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MegaMan Series / Battle Network Series / Re: GENERAL BATTLE NETWORK SERIES ENQUIRIES
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on: 1 October 2009, 00:39:05
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And dieing. A lot. That is, if you're interested in after stories and don't abuse one of three uber strategies: Sanctuary/Holy Panl + Lifeaura Bassv1/2/3 / meteors + Waaay too many area and panl grab chips Wood/fire/elec/watrGospel alone, lol Without them, BassDelux on Hard mode is living heck
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MegaMan Series / Battle Network Series / Re: Get ready to rage...
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on: 14 August 2009, 19:47:47
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Zero was made by Wily. If he wasn't complete when Wily died, then there would be nobody to finish his work (unless Bass suddenly gets a change of heart, that is). Therefore, Zero was finished while he was alive. Therefore, Zero may appear in a future Classic game.
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17
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MegaMan Series / Battle Network Series / Re: Get ready to rage...
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on: 13 August 2009, 00:41:53
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On the bright side, we now know what the hell Star Force has to do with Megaman. Whatever the hell BN has to do with Megaman. My only guess is that they're both in X's head when he's in the capsule between the original series and when Dr. Cain finds his capsule.
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Non-MegaMan / Non-MegaMan Games / Re: Golden Sun DS
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on: 8 August 2009, 20:05:37
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They were certainly good games, but
.Isaac can totally kick megaman and sonic's asses. is just flagrantly untrue.
Especially since Megaman probably doesn't have an ass. No food = no digestion = no ass.
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MegaMan Series / Battle Network Series / Re: Get ready to rage...
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on: 8 August 2009, 00:44:53
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If you take a sick old man who was ONCE great and healthy, but is now diseased and broken... and then you throw a sick dirty germy little asshole kid on his back... will anything good happen?
Point taken. Even though it's a remake of the first, NOT the 4th+, they could easily screw it up. Now that I think about it, what the hell can timeman's navichip do? Pause time when it uses its attack? Oh wait, IT'S SUPPOSED TO DO THAT.
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Non-MegaMan / Non-MegaMan Games / Re: Leaked Capcom revelation
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on: 8 August 2009, 00:08:30
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ACE ATTORNEY 5?! About damn time.
I doubt it. Keep in mind the video was sent through the 360, so it's probably going to be for it. Let's cross our fingers for another RE, if they have any intention of moving MM or AA to the 360, they're going to fail.
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MegaMan Series / Miscellaneous MegaMan Games / Re: The MegaMan Arcade Games
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on: 3 August 2009, 23:48:48
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no way for real
i heard when you beat it ass bas you get an ending with zero
Yes, but it doesn't reveal anything you couldn't guess from the X games. It pretty much only reveals that Zero will be more powerful than Bass and will have a second project to accompany him (the Zero/Sigma/maverick virus). Same applies to the first's Megaman ending when Light begins working on X. I'm thinking of uploading the endings to youtube sometime.
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MegaMan Series / Miscellaneous MegaMan Games / Re: The Mega Man Collection Topic
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on: 3 August 2009, 22:51:45
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So what, your trachea is closing up just by looking at them?
I'm pretty convinced whoever diagnosed me with severe allergies to peanuts is retarded because I've eaten whole peanuts and maybe had a tiny itch in my throat.
I'd feel like it sucks not to be able to have peanut butter and stuff like that, but you naturally develop a taste a version to stuff that allegedly can kill you. And I hate how it stuck to the roof of my mouth the one time I had it before diagnosis.
I know that I'm actually allergic to dogs and peanuts, I nearly died when I was 6 months old and try small intakes of peanut butter to see if it's gone, small being less than a fingernail. It tastes so great, but I get sick for weeks afterwords.
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MegaMan Series / Miscellaneous MegaMan Games / Re: The MegaMan Arcade Games
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on: 3 August 2009, 22:48:12
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They were pretty good. I kicked ass with Bass in both, but suck as protoman. It's a good thing I decided to actually use him, his ending in the second game is actually pretty influential on a future game from the classic series. For those who haven't beat it... [spoiler]Dr. Light reveals that he has some sort of power usage problem or something. It gives Protoman a limited time until he "dies", but it doesn't say how long it will take. He also refuses to get fixed on the grounds that he says that he knows his body better than anyone else and the fact that he can teleport away faster than Dr. Light can get a screwdriver at him.[/spoiler]
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MegaMan Series / Miscellaneous MegaMan Games / Re: The Mega Man Collection Topic
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on: 3 August 2009, 22:43:40
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I thought for sure I already mentioned these and how they're the most heavenly-tasting concoction ever to grace the planet.
I've seen them, but my peanut allergies are just as severe as my ones to: A)Nuts (turns out peanuts aren't nuts, but my health doesn't know that B) ANYTHING with fur (including dogs :'( ) C) and I mean ANYTHING. There's no exceptions, so it takes up two bullets D) pollen and E) Pretty much anything Meaning I can die.
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MegaMan Series / Miscellaneous MegaMan Games / Re: did capcom...
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on: 2 August 2009, 15:23:18
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you know, mario bros(the game where you flip enemies by hiting the platform below it) is also for game boy(pssst. did you know that you can pick up pow blocks by standing on one and pressing down?)
