|
|
Xero
Matrix Marine
![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/stargmod.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/stargmod.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/stargmod.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/stargmod.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/stargmod.gif)
Posts: 2292
![](https://www.megaman.co.uk/mboard/index.php?PHPSESSID=eded81765478252227b31b14a6928cb0&action=dlattach;attach=3554;type=avatar)
|
![](https://www.megaman.co.uk/mboard/Themes/Classic/images/post/xx.gif) |
« Reply #302 on: 3 October 2018, 13:25:23 » |
|
Finished Impact Man & Bounce Man stages. Acid Barrier is a godsend. Especially on Impact Man's stage. I also noticed that items are permanently gone once you acquire them. Did that happen in 7 and 8? I know it didn't happen in the NES games or 9/10. Bounce man stage is FUN! FUN!!! Had little trouble with the bouncy balls. Reminds me of Spring Man's level in MM7. Posted on: 3 October 2018, 09:37:27
Fuse Man, Tundra, and Torch Man done. Tundra Man's stage was fun and the wind mechanic actually works very well with the stage. For anyone having difficulty with Torch Man's stage check the spoiler [spoiler]You can use tundra storm to temporarily halt the wall of flame for a good 5 seconds giving you ample time to distance yourself from it[/spoiler]
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
SB
Sniper Joe
![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif)
Posts: 236
![](https://www.megaman.co.uk/mboard/index.php?PHPSESSID=eded81765478252227b31b14a6928cb0&action=dlattach;attach=2551;type=avatar)
|
![](https://www.megaman.co.uk/mboard/Themes/Classic/images/post/xx.gif) |
« Reply #311 on: 3 October 2018, 21:42:03 » |
|
Between the composition and some of the "hidden power ups" being tied to repeat deaths, this game is reminding me more of the Gameboy entries. We have the piano variants of the songs that sound really good, yet the imported synth versions sound pretty meh ala MMII GB, and those power ups are straight out of MMIV & V GB.
I also have a sneaking suspicion that some of these stage hazards were made with a cheap editor program that may have survived from that Mega Maker-type game a few years ago, since stuff like Torchman's stage has some very simplistic but overly blocky designs. That, or they were forced to use MMPU to design some stage elements early and just expanded the screen size later on.
Beyond all that, I'm surprised they snuck a new Cossack number into the mix, which is a neat easter egg in the boss entries for those keeping up with them.
|
|
|
Logged
|
Shape the world you live in, instead of letting others define it for you. Stop being reactive and become proactive, and leave a legacy worth remembering, since only you personally decide the limits of your greatness.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vinchenz Rock
Super Robot
![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif)
Posts: 3642
![](https://www.megaman.co.uk/mboard/index.php?PHPSESSID=eded81765478252227b31b14a6928cb0&action=dlattach;attach=6783;type=avatar)
|
![](https://www.megaman.co.uk/mboard/Themes/Classic/images/post/xx.gif) |
« Reply #333 on: 5 October 2018, 19:42:27 » |
|
Beat the game last night. I only played it on Casual so it was pretty easy; honestly kind of wished I could play on Normal difficulty damage-wise with infinite lives; the biggest reason I only played on Casual was because I didn't want to replay levels.
Anyway, found it really fun! I think it's exactly an average Mega Man game (on-par with 4, 5, and 10) and level-design wise, it was really varied. They were really long stages compared to the older games but just long enough to not overstay its welcome. The mini-bosses were fun and the gimmicks were very much done in the style that this series has perfected.
Acid Man & Bounce Man stages were probably the weakest stages, with Tundra Man being my favourite.
Wily stage spoilers: [spoiler]Wily stages were a bit of a disappointment but considering how long the stages got it's probably for the best. Yellow Devil was hard but learning his pattern really made it satisfying when I beat him.[/spoiler]
A lot of the weapons this time around are some of my favourites in the series! They all had a lot of utility to them, and thanks to the weapon switching being easier than ever I found that I used them way more than I did with the past games. Block Man's and Impact Man's being so useful that I was almost always using them, heh.
I kept forgetting to use the Speed gear a lot of times so I mostly just brute-forced my way through a lot of some sections. The amount of damage you get in Casual mode made it really easy to do so anyway (shrug). Power gear similarly I just basically used on bosses when I remembered. They were nice utility but nothing rememberable.
Oh, and the music was easily the weakest part of this game. I think the compositions are fine but the style & instruments make it really samey and forgettable.
Anyway that's my scattered thoughts on this game, time to go back into hiding.
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SB
Sniper Joe
![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif) ![*](https://www.megaman.co.uk/mboard/Themes/Classic/images/star.gif)
Posts: 236
![](https://www.megaman.co.uk/mboard/index.php?PHPSESSID=eded81765478252227b31b14a6928cb0&action=dlattach;attach=2551;type=avatar)
|
![](https://www.megaman.co.uk/mboard/Themes/Classic/images/post/xx.gif) |
« Reply #346 on: 8 October 2018, 16:40:04 » |
|
It would help if Power Gear did for the buster what it does for the weapons, and that's being stupidly OP. By the time one charges up fully in Power Gear, the bar is filled out almost and allows a single double shot, when regular shots should have been charged variants with how silly the special weapons can become. Due to this oversight, assigning rapid fire to a button while using speed gear will demolish non-bosses faster than almost any Power Gear variant beyond the ice storm.
The only thing more useless than Power Gear on its own is the Double Gear, since I've yet to see anyone online use that, as the series has groomed people to just down an E-Tank and power through bosses, or just accept death and try again with more energy.
|
|
|
Logged
|
Shape the world you live in, instead of letting others define it for you. Stop being reactive and become proactive, and leave a legacy worth remembering, since only you personally decide the limits of your greatness.
|
|
|
|
|
|