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2601  Non-MegaMan / Any Other Business? / Re: The corrupted wish game. on: 5 December 2007, 03:45:47
Granted, but you die from malnutrition and lack of sleep.

I wish I had a portal gun.
2602  MegaMan Matrix / The Creation Station / Re: Let's All Be Mushrooms! on: 5 December 2007, 03:39:35
I take the old one back. This is a much better Chron Mushroom than the other one.
And it has the right colors.
2603  MegaMan Series / Legends Series / Re: Would YOU pay 15 MILLION for a Legends 3? on: 5 December 2007, 03:33:50
Inafune is the series director.
He makes the final decisions on what will go and what doesn't go. He may not always be in there programming and writing and designing things, but he's the guy every comes up to for the OK to build or make something. Then he gets to OK it again. This is excepting the projects he was not involved with at all (to be honest I'm not sure which, if any, there were).

This is as much his fault as it is Inti-Creates.
It's not a "OK, you guys go do this and we'll take whatever you make" system.
It's a "You guys do this and we'll tell you what you did wrong so you can get back to fixing it, and then we'll take it" system.

Inafune is more at fault than you think.
2604  MegaMan Matrix / The Creation Station / Re: MegaMan Matrix: VIRUS Attack!! (Development Topic) on: 5 December 2007, 03:27:17
The gif looks alright too me. It'll probably be in better sync while you move.
I'm tempted to make a flash the simulates the movement.
2605  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 5 December 2007, 03:25:44
I did so much nothing it hurt.
I sucks being finished with classes and only having to wonder about the exams next week.
Why they do this dead week thing I'll never know.

Tomorrow I have to get that damn game my whole class has been working on in some sort of shape.
The instructor obviously thought that making a huge website with several games in a class of mostly artists and beginning programmers with very few high-level students like myself in it was a great idea.
Must remember to smite her later.
2606  Non-MegaMan / Any Other Business? / Re: The Bread Thread on: 5 December 2007, 03:22:02
I made banana hotcakes today. That's almost banana bread.
That...
... that sounds better than banana bread.
Yuuuuuuuuubiiiiii~
2607  Non-MegaMan / Any Other Business? / Re: The Bread Thread on: 5 December 2007, 03:03:18

This is banana bread. It is my favorite kind of bread, and therefore it is the best bread ever.

It combines delicious bread with delicious bananas, which is really kinda clever in my opinion. Sometimes some people put nuts in their banana nut bread.
I don't really mind the nuts so much but I think the people should be shot.
With rabid weasels.
On fire.

I'm not so sure if the banana bread in the picture is plain banana or banana nut, but it does look pretty good and I want some.

Too bad there isn't any.
2608  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 5 December 2007, 02:51:55
And Nibbles just jumped over the gate.

You know, it's weird not being on the receiving end of that.

... anyone think that Capcom is still bold enough to try pandering to the current generation of kids with a new series?
I hear those shootan games are a hot item right now.
2609  MegaMan Series / Legends Series / Re: Would YOU pay 15 MILLION for a Legends 3? on: 5 December 2007, 02:43:44
Quick note: I've played some of Lost Planet (on the PC, because real men have good computers and don't need poor people substitutes), and I have to say it wasn't bad.
It wasn't good, either. It has some nice stuff going for it, but to be perfectly honest it was a bit boring.

I've seen Dead Rising played. From the looks of it, that would be a HORRIBLE system to use for Mega Man Legends 3. Not kidding here.
Lost Planet is only slightly better, because hey, those big robots feel like you're controlling that robot in MoTB.

Oh, but it moves fifty times slower.
That's about as close as it gets, and the regular person mode isn't much like DASH at all.

Also the game just gets bad as soon as you get to the first boss.

So, no.
I don't think that's a good way to handle it, but they've hinted that were we EVER to get Legends 3, they'd just slap Megaman into that framework.

