X 9.0 or something, no dice.
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ASR
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« Reply #98 on: 11 January 2008, 01:57:46 »

I give you mad props for actually GOING somewhere with this project. I've witnessed a few attempts and I'm sure there were even more than what I've seen, so here's that long overdue congratulations and all that good stuff.

I'll download the demo as soon as I have more than 800MB free on my hard drive. I dunno what just happened. Apparently it is a pretty big problem to have that little space left.
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Vinchenz Rock
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« Reply #99 on: 11 January 2008, 02:02:26 »

The RAR is 10 MBs, the game is 15ish...

You need more space, desperately. o_O



I just installed Direct X 9.0 or something, no dice.

Hmm, I'll look more into the matter. Just a quick question, though, what Windows OS are you using.
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