MegaMan Matrix

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1551  Non-MegaMan / Any Other Business? / Re: Matricians: Show your Music! on: 13 December 2007, 17:13:53
Well, let's see.

#####loads of OSTs, notably Perfect Dark and Donkey Kong Country 2 (less notably Gundam Wing Endless Duel (far less notably Cabal)).

Increased the proportions of my Pink Floyd collection from merely epic to full-out legendary.
1552  MegaMan Series / X Series / Re: Favorite Stage Enemy. on: 13 December 2007, 17:06:14
I don't know how I ever managed it.
1553  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 13 December 2007, 01:31:05
Laughable.  But for your efforts you get three trips through the Mauling Tent.  ENJOY!
Three REALLY LONG trips, cause I can't move all that fast. Yeah.
1554  Non-MegaMan / Any Other Business? / Re: The corrupted wish game. on: 12 December 2007, 18:25:16
Granted, but then there's mudkips in Brawl *shudder*

I want a Terminator army.
1555  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 12 December 2007, 17:25:10
If your answer was anything but "Classic Mega Man", please get in line for your turn in the Mauling Tent.  Nibbles is expecting you.

I voted for X, do I still get mauled? >.<
I'll try to get him to let you off with a warning.

EDIT:

Mega Man 4 had the best "Final Battle" theme, the complete works version being one of the single best boss themes in all of Mega Man history.  7 was a close second.

Now remembering... holy crap, yeah. Haven't played MM4 for so long!
1556  MegaMan Series / Miscellaneous MegaMan Games / Re: On a scale of 1 to 10, how good do you think your Mega Man playable skills are? on: 12 December 2007, 17:24:12
On both the Playstation and SNES that game rocks.
Less so on the PSX due to lifeless remixes, but still awesomeness.
1557  MegaMan Series / Classic Series / Re: GENERAL CLASSIC SERIES ENQUIRIES on: 11 December 2007, 17:42:35
Except for the wonky button layout, but that can be easily solved by moving fire to Y from B to more closely resemble a SNES layout.
1558  MegaMan Series / X Series / Re: Maverick Hunter X on: 10 December 2007, 16:49:52
Except for ther Serpent in Launch Octopus's stage.

If you time the shot right (in SNES) it will kill in one shot.
1559  MegaMan Series / Classic Series / Re: GENERAL CLASSIC SERIES ENQUIRIES on: 7 December 2007, 17:34:44
Depends on whether you're willing to put up with reversed jump and fire buttons.
1560  MegaMan Series / X Series / Re: Maverick Hunter X on: 7 December 2007, 17:05:49
(Now armed with this knowledge, Fatso embarks to drive in the final nail of his point)

And it is still more effective than any other weapon in the lineup (F. Wave takes second place, followed by someone just button-mashing).
1561  MegaMan Series / X Series / Re: Greatest Maverick on: 7 December 2007, 17:01:22
Mac.

He was the only one who ever caught X.
Second place for me.
1562  MegaMan Series / X Series / Re: Maverick Hunter X on: 7 December 2007, 17:00:44
Well it's even MORE broken.

It destroys every enemy with one hit even Hognamers and Anglere's.

The only enemy that it's weak to is Thunder Slimer. 
Hoganmer and Anglerge ALWAYS fell to one Storm Tornado (except, in the case of Anglerge, when you were stuck inside it, so the Tornado couldn't get more than one hit off).

Off the top of my head, the only enemy it could not destroy in one hit on SNES X1 was the Spark Mandrill miniboss (is that what you were talking about anyway? I forget what it was called).
1563  MegaMan Series / Classic Series / Re: GENERAL CLASSIC SERIES ENQUIRIES on: 7 December 2007, 16:50:26
WHY, OH WHY?! WHY DID THEY HAVE TO SWITCH THE FIRE AND JUMP BUTTONS ON THE GAMECUBE VERSION OF AC?!?!