$15 million of game development costs, kids!
LOOK AT THAT.
2610  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 5 December 2007, 02:36:28
And the Jet and Power Adaptors, which I consider to be 6's only saving graces.
and what graces they are
2611  MegaMan Matrix / The Creation Station / Re: orchNEStra revamp preview on: 5 December 2007, 02:34:43
Ah, good old orchNEStra. It's a good place, folks.
Wholesome atmosphere, lots of waffles and coffee.

... or was that Waffle Shop.
Nonetheless, orchNEStra.

Did we have the Japanese Castlevania 3 ripped?

EDIT: Sorry, I do the same thing to poor orclev as well.
2612  MegaMan Matrix / The Creation Station / Re: MegaMan Matrix: VIRUS Attack!! (Development Topic) on: 5 December 2007, 02:32:07
Might be a good place to look for stuff to remake them with.
God, it's a good thing I made my glasses before looking at the only guy with horrible glasses.
2613  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 5 December 2007, 02:30:17
Fool, Rez has played ZX many a time. Try as he might, he can't get to like it.
I'm about the same way, but I just hate Zero in general.

As for Mario 64 being a good 2D to 3D transition, I will always wonder why people say this when 64 feels nothing like 3. It's a completely different game, and there's no argument in the other direction. It's Mario, yeah, but in a totally different way than every game before it. The same thing happens in any 2D to 3D transition.

Metroid Prime is a weird thing. It's not Metroid. Could never be.
Prime 3 IS, however, and excellent first person shooter that feels like it was made for the Wii.

It is not Metroid, though, in the same way Mario 64 is not Mario.
Also the same way that Megaman Legends is not Megaman.

In my opinion, there is no way to transform a 2D gaming experience into a 3D one, because the feel of it is so very different, and neither can take place of the other.

You can shoot for 2.5 D, like Megaman X8 is, but that game had serious problems with clunky controls, and generally nasty looking environments and Axl.

Honestly. 2D to 3D transition? Not possible.
2614  MegaMan Matrix / The Creation Station / Re: MegaMan Matrix: VIRUS Attack!! (Development Topic) on: 5 December 2007, 02:21:29
Fair enough.
I basically examined Yubi's sprites pretty closely and came up with something.

Not sure if I've made it look reasonably like anything identifiable.
2615  Non-MegaMan / Any Other Business? / Re: What did YOU do while MMM was down? Update us on you. on: 5 December 2007, 01:08:57
QUIT RIDING MY TAILCOATS!

:: Nibbles mauls ::
*Nibbles burps*
2616  Non-MegaMan / Any Other Business? / Re: WWII Vets are Badasses on: 5 December 2007, 01:07:54
You're so very naive, Sano.
So very naive.
2617  Non-MegaMan / Non-MegaMan Games / Re: Who should be in Brawl? (you saw this coming) on: 5 December 2007, 01:05:15
Who should be in Brawl?
Those who are in Brawl.

Who would I like to see in Brawl?
Sparkster.
2618  MegaMan Series / Miscellaneous MegaMan Games / Re: On a scale of 1 to 10, how good do you think your Mega Man playable skills a on: 5 December 2007, 01:02:34
Classic: 7/10
Need to play them more. 10/10 is speedrun quality, btw.

X: 8/10
Slightly more experience

Legends: 9/10
I am good, but I'm no god.

Zero: 5/10
Dislike these.

Battle Network: ?
Battle Network is not a game that takes skill to play.

Starfoce:  NULL
Never played

ZX: 6/10
Decent at the first, don't care to beat any advanced modes or the second.
2619  MegaMan Series / Classic Series / Re: Which Stages were most pleasing to two of your senses? on: 5 December 2007, 00:56:50
I'm kinda surprised no one has mentioned Heat Man's stage for music.
That's one awesome track, there.
2620  MegaMan Matrix / The Creation Station / Re: MegaMan Matrix: VIRUS Attack!! (Development Topic) on: 5 December 2007, 00:52:36
Hey, is there a Pokemon sprite base out there that someone has?
I'm having a terrible time trying to find one.
2621  Non-MegaMan / Any Other Business? / Re: WWII Vets are Badasses on: 4 December 2007, 16:07:54
Both of mine were.
Actually, you'd probably find most of them were if you live in any country involved in the conflict.

