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SB
Sniper Joe
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« Reply #209 on: 7 September 2018, 04:47:58 » |
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After playing the demo on my Switch, I feel the game is suffering from the same flaws that make me unable to fully enjoy MM8, such as the lackluster music, graphic style throwing gameplay off at points that would be spot on with the original looks, as well as just feeling like a $30 game. Also encountered two points in the demo that are very much dick moves meant to kill unaware players, which are not "ups and downs" from pits, so that's a great way to sell their product. One point involves an enemy that spawns and rides over a cliff edge, but respawns if you back up just a bit to re-allign your jump after the first major puzzle area, and before that was an otherwise impotent enemy with a hammer on a belt. Possibly a third if you get screwed by the new physics while doing the second block puzzle and the game registers you in a different spot from where you should be when jumping up to blast a way out.
I refused to use the gears and was pleased that beating the stage was possible, though from all the clips out for MM11, it's obvious the game is designed for their use in core stage elements to make them much easier. Same deal with the boss himself, as his cues were a bit too fast to regularly dodge at a certain point during the fight. I agree with Nova that lives should have been discarded by this point in time along with the yoku blocks, since old design for the sake of it doesn't really function in this age of platformers. Getting to the end of an otherwise longer than needed stage just to die to the boss and restart it all over again isn't flowing too well with me after sinking time into the X Collection and having the later games start me back at a check point upon retrying. If X7 can get it right and start me right back at a boss, then I hope that the final product does as much. Also noticed that Super Guard item that halves damage for a stage, so expecting either MM7 Wily Capsule-tier fight at some point or sadness for such an item to exist.
tl;dr - I went in expecting another solid MM9 or MM10 after nearly a decade, and instead had something more akin to MM8 / MM&B due to the new gear system and art style making it hard to judge hit boxes.
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Shape the world you live in, instead of letting others define it for you. Stop being reactive and become proactive, and leave a legacy worth remembering, since only you personally decide the limits of your greatness.
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Xero
Matrix Marine
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« Reply #211 on: 7 September 2018, 10:19:23 » |
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Beat the demo. Impressions +Controls are very responsive and tight. +You don't need to use the gears at all. They are useful in situations, but are not forced upon you. +Level design is good, you know what's coming when you see it ahead of you. Any time you get hit or die, it's your fault. No bull##### suprises +Weapons are MM9 levels useful. Pile Driver is great for getting hard to reach items when horizontal distance is concerned. Thunder Scramble is great for enemies above and for those wheel enemies. +Rapid Fire is an option and tears though enemies and mini-bosses +Boss has predictable pattern that you can memorize thus following the classic boss formula +Voice acting is decent, but you can turn off the voices or even change to Japanese voices if you wish -Gears are "Press" and not "Hold" so you have to press it again to turn it off. A bit of an annoyance. -Knock back is a bit of an ass so if you get hit by a pit, you're as good as dead. Thankfully there will be a power part that will prevent knock back when hit so it's forgivable. -Boss Power Gear is hard to dodge but I probably need to fight him a few times. Why it doesn't let you slide under him is beyond me. -Music is meh and samey. Or at least I dislike the choice of instruments. -Minor nitpick but Mega Man's walking and ladder animations are a bit jarring -You don't transition in the air when going through a boss door. Game is #####. #####ING DROPPED But I kid, This game is going to be MM8 tier. And I liked MM8 so I'm happy. Then again I probably have ##### taste since I like X8 and the ZX series ![:D](https://www.megaman.co.uk/mboard/Smileys/default/cheesy.gif)
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« Last Edit: 7 September 2018, 13:52:27 by Xero »
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NovaMan XP
Super Robot
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« Reply #213 on: 7 September 2018, 23:28:49 » |
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I think my biggest disappointment is the music being kinda bland. Control wise the game seems fine... aside from some possible input lag, at least on Switch. I'll have to try out the demo on PS4 to see if it runs better or not. Either way, I'll probably give up and play Casual mode in the full game because I don't have enough time to be replaying whole levels because of a game over anymore. Especially since the levels are rather long. Also... Bounce Man is known as Rubber Man in Japan... I think it's safe to assume why they changed the name. Posted on: September 07, 2018, 01:40:15 PM
So, Casual in the West is Advanced in Japan... so Casual is actually Normal and Normal is actually Hard. No wonder enemies hit for a #####load when I played it. Casual it is for me then...
