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Edgecrusher
Super Robot
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« Reply #1062 on: 3 November 2008, 00:56:46 » |
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Dracula's castle is really fun.
Dracula's castle is Castlevania. It was a good game, but I could really have given two #####s about the story. I doubt I'm alone in saying it isn't why I play those games; So, that being said, I would have liked to see less story and more game. This is only exacerbated by the fact that the story seems like it's only there to serve as a transition between areas that shouldn't have been sectioned off in the first place. PoR did that, and I didn't care for it then either. It was shorter than I would have liked, and the alternate modes seemed a little stripped down when compared to the last few outings, but all-in-all it was a satisfying title.
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No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
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Vinchenz Rock
Super Robot
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« Reply #1070 on: 7 November 2008, 03:06:47 » |
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The CoD4 engine doesn't really effect the Bond moodness of it. You'll be spending half the time shooting in third person mode. But unlike the older Bond games, you do get the choice to play sneakily or go guns a blazing (of course, there are parts where you're forced to do one or the other). Finally got to the Casino Royale part. I assume that this will be a quick flashback in the movie. Posted on: 6 November 2008, 19:23:35
I just tried out the Mirror's Edge demo. Day one purchase. The game is #####ing awesome from the 10 minutes I've played it. If anyone's interested the game plays like just your average game of le Parkour. With people shooting at you sometimes (the point of the game is to not shoot back but to escape using whatever means). The game is in first person mode and because there's no HUD, a lot of people get motion sickness from playing. However, I feel fine.
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Mikero
Super Robot
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« Reply #1075 on: 7 November 2008, 06:12:25 » |
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Only good Bond since GoldenEye was NightFire, or maybe Agent Under Fire because those have too-similar names for my tiny mind.
Agent Under Fire was the best I've played since GoldenEye, so I'm thinking it's that. I don't remember being greatly moved in either direction by NightFire. But more what I meant was that as someone who doesn't particularly get into any FPS games, I'm usually a lot more into the Bond games when I play them (though they aren't really FPSsy at all...) and actually bother continuing level to level. Though I dislike stealth missions in any game. Sounds weird coming from me right? Wrong. Because what I mean by stealth missions, is stealth like in Bond, or GTA, or even MGS at times where you don't really have any kind of stealth skills at all other than moving and crouching behind ##### at the right damn time. And you move around like a lummox and just stand in places people don't happen to be looking at. Because I love games where I have skills I can use to be stealthy. Like using shadows, or good camouflage (the system of it in MGS3 is cool with the percentages and stuff, but the no radar thing and everything/one looking the same doesn't go with me, since if everyone else is camo then I don't know why it's special that I am), or grappling up walls, or sneaking under a guy by hanging on the ledge under him. Cool #####. Not walking around normally and just hoping the guy doesn't turn a corner. That's not stealth tactics at all. That's hide and go seek tag. Except you die or lose or whatever and have to start all over and it's not the least bit fun. At least in GTA SA if you're caught they just a hundred guys in to kill you, which is actually manageable in that somehow... I'm tired of getting frustrated to the point of suicide on certain games. There's a whole area in Bully, where you sneak into this asylum or whatever, where you can't be seen. It would almost have been fun if not for this part that was ludicrous hard. Basically there's a guard at a window who keeps looking left and right. You have to go from the door (which by rights he should be able to see you waiting in), crouched, and move to the wall in front of him when he glances away from you. And then out the door on the other side when he looks the direction you came. It doesn't sound hard but was the only hard part in the game. He looks to your left and swings to the right so fast it takes an assload of tries (and you have to rebreak into the asylum and move around not getting caught in it every time, since when caught you get thrown back outside the gates and all) before you get under him there at the wall. When he looks right, he looks a bit longer so getting out of the room is more simplified but it's still easy to get caught. It was frustrating to the point where things weren't fun for that part. I hate that.
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ASR
Super Robot
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« Reply #1080 on: 7 November 2008, 19:21:39 » |
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Okay, so I found out that game demos on XBLA are available to Silver Members a week after they go up, which meant I was able to download the demos for Mirror's Edge and Banjo-Kazooie 3.
Since both games are coming out at the same time, and I only have enough money for one, the choice is very clear.
Banjo-Kazooie 3 by FAAAAAAAAAR.
Mirror's Edge is fun and its a novel concept and since I played it first, I thought it was so good that I'd probably like it better than BK3, but I'll be damned if the BK3 demo wasn't the most fun I've had playing a videogame in YEARS.
I mean, the Mirror's Edge demo was short and sweet, fun to play but very empty and not too gripping.
BK3's demo is HUUUUUGE and it's intimidatingly large, but oddly for me, I LOVE that it's huge. So much to do, the graphics are beautifully cartoony, and the controls are spot-on.
I LOVE the vehichle mechanics, Mike would eat this game alive. SO much customization possible, even in the demo I've had some crazy fun. It's very easy to tell that when you collect a lot of parts, you'll be able to build some insanely crazy vehicles. And it doesn't take as long as you'd think, either.
My only problem... is actually a HUGE one. You can hardly read any of the text on my screen. Which is a big problem for a Banjo-Kazooie game what with all the funny dialogue, especially this one with all these parts and menus.
It's a real strain on the eyes, and since sometimes the text just flows along without letting you wait to read it, I've missed quite a bit on instructions. The important stuff seems to let you wait until you press "A", so I'm fine.
It just sucks that I need to buy a #####ing HDTV or some ##### to play this game the right way. I tolerated small text with Dead Rising because it wasn't too important.
But... god.
It's like, I finally get a godsend of a game and they screw me over with small text that I can't even read.
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saldite
Sniper Joe
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« Reply #1090 on: 8 November 2008, 02:16:16 » |
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ASR
Super Robot
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« Reply #1095 on: 8 November 2008, 02:59:29 » |
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Yeah, Mike, trust me on this. And don't worry about not having played the others. The two N64 ones are the only ones that count anyway, so you've only missed out on one. And the gameplay has changed QUITE a bit so it doesn't even matter, aside from all the cameos and homages that I've seen in Banjo Land, and that just seems to be a place where they're trying to fit all of that sort of stuff in at once.
But yeah, just with the limited parts they gave me in the demo, I've already created a ton of crazy machines. I like how you can use the propellors to fly or to go steer underwater.
I'm about to start the demo again so I can make a fun one I just thought of where it's Banjo on a pillar with one wheel. Or at least try to make unicycle or something and see how that works.
Also to try the glitch.
As for the text, I've gotten used to it. At first it will drive you #####ing insane, it almost caused me to not want to bother buying the game. But you DO get used to it if you fix the contrast a bit.
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