My grandfathers were both mechanic officers, but whatever.
2622  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 15:48:51
Going to have to use a single base that's more detailed than *scoff* Pokeyman sprites.

I suggest Lunar type sprites.
They give a decent amount of detail, and they're simple.

Bottom row is a Chron sort of thing. (Made these myself by transpose)

Megaman sprites work just as well, though. But like not everyone should be megaman recolor #4XX
2623  Non-MegaMan / Any Other Business? / Re: The corrupted wish game. on: 4 December 2007, 15:43:11
Granted, but now all helium gas is ionized and every balloon on the planet pops because you had to ruin it. Great going, hero.

I wish it would stay cold for once.
2624  Non-MegaMan / Any Other Business? / Re: Matricians: Show your Music! on: 4 December 2007, 15:41:29
Going with the RO soundtrack this morning.
Currently it's Aeon. Always nice.
2625  Non-MegaMan / Any Other Business? / Re: WWII Vets are Badasses on: 4 December 2007, 15:40:30
Audie Murphy mode in Medal of Honor is where you're freaking invincible.

Retrospectively Mills would have made the better choice, but then he didn't go into WAGE.
2626  Non-MegaMan / Any Other Business? / Re: Matricians: Show Yourselves! on: 4 December 2007, 15:39:38
Hahahaha! Does anyone else think it looks like a cat in that picture? COME ON!

If you squint, and you're only seen dogs in cartoon books, sure.
2627  Non-MegaMan / Any Other Business? / Re: What did YOU do while MMM was down? Update us on you. on: 4 December 2007, 15:37:39
And I helped.
or stood there and looked at stuff
It was helping in the long run, though.
2628  Non-MegaMan / Any Other Business? / Re: Current Events/Interesting Articles Thread on: 4 December 2007, 15:35:38
Usually you hear about that sort of thing happening in the Southern US (don't get upset, kids, I live there myself).

Looks like her counter didn't work :\
2629  Non-MegaMan / Non-MegaMan Games / Re: MMO Suggestions on: 4 December 2007, 15:32:10
... am I the ONLY one here who plays MMOs just to kick back and relax once in a long while?
Like seriously.

Also, Maple Story is always boring. It takes five billion years to get one level, and everyone KS's.
2630  Non-MegaMan / Non-MegaMan Games / Re: "Un"Official Brawl Update Topic on: 4 December 2007, 15:29:25
That's where SB got this info from, you fool.
The topic is for talking about the updates.

As for the discs:
http://www.smashbros.com/en_us/music/music08.html
Duh.
2631  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 4 December 2007, 15:25:12
No, one of the Wily areas might work out a bit better.
Come to think of it, that would make for good music, too.

MM3 Hologram room, anybody?
2632  MegaMan Series / Legends Series / Re: Would YOU pay 15 MILLION for a Legends 3? on: 4 December 2007, 15:21:44
$15m is kind of a joke, kids. Development costs for those games are definitely high, but that was just an example cost Inafune threw out there to say "It's a god-awul amount of money, and this is about how much...".

Could be more, could be less. All of it doesn't need to be given before the game is made, either; these things work like: "Make the game", "Sell the game", "Recoup development costs from purchases". Capcom is worried about the liability of spending so much money on something they just don't think will sell very well in this day and age, and Inafune also won't settle for anything less than an expensive Legends 3 (or sequels for his other games, for that matter).

You can argue all you want about these things, but it doesn't change the fact that Capcom doesn't think it's feasible to start work on such a project.

SB just mentioned a very nice idea, though. If enough people throw money (doesn't have to be much) at Capcom (or Inafune?) for the Legends 3 project, it might just come to be. It would cover some initial development costs and perhaps make it a little less risky to sell.