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ChaosVortex
Super Robot
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« Reply #217 on: 8 September 2018, 11:07:38 » |
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I played the Demo at PAX (seen here) and what's not shown here is the day prior, I was cocky and tried Blast Man, only to keep dying to the mini boss 3 times. My deaths were because the CAPCOM reps there hand you a terrible PS4 Mini controller for little tykes to play a modern day re-imagining of something brutally expected aimed at 20+ year-olds at an event literally crammed with 30+ year-olds. Seriously, where was the start button on that thing? It's a tiny black button, and where I'm playing isn't exactly well lit. Blaming the controller aside, I tried Impact Man the next day for footage as seen in the link above, as it was the level least covered among the four bosses we had to select from. I died from poor controller into a spikes, then the rest were my bad involving pits. Then one last death into spikes cause I thought, "##### it. Let's demonstrate the weapons on camera" in an area where I really shouldn't have. Dying in pits also comes from the knock-back when taking damage. It's absolutely brutal in this one. If you're at the edge of a platform, prepare to drop straight down without a thought. Everything is solid so far. I'm forgiving the 3D design for now until I get an overall picture of the direction they're going with it. As for the music though, it's kinda lackluster. At least it was until I put the headset down at PAX and walked away, then bits and pieces of the song was a tad catchy. Difficulty-wise it is good, but I do have some more negative opinions I am choosing to withhold until I live stream it on release ASAP. Until then, I'm practicing the hell out of Block Man's stage to the point where I WILL be embarrassed if I choke. And to anyone who remembers me beating Mega Man 10 and getting number one on the leaderboards (temporarily): Yes, I am intending to do that again. I don't know if there's even going to be a leaderboard this time, but I don't care. I wanna beat this as faster than anyone else's blind attempts, cause you only get one shot at it. Although... having played three stages already isn't exactly 100% blind... I am aware.
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« Last Edit: 8 September 2018, 11:30:42 by ChaosVortex »
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ChaosVortex
Super Robot
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« Reply #221 on: 8 September 2018, 21:13:40 » |
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I really hope this sells well.
Not to sound like advertising/bragging or anything but if you could, take a look at my Youtube channel for a quick second. Look at the views of videos and my low subscriber count. In particular, look at the PAX videos. The videos gathering the most attention are Mega Man 11, Jump Force, and Super Smash Bros Ultimate. There is also comment activity in those three if you wish to compare those, but comparing view count is easier. Given my low sub count, and the amount of attention Mega Man 11 is getting, it's safe to say people are checking that video out NOT because of the content creator, but the content itself. Also to add that everyone I've heard who has played the demos, has made positive reviews. In short, it IS going to do well. You don't even have to hope. Also: Part of it's success I think has to deal with something CAPCOM has coincidentally done that they should have been doing for years. Part of the hype around this game is akin to Mega Man 9, where there was a waiting period between Mega Man games and NOT a release every year or two.
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Xero
Matrix Marine
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« Reply #228 on: 14 September 2018, 15:10:52 » |
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Been playing the demo some more and I'd like to remove one of my nitpicks. Even the bosses powered up form has easy telegraphed attacks. It just took some time to figure out. Block man can barely touch me now. Bounce Man's stage and theme is Cute! CUTE! But the boss that would most likely be Acid Man looks the best by far. Like Snake Man levels of awesome. Posted on: 12 September 2018, 09:27:56
The amiibo functionality is #####ing #####. It better do more than just give me a free daily item. I could have used my Mega Man Smash Amiibo instead.
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