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1  Non-MegaMan / Non-MegaMan Games / Re: Shovel Knight on: 5 July 2014, 04:00:28
In a month I'll be able to post all the stuff I did on it. Including things that didn't make it into the game.

Thanks, everyone. :)
2  Non-MegaMan / Non-MegaMan Games / Re: Shovel Knight on: 4 July 2014, 05:56:03
I did the storybook intro, all the dialog portraits, Shield Knight's animations, the tile sets for both the Troupple King and the Airship, some of the faces for the backers in the Hall Of Champions, numerous palette changes for PNC's... A bunch of stuff.

I was talking to their lead artist for the game a couple months back. I originally wanted to get tips on making better sprites, and instead of simply giving me pointers, they offered me an internship.

3  Non-MegaMan / Non-MegaMan Games / Shovel Knight on: 4 July 2014, 01:03:29
I think you'll all be pleasantly surprised to find I had a hand in this one.  ;)

https://www.youtube.com/watch?v=60TaTg1RmrQ
4  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 2 October 2013, 05:43:26
I voted for H. I like her simplistic design.
5  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 2 October 2013, 01:52:16
All stretch goals met. Game Funded.

Capcom must be kicking themselves.
6  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 1 October 2013, 23:27:48
Backed it at the last minute for $99.00.

Added 26 for that tangible disc, son.
7  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 26 September 2013, 04:30:13
I kinda want them to make it as Megaman as they possibly can without calling it Megaman.

The way I see it, Capcom is never going to give us what we want. If that's the case, I would at least like the next best thing.
8  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 25 September 2013, 03:48:50
I find that some of the b symmetrical design choices for these bosses are poor. For instance, Mighty No. 1 has this uninspired flame foot thing going on. It's a little hard on the eyes.

Also, does anyone feel like some of the stretch goals are holding the complete version of this game hostage?

"NEXT GOAL: $2,550,000: Extra End Stage & Boss!

We add another full stage, complete with an intense, original boss battle (!), to the final area Beck will take on once he defeats the other eight Mighty No. bosses!"

Shouldn't that just be apart of the main experience? Similar to the Wily stages? I dunno, man. Something smells rotten in Japan.
9  Non-MegaMan / Non-MegaMan Games / Re: MIGHTY No. 9. on: 4 September 2013, 18:12:15
EDIT: I lie! iPhone compatibility miiiiight change my mind.

Die in a fire.

I concur.
10  Non-MegaMan / Non-MegaMan Games / MIGHTY No. 9. on: 2 September 2013, 15:45:46
In other words-- Inafune gives the biggest finger to Capcom:





http://www.kickstarter.com/projects/mightyno9/mighty-no-9
11  MegaMan Series / Miscellaneous MegaMan Games / Re: MegaMan in Smash Bros.! on: 13 June 2013, 17:03:23
http://imgur.com/a/ZUWcd

Something to think about.

Also, I believe the yellow devil is Mega's final smash.

Characters may have to avoid the blocks.
12  MegaMan Series / Miscellaneous MegaMan Games / Re: MegaMan in Smash Bros.! on: 12 June 2013, 04:52:31
What bothers me is that Nintendo knows how
to handle Capcom's material FAR better than
they do. I would have never pictured a 3D
classic Megaman such as this-- Stubby,
moving buster parts, apathetic expression.

But it Works. It works so well.

I'm so accustomed to picturing Megaman 8's
 design in a 3D environment, that this
almost seemed alien to me at first. But the
thing about Capcom's design is it doesn't take
into consideration that the character IS
indeed a robot. Nothing about classic
Megaman's design, especially his later
iterations, screams robot-- He could very well
 be a boy in a blue suit.

Nintendo's approach is not only faithful to the
"idea" of Megaman, it's also reminiscent to the
golden age of the blue bomber. With his stature
and facial expression, he looks and moves much
like a 3D Megaman should.

If Capcom doesn't know what to do with the Blue
Bomber any longer, I would be more than happy
to let Nintendo have a go at the franchise.

I haven't been this excited since Megaman 9 was announced.
13  MegaMan Series / Classic Series / Re: The Best Mega Man Game You Will Play in 2012... on: 2 February 2012, 20:33:08
Not looked for any Rokko Chan H yet so I can't speak to that.