This has to be the best bot ever. Please Abom, don't ban him XD
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MegaMan Matrix / MMM General Forum / Re: Weekly MChat Revival!
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on: 2 August 2009, 15:17:02
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... it's rather late for me, and I don't have internet at my house, I have to bring my Sexytop to a friend's house to get stuff on the net...
But if I happen to be on, I'm up for some nostalgia.
How did he post if he's banned!?!?
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MegaMan Series / Miscellaneous MegaMan Games / Re: The Mega Man Collection Topic
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on: 31 July 2009, 18:43:47
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And MMXC had several errors besides the intentional removing of X6's dialog. The most glaring I recall is the title screen of X2, where there's a shrill sound effect that won't stop playing from the intro sequence. I was also very unhappy they didn't include the SNES version of X3, as the PS1/Saturn port had ##### for music. So no, MMXC isn't NEARLY as bad as MMAC, but it's still poorly done.
WHAT? *heads to wikipedia* THEY DID IT FOR A FRIGGIN PSP GAME? WHO BUYS PSP GAMES ANYMORE? I was about to make the argument that even if it was a crappy black and white menu with one option per game to start it followed by asking if you want to continue or start a new game, it would be fine if it had the original games. But the made them WORSE in the X collection!?!? HOW can it be going for $30 on ebay when the original collection is only 5?
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MegaMan Series / StarForce Series / Re: Starforce 3 is coming...
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on: 31 July 2009, 18:36:34
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The only way I could see somebody even buying one of these games is if they're one of the #####tards who enjoy the series in the first place.
In which case, they've probably already made many bad decisions prior to buying this.
It may also be that they decided to get 9, loved it, heard about SF3 coming out, and decided to buy it because of the great impression left on them from 9.
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MegaMan Series / Classic Series / Re: Wily Stage difficulty? (Protoman and Dr.s Crossack and X included)
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on: 31 July 2009, 18:33:18
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1 had the hardest fortress stages hands down. You've alreday cleared the hardest. 4-7 were all about on par as far as I'm concerned, though 7's are the easiest of that bunch.
OK, I'll start with that, thanks. I don't want another stupid 1-8 difficulty drop. I went from fighting the yellow devil to fighting some fricked up version of it! HOW is jello supposed to be fearsome?
You really don't like MM8, do you? I thought that fight was pretty fun to be honest...
Nope. 8 is on the hate list along with Battle Network 6, Sonic Eraser music, Nintendogs fans, some guy called xxJoesusxx, and various 3rd party Wii and Gameboy games.
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MegaMan Series / Miscellaneous MegaMan Games / Re: The Mega Man Collection Topic
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on: 30 July 2009, 21:35:23
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And yes, button assignment (and the general button layout on the GC controler) DOES make it damn near UNPLAYABLE on the Gamecube.
Not if you're used to A being below and to the left of B from the 360 controller. The only problem I have with the controls is the layout if you have even the slightest intention of the Y is Mega buster thing in MM8.
... are you retarded or just pretending to be? The Xbox and 360's buttons are laid out EXACTLY like the SNES and Playstation controler. They're COMPLETELY DISSIMILAR to the Gamecube's horrible placement, and thus your statement sounds amazingly similiar to a chimp screeching.
Have you considered the possibility that I don't HAVE a Super NES?
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MegaMan Series / Classic Series / Re: Wily Stage difficulty? (Protoman and Dr.s Crossack and X included)
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on: 30 July 2009, 17:59:28
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1 had the hardest fortress stages hands down. You've alreday cleared the hardest. 4-7 were all about on par as far as I'm concerned, though 7's are the easiest of that bunch.
OK, I'll start with that, thanks. I don't want another stupid 1-8 difficulty drop. I went from fighting the yellow devil to fighting some fricked up version of it! HOW is jello supposed to be fearsome?
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Non-MegaMan / Non-MegaMan Games / Re: ROBOT DINOSAURS THAT SHOOT BEAMS WHEN THEY ROAR
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on: 30 July 2009, 15:06:15
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I honestly thought it would be about some high-tech Yoshi that shoots beams when they say 'Yoshi!'.
Your username confuses and excites me!
Too bad, you probably won't see it again. The only reason she posted is because of the "I'll delete your account at the end of the month if you haven't posted" rule. She's banned at another forum I go to so we chat on the Mchat sometimes instead. It's better than making those endless alts XD
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MegaMan Series / Miscellaneous MegaMan Games / Re: The Mega Man Collection Topic
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on: 30 July 2009, 15:03:58
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Did you just say the button layout is OK and then go ahead say your only problem with it is the button layout?
I said it's only a problem in 8. It's the easiest, so you probably should be able to beat it anyways. The only parts I got a game over at were at Frostman's stage's snowboarding part, at Wily Stage 1's landboarding part, and the final stage when I was drawing a blank for what beat who.
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MegaMan Series / Classic Series / Wily Stage difficulty? (Protoman and Dr.s Crossack and X included)
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on: 30 July 2009, 00:12:24
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I'm either at or almost at all of the final stages in Megaman anniversary collection, and I was wondering if anyone could tell me how difficult the highest points in the stages are compared to the others. I've already completed 1-3 and 8, but I'm clueless as to which Final Stages I should warm up with from 4-7, and I don't want to have to go from the hardest to one that will provide little challenge. So, does anyone know the difficulty order?
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