I still bought it, but that doesn't mean I can't complain about having to play clawgrip-style, with my index and middle fingers doing the jumping and shooting.
1564  Non-MegaMan / Non-MegaMan Games / Re: Who should be in Brawl? (you saw this coming) on: 7 December 2007, 16:47:36
MISSINGNO. would be pretty funny if it was in Brawl.

...But you know it won't be. D:

And if anyone threw a pokeball at it, the game would crash. Irreparably. And fry your Wii.
1565  Non-MegaMan / Non-MegaMan Games / Re: "Un"Official Brawl Update Topic on: 7 December 2007, 16:41:13
The awesome thing is that they don't use items specifically because it breaks the advantage that wavedashing and glitching gives the handful of characters who can do it well.
On the other hand, Luigi would die a horrible death without wavedashing :P
1566  MegaMan Series / X Series / Re: Greatest Maverick on: 6 December 2007, 17:12:12
X1 it is either Homing Missile or you could use the Boomerang Cutter.

Rolling Shield, actually. Though 'Horming Torpedo' does three damage points (kills in 11 hits), Rolling Shield does four (kills in eight hits). Boomerang Cutter I haven't even tried; I would suppose it does either one or two points.
1567  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 5 December 2007, 18:08:07
You spelled BlitzKreig wrong : \

Uh... nope.
1568  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 5 December 2007, 05:07:16
I would add the Final Battle from MM5 to that list, as well as possibly the Dark Man stage theme.
1569  MegaMan Series / Miscellaneous MegaMan Games / Re: On a scale of 1 to 10, how good do you think your Mega Man playable skills are? on: 5 December 2007, 05:03:33
Classic: 8? After picking up a "new" Classic game, it does not take long to formulate strategies. Plus, my mad MM3-MM4 skillz would give many a person here a run for their money.

X: 9. If we speak only of the SNES editions, 9.9 (with the last .1 being lost due to an inability to take on X2's Sigma battles totally "naked")

Legends: 6-7. Only played it once - hardly enough to get a good idea of what I was doing.

Others: I've had the extreme luck never to have played any of the other series, with the exception of about 5 minutes on Zero once.
1570  MegaMan Series / Classic Series / Re: Favorite Stage Enemy on: 5 December 2007, 04:55:31
Exception: X1's cast roll specifically mentions Metool. I do not know whether this applies anywhere else.
1571  MegaMan Series / Classic Series / Re: Which Stages were most pleasing to two of your senses? on: 4 December 2007, 17:08:44
Tough one.

Sound... Fortress 1 from MM7. Just... wow, what an awesome tune.

Sight... Dust Man.
1572  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 3 December 2007, 18:31:20
A speed runner!
A HERO TO ME ARE YOU BE
Not for a while. I've only been working on the run for, what, a year and a half now? Do not expect swift results.
1573  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 3 December 2007, 17:38:22
Waiting for my pay to come through so I can pick up SMG, and then probably Crysis after that. My C&C3 turned out to be a coaster, though, because I lost the back of the manual with the CDKey. *facepalm*

EDIT: But currently, as always, working on a two-segment Castlevania 4 speedrun for SDA
1574  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 3 December 2007, 17:29:15
Well, I have a whole Snow day to boost my post count :-D
This will not be soon forgotten! *prepares siege engines*
1575  MegaMan Series / X Series / Re: Greatest Maverick on: 3 December 2007, 17:22:39
Checking the Capcom OST on what was once Atomic Fire... Sonic Ostreague.
1576  MegaMan Series / X Series / Re: Greatest Maverick on: 3 December 2007, 17:06:59
Think of the name, THINK OF THE NAME!!!
1577  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 3 December 2007, 17:05:54
Huzzah! We're back!

Now I have even MORE things to do instead of working in class!



<_<

>_>

Forget I said that.
1578  MegaMan Series / X Series / Re: Favorite Stage Enemy. on: 3 December 2007, 16:52:47
Batton Bone
Hoganmer
Chop Register (well, tis a sub boss, but whatever)
1579  MegaMan Series / X Series / Re: Greatest Maverick on: 3 December 2007, 16:50:17
Boomer Kuwanger. Clearly.
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