Look at the artbook I posted, Rez...
14  MegaMan Series / Classic Series / Re: The Best Mega Man Game You Will Play in 2012... on: 19 January 2012, 03:45:36
Rez Approved, mother #####er.
15  MegaMan Series / Classic Series / Re: The Best Mega Man Game You Will Play in 2012... on: 7 January 2012, 23:16:24
Wow, this looks fantastic.

EDIT: Well, except for the boss designs.

I actually REALLY like the boss designs.

You also have to think of it as an offshoot of Megaman-- Things are a bit more detailed here.

My only real gripe with the game are some of the elements obviously look like flash (the Vines in Leaf Man's stage, when Rolling Man rotates and Etc). Also, there are more than three enemies on screen at once in some points (the whale boss, for instance).

Other than that, I would say it's probably the best fan made outing next to Rockman 7 FC.

The Music is also amazing, and the level deigns are doing some things that even put Mega Man 9 and 10 to shame.

Pure Genius.

Maybe the images in the artbook will change your mind?

http://king-soukutu.xsrv.jp/rokkobook.html
16  MegaMan Series / Classic Series / The Best Mega Man Game You Will Play in 2012... on: 7 January 2012, 19:33:59
Is not a Mega Man game...

http://www.youtube.com/watch?v=lh5mqyOJsG8

http://king-soukutu.com/flash/rokko.html
17  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 19 December 2011, 16:46:57
DEAL WITH IT.  8)
18  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 1 December 2011, 17:03:33
I'm doing it mainly to sell later as a complete set.
19  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 29 November 2011, 06:11:24
I'm going to keep collecting the comics... but the pacing is awful...
20  MegaMan Series / Classic Series / Original American Mega Man Cartoon Promo on: 25 November 2011, 17:35:10
http://www.mmhp.net/Marketing/MMPromo-hi.wmv

This could have been amazing... AMAZING.
21  MegaMan Series / Classic Series / You will die laughing. on: 1 November 2011, 04:07:09
Prepare Your Body and Mind.
22  MegaMan Matrix / The Creation Station / Re: Guyer Gallery. on: 30 October 2011, 01:59:01
This is why you do design things before you go into production...

I'm kinda go'n for a Genndy Tartakovsky feel.
23  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 4 August 2011, 03:43:13
Just read book 3.

Archie really did their homework. There is some really smart, really well thought out referencing going on in these comics (Light creating the Magnet Beam for example. I had the widest smile when I saw that).

Though I think Mega Mix is far better as far as pacing and writing goes, the Archie comics are pretty well done so far.
24  MegaMan Series / Legends Series / Re: LEGENDS 3: STILL HOPE. on: 30 July 2011, 01:40:02
Thinking about doing some Mega Man Legends related artwork to show my support. If any of you can pass the message on to others (like Orclev), it would be a great help.

EDIT: I REALLY want this game to be made. Really.

Posted on: 28 July 2011, 05:00:32



Legends 3 wallpaper I made to support the troops.
25  MegaMan Series / Legends Series / LEGENDS 3: STILL HOPE. on: 26 July 2011, 22:31:26
I went ahead and plugged in all the links and posted them individually below. I'M EXPECTING EVERYONE HERE TO PARTICIPATE-- This is the best Mega Man community anyone could ever ask for and I privileged to be here talking about my childhood hero with you all. We need to let Capcom know that we mean business, and we want out sequel. I'm counting on you guys

-Morgan


"David" of the 100,000 Strong for Bringing Back Mega Man Legends 3 Campaign has reported that a Facebook user by the name of "Zeri P Bishop," had supposedly received information from a source within Capcom of possibly reviving the MML3 project. According to Zeri P Bishop, fans may actually still bring back Mega Man Legends 3 into development. The message posted here on 1UP.com has been edited by me, for it is essentially instructions to help get the game back in development, and clarity and understanding is essential. For the Zeri’s original post, see here.

"When MML3 was canceled and the Japan DevRoom sealed off, the development team for MML3 made them keep the North American DevRoom open in order to try and gain enough members worldwide in order to continue Development.

