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751
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MegaMan Matrix / The Creation Station / Re: Fat man got a hobby.
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on: 22 October 2008, 19:39:49
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No, here's how it works. The long string of random characters is the song itself, you save it by creating a text file in your Prefs folder (iirc) and copying-pasting the text in. What he did was save the song, record it and upload it to YouTube, which is nothing by itself. However, he claims it for his own creation, which is NOT true. That is, I created the MPC file, he saved it and uploaded it, and he claims he was the creator. I left a message in his channel about it because for some reason I'm incapable of commenting on the video proper. Posted on: October 22, 2008, 11:33:01 AM
There, got the comment to work.
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756
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Non-MegaMan / Non-MegaMan Games / Re: Castlevania: Order of Ecclesia
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on: 22 October 2008, 03:30:01
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If I wasn't clear, it's not that I DON'T like non-linear games and non-linear platformers, it's just... I don't see why it's BAD for a game to linear.
Because people always seem to list that as a con lately.
It's generally only listed as a con when the game is supposed to be designed around non-linearity. That is to say, if they listed it as a con and the game was not supposed to be non-linear, they're idiots.
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764
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Non-MegaMan / Non-MegaMan Games / Re: Castlevania: Order of Ecclesia
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on: 19 October 2008, 19:25:15
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I'm getting a little tired of Metroidvania games. I wish they would just up and make another classic-style CV game.
Barring that, they should remix Overture again, and do a better job of it this time.
I'm going to get this game, but I don't know when.
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772
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MegaMan Series / Classic Series / Re: The Official Mega Man 9 Topic
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on: 17 October 2008, 15:54:19
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GS: Are there any robot masters that didn't make the cut that you can share with us?
HT: I don't mean to evade your question, but there is one boss we'd love to introduce to the fans in this occasion. His name is Fake Man. He appears on the special stage available in downloadable content. He also makes a small appearance in the main content. This is a big hint! Some of you might have already gotten it by just telling you this. The special stage will be very challenging for most of you, and you may not be able to see him often. Don't be discouraged. He is waiting for you, to battle you!
Read again, Nova.
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773
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MegaMan Matrix / The Creation Station / Re: Art of M
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on: 17 October 2008, 04:11:21
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The book was a collection of short stories without any single central plot, and in fact beyond a few characters (none of which were treated the same between the two entities anyway) the book and movie are 100% unrelated.
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782
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MegaMan Matrix / The Creation Station / Re: Fat man got a hobby.
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on: 16 October 2008, 21:56:51
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Out of sheer whimsy. Captain America & the Avengers - Scene Four: The Giant Laser CannonThe game suffers from serious play control issues, but the music is adequate. At this point, however, I'd like to talk for a few minutes about 'dynamic voice allocation,' and how it made this an absolute nightmare. Basically, the sound programmer, through laziness, ineptitude, or pure evil, decided not to give each line in the song its own channel. Instead, in his infinite wisdom, he concluded that it would be a great idea to have each note come in on a seemingly-random channel. Since channel-muting is one of my biggest tools in terms of making this easier, it screws me over. Fortunately it was a very simple tune anyway. Posted on: 26 July 2008, 20:20:46
Recently I found a very cool application called GXSCC that lets me run any of my MIDIs through an NES synthesizer (without any regard for channel restrictions either) and author a WAV from it. I've encoded MP3s of a few of them for your listening pleasure. Mega Man X - Spark Mandrill (middle of the range in terms of size) Gundam Wing: Endless Duel - Epyon (HUUUUUUUUGE file, upwards of nine megs) Mega Man 3 - Wily Stage 2 (this is basically a demo of how awesomely close to an actual NSF the program can get, small file too) EDIT: Crap, it seems not to have uploaded them correctly. I'll try again tomorrow. EDIT2: Actually, it did. Copy these into your address bar instead of clicking the links: http://www.freewebs.com/colonelfatso/X1_SparkMandrill.mp3http://www.freewebs.com/colonelfatso/GWED_Epyon.mp3http://www.freewebs.com/colonelfatso/MM3_Fortress2.mp3Posted on: August 22, 2008, 03:16:43 PM
MOAR! Things have been slow, partly due to lack of interest and partly due to the sheer difficulty of one of these two sequences. Front Mission: Gun Hazard - Map Screen - "Tension"This wasn't the difficult one. In fact, this one was dead easy. The notation took me less than a half-hour. Donkey Kong Country 2 - Castle - "Krook's March" (the second-best song in that entire game) Nightmare. Absolute nightmare. I regret trying to do it channel-by-channel like I did; rest assured I won't be trying that for overly-complicated tunes anymore. I'm working on the best song from that game right now, as well as a Splash Blue arrangement.
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790
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Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread
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on: 16 October 2008, 18:57:52
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I decided to start at the very beginning (Python ftw!) and receive full training in the suggested order, so no object-oriented languages for me just yet (Java next semester though!)
Still, I think I could quickly mock that up, sans dice borders.
Actually, I think I'm going to go do that for fun right now.
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791
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Non-MegaMan / Any Other Business? / Re: SHOW ME YOUR FOODS!!
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on: 16 October 2008, 18:51:22
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I'm not averse to eating at A&W (of course, that's partly because I worked there for a year and thus I've assembled a legion of 'orders that actually taste good'), but most other fast-food can go to hell.
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793
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MegaMan Matrix / The Creation Station / Re: Art of M
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on: 16 October 2008, 05:25:52
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Oh yeah, and look for famous robots in the Future page. There's 3 or 4 depending on how you see it. None of them are hard to find.
That was part of what I loved so much about that page.
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798
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MegaMan Series / Classic Series / Re: The Official Mega Man 9 Topic
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on: 15 October 2008, 20:41:31
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Xero sent me this preview of a fan-remix of Concrete Man's stage...
It was only 9 seconds long, but it was so much better than the crap Inti made.
That's why I said 'professional' - I love places like OCRemix. They're often filled with musicians nearly as good as the original composers.
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