Here's the OFFICIAL problem:

Capcom looked at the number of members registered in the MML3 DevRoom as the official number of units they could anticipate to sell if they green-lighted the title for Full Development. The game was never authorized for full time development because the numbers in North America were less than 4500. Which with development costs it was deemed Financially Unacceptable to release the title.


HOWEVER, The DevTeam convinced them to leave the North American Development room on Capcom-Unity open in an effort to try and generate enough members to change their minds. Also inside the DevRoom is the Official Petition to release the prototype of the game and continue development of the game on a FULL SCALE.

In order to do this however we need your help to spread the word out to your 25,000+ people to do 2 things. (The instructions have been edited for the easiest way to do this via Facebook.)

Come on show them that you care and want them to make MML3. Become a Servbot! DON'T JUST CLICK "LIKE" ON FACEBOOK!

1) Click this LINK

2) Click Register

3) Click Facebook

4) Fill out birth date

5) Click Accept

6) Click the Green Plus Mark that will add you to the DevRoom

7) Then the box above it "Become a Servbot."

The numbers here were why it (Mega Man Legends 3) was originally canceled.

After you join the Dev Room as a Servbot you are then permitted to sign the ONLY Capcom recognized Petition for Mega Man Legends 3 HERE.

If you can get your 25,000+ people to all bring up the official headcount in support of the game and sign the petition to bring back the prototype. Capcom will be forced to see the game as profitable again netting in over 5 times the original projected profit and if you can reach your goal of 100,000 as well while getting them to do this the game will have a projected profit of over 20 times the original projections.

Convincing Capcom there is money to be made is one of the fastest ways to get them to Green-light the project. This was said by the Development team for the game itself. Please help.

Legends Never Die."

Before you all explode with excitement, this Zeri person's post should be taken with a grain of salt. However, taking Zeri's suggestion would result in nothing lost.

For those of you wondering, The 100,000 Strong for Bringing Back Mega Man Legends 3 Campaign, otherwise known as Get Me Off The Moon, is a campaign aiming for one hundred thousand individuals to join them in an effort to convince Capcom to resume development of the 3DS game. You can just click on the URL, log into Facebook, click on "Like" on the lower left side of the page. =)

And with that, I'm heading off to bed. =P

-OKeijiDragon"

1UP

BECOME A SERVBOT

OFFICIAL PETITION

100,000 STRONG FOR BRINGING BACK MEGA MAN LEGENDS 3
26  Non-MegaMan / Non-MegaMan Games / Ultimate Marvel Vs. Capcom 3: Guess Who is Missing? on: 22 July 2011, 00:54:43
http://www.eventhubs.com/news/2011/jul/21/niitsuma-briefly-explains-why-mega-man-isnt-umvc3/

‎"I’m sorry, there is no Mega Man in Ultimate," Niitsuma apologized. "We had a lot of requests from fans for Mega Man or at least one of them to be in the game. Out of all of the requests we got for Capcom characters, he just didn’t enter the top part of the ranking. Unfortunately, he didn’t make the cut."

================

Capcom Unity Poll Results:

01. Strider – 2094

02. Mega Man X -2061

03. Phoenix Wright – 1734

04. Frank West – 1311

05. Gene – 1257

06. Classic Megaman – 950

07. Vergil – 919

08. Captain Commando – 784

09. Bison – 704

10. Jin Saotome – 677

=================

I swear this guy invented lying.
27  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 19 July 2011, 19:53:36
Still, I don't understand why anyone's angry. I for one can't be angry or surprised at Capcom because I don't expect any better from them. I have not seen a game developed by Capcom in years that I've liked or been at all interested in aside from MegaMan 9 and 10, and those were complete flukes as it is.
EDIT: Actually MM9 and 10 were produced by Capcom, not developed. I think. They might have been co-developed rather than solely developed by Inti Creates; I don't know for sure.

Pretty much this. Even Marvel vs. Capcom 3 was a train wreck-- And now look what they're doing to DMC.
28  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 19 July 2011, 05:32:22
Gentlemen.

We can buy games from Capcom and enjoy them...

We just have to buy them used.
29  MegaMan Series / Legends Series / Re: Legends Never Die. on: 19 July 2011, 04:08:45
http://www.youtube.com/watch?v=nf-ANnjvrlA&feature=player_embedded
30  MegaMan Series / Legends Series / Legends 3 = Dead. on: 19 July 2011, 03:45:35
We'd like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.

If you have any questions, please see the FAQ below.


====================

Q: Are there plans to restart the Mega Man Legends 3 Project in the future?

A: Currently there are none.



Q: I want to maintain contact with the people I met through the Devroom.

A: The Dev Room will remain open in a limited capacity, so you can PM those people now and in the future.

 

Q: Is there a chance the ideas recruited in the Devroom will be used in future games?

A: No, I am afraid not.

 

Q: Will it be okay to upload the ideas we contributed to the Devroom elsewhere?

A: Yes, you may reuse your ideas elsewhere, including those ideas that were selected as winners in Devroom events.

 

Q: Will the people whose ideas were supposed to go in the game receive something else instead?

A:Yes, those whose ideas were to be implemented in the game will receive a commemorative gift, which will be shipped at a later date.

 

Q.Can you please give me more information on why the MML3 project was cancelled so close to the launch of the Prototype?

A. The project was cancelled for the reasons outlined in the statement.

 

Q.Will the Prototype Version still be distributed via the Nintendo eShop?

A.No it will not.

 

Q.Is the cancellation of MML3 related to the departure of Inafune-san?

A. The cancellation of the MML3 project is in no way related to Inafune-san leaving the company.

 

Q. This is the second Mega Man game cancelled this year, what does this mean for the future of the Mega Man Franchise?

A. Mega Man is still an important franchise within Capcom’s portfolio and we will continue to pursue opportunities to create new titles in the series.

 

Q. The Dev Room was a place where fans were supposed to be deeply involved in the creation of this product, why were they not involved in the decision to cancel this product?

A. We thank all those who were involved in the Developer Room, but the decision to continue or cancel the MML3 ultimately had to be made by Capcom.

 

Q. What will happen to the ideas and input participants have given to the Dev Room?

A. Content will remain viewable on the Devroom, but will not be utilized for any future projects.

 

Q. Will there be any future projects that involve fan participation in this manner? Or was this a one time experiment?

A. We will certainly continue to welcome suggestions and comments from Capcom’s community on current and future titles although right now there are no projects with plans to replicate the same level of interaction.

http://www.capcom-unity.com/devroom/blog/2011/07/18/a_message_from_capcom
31  MegaMan Series / Legends Series / Legends Never Die. on: 18 July 2011, 19:39:24
"An air of uncertainty has nestled within our midst. A looming, ominous fear of the unknown has set our community ablaze, incited by a series of events surrounding the future of Mega Man Legends 3. There's no denying it: things have quieted down on the Legends 3 front. While we're confident in its progress, there is certainly some concern about what's going on with the game, and it's left us on the edge of our seats. If you feel the same, then we've got a mission to carry out.

Welcome aboard, friends, to the Legends Never Die campaign, a massive, joint operation between myself, Legends-Station, and The Mega Man Network. Our goal is simple, albeit powerful. Together, as a community, we will keep Capcom aware of how much we want MML3 and ensure it remains in the spotlight. Let it be made clear, we are not afraid about the game being cancelled, no; we are simply closing off any route that might lead to that outcome. As Devroom members, our responsibilities go far beyond thinking of ideas and responding to the Devteam. We are marketing, we are PR, we are consumers, and most of all, we are fans.

Your mission, should you decide to accept it, is to snail-mail Capcom. Using pre-designed postcard templates, we are tasking you to mail Capcom your demands to see Mega Man Legends 3 completed. The postcards are your vehicle to Capcom's offices. They will get to the hands of many higher-ups, so you've got to make your message clear and powerful. Personalize it. Pour your heart and soul into it. You've waited a little over a decade for this thing thing; show Capcom just how much you want Legends 3 to happen!"


http://protodudesrockmancorner.blogspot.com/2011/07/legends-never-die-campaign-kicks-off.html

I know I'm going to be sending at least 4 of these this week. I expect the lot of you to send at least one.

Legends 3 is the only thing keeping me interested in buying a 3DS.
32  MegaMan Series / Legends Series / Something to worry about: on: 6 July 2011, 03:46:01
http://www.capcom-unity.com/gregaman/blog/2011/07/05/presenting_our_mascot_selection
33  MegaMan Series / Legends Series / Re: The New Megaman Design! on: 24 June 2011, 16:57:58
No sir, I don't like it.

The joints really get to me, and his underpants look weird. Also, I preferred the orange backpack.

But whatever.
34  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 20 June 2011, 19:34:17
“Time Keeps Slipping,” Part 2. Dr. Wily has vanished! Roll has been kidnapped! Dr. Light is in federal custody! What’s Mega Man to do? The blue bomber teams up with Cut Man and Bombman to investigate the ruins of Wily’s castle and search for clues, but what dangers await within? And who are these two, new, powered-up Robot Masters?"

One thing I really like that they're doing is making the Original Six good guys and not killing them off. Kind of reminds me of Mega Mix.
35  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 16 June 2011, 01:08:21
Story is moving a little too quickly. I was hoping each robot master would have their own issue. Still pretty cool though.
36  MegaMan Series / Legends Series / Re: Legends 3 Megaman Volnutt Designs on: 23 May 2011, 06:05:27
So, I really never understood how Trigger's body works... Does he have interchangeable parts? If you look at his joints, they're almost like spheres. However, if you watch the intro to legends 2, he appears to have human features. Can someone elaborate?
37  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 22 May 2011, 23:23:11
I know of a man who totes a tomato stick that is gonna be pissed.
38  MegaMan Series / Legends Series / Re: MegaMan Legends 3 on: 22 May 2011, 21:51:14
So, Barrett... Is he like, the Protoman type character for the Legends series?

Also, Rez, quit being an old fart.
39  MegaMan Series / Legends Series / Re: Legends 3 Megaman Volnutt Designs on: 22 May 2011, 21:49:42
I like the shoulders for C, but nothing else.

Going with B.
40  MegaMan Matrix / The Creation Station / Re: Captain N64 on: 21 May 2011, 21:25:36
I require more.
41  MegaMan Matrix / The Creation Station / Re: Guyer Gallery. on: 21 May 2011, 15:20:33
Oh my...
42  Non-MegaMan / Any Other Business? / Re: Matricians: Show Yourselves! on: 18 May 2011, 17:56:58
You look like a blonde BOREgan!

I'm back again bay-beeeeeEEE!

D:<
43  MegaMan Matrix / The Creation Station / Re: Guyer Gallery. on: 18 May 2011, 17:54:44
Thanks a bunch, you guys.

Hazard, it's been forever, how are you?
44  MegaMan Series / Classic Series / Re: Favorite Classic Mega Man Weapon on: 18 May 2011, 17:53:40
Screw Crusher.
45  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 15 May 2011, 03:41:23
Just read it. The artwork blew me away.
46  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 29 April 2011, 00:24:43
Because he called himself "Rock" I'm torn. That is the ONLY thing I can gripe about in it but it still bothers me. Art's perfect for a MM comic and I love that it's following the game.

That said I'm probably not gonna read it any further anyway so my opinion is irrelevant.

... Why does that bother you? His name IS Rock.
47  MegaMan Series / Classic Series / Re: Remember Dreamwave's Mega Man Comics? on: 28 April 2011, 19:15:09
http://www.themmnetwork.com/2011/04/28/preview-pages-for-mega-man-1/


Just say'n.
48  Non-MegaMan / Non-MegaMan Games / Re: Vote for Mega Man as DLC!! on: 15 February 2011, 05:34:52
You can vote for more than one mega man.

Other ideas for capcom characters:

Strider, Captain Commando, Jin.

Marvel ideas:

Howard the Duck, Squirrel Girl, Spider Woman, Venom, Ghost Rider
49  MegaMan Series / Miscellaneous MegaMan Games / Re: Marvel Vs Capcom 3 on: 15 February 2011, 03:55:00
http://www.megaman.co.uk/mboard/index.php?topic=1585.0

Do it.
50  Non-MegaMan / Non-MegaMan Games / Vote for Mega Man as DLC!! on: 15 February 2011, 03:52:01
Capcom Unity is having an official tally on their forums where you may write down your top 5 for DLC for both Marvel and Capcom sides in MvC3. Please visit and show a little Mega Man love.

P.S. A lot of people seem to want Mega Man X as well.
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