Trying to hit $15m is too lofty a goal, and would likely take more time than we have on the current generation. There should be a point where it becomes enough to start, though.
2633  MegaMan Series / X Series / Re: Actually, two major enough X series games subjects on: 4 December 2007, 15:03:23
I wouldn't care enough about the X5 thing to help, myself.
You're basically trying to max your rank as fast as you can? There's not really more to it than what you've already heard from others.

The X4 thing would be cool were it real.
But it seems a lot like the traps people passed around about older games (and SB just totally said it wasn't real).
2634  MegaMan Matrix / The Creation Station / Re: MMM: The Mushroom Ushering on: 4 December 2007, 14:57:06
I remember when someone...

Oh, no, that isn't right at all.

The spots need to be gray, and the mushroom itself is green.
Or reversed, I'm not sure.
2635  MegaMan Matrix / The Creation Station / Re: Penguinnish Scribblings on: 4 December 2007, 14:53:52
That pixel art always amazes me, it does.
I remember having to draw you a version of the second one, too :\
2636  MegaMan Matrix / The Creation Station / Re: MoX's Art Thread on: 4 December 2007, 14:52:51
Good with no frames. Looks spiffy, at that.

Only thing I see as a problem is that you don't have a doctype reference for a W3C standard, but that is sort of optional.
Just keeps it standardized.
2637  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 14:49:20
God, those cookies make me hungry.
2638  MegaMan Matrix / MMM General Forum / Re: Any ideas for the future of MMM? on: 4 December 2007, 14:46:15
I like the going back to premade avatars, like back in the day, and letting "distinguished" members have custom avatars.  Post count shouldn't be used, as people can psudo spam to get high counts while the better members just don't post as much.

Deleting all mention or reference to Star Force, MMZ, ZX and X5 and up would also be a good direction to go.

If I recall, that's how Daily Dose of DASH! was, and it was a good system.
I loved my Diggs avatar since nobody used it ;_;
2639  Non-MegaMan / Any Other Business? / Re: Matricians: Show your Music! on: 4 December 2007, 02:57:16
Extra Tracks from SAT Symphony of the Night ~ Beginning (Jazz Remix)
2640  Non-MegaMan / Any Other Business? / Re: The corrupted wish game. on: 4 December 2007, 02:56:23
Granted, but you can't read anything over the n00bs.

I wish to be the little girl.
2641  Non-MegaMan / Non-MegaMan Games / Re: Sin and Punishment? on: 4 December 2007, 02:55:20
...Am I the only one who likes Sin and Punishment?  :'(
Satan does.
2642  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 02:49:14
God, that would make me so hungry.
And fit all of my characters, since they were almost all named after cookies.

Moons and stars are looking good there.
2643  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 02:46:21
It would be pretty useful, when you think about it.
It's like having two shields without needing two extra arms for them.

Could do a double-bladed class like that.
2644  MegaMan Series / Legends Series / Re: Name-copy? on: 4 December 2007, 02:39:40
... the only thing that relates the two are robots.
Well, that and Japanese origin.

and i guess duo maxwell and protoman and like half of the US show were voiced by the same dude but whatever
2645  MegaMan Series / Classic Series / Re: Which Stages were most pleasing to two of your senses? on: 4 December 2007, 02:35:38
Going to go with Snake Man's stage on audio (although Wily Castle 2 is close).
As far as visual goes, it's probably Shade Man's stage. Nice creepy house.
2646  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 02:24:22
Armored wings, of course!
It's not like you can fly with them anyway.
Even if you could, the armor would make it so you can't.
2647  Non-MegaMan / Any Other Business? / Re: Matricians: Show Yourselves! on: 4 December 2007, 02:13:08
You're not allowed to have ideas.

Nice shot, Mikero.
That's how you brandish a Wiimote, that is.
2648  Non-MegaMan / Non-MegaMan Games / Re: Sin and Punishment? on: 4 December 2007, 02:11:58
Paradox.
Making you sad makes me happy.
2649  MegaMan Series / Legends Series / Re: Name-copy? on: 4 December 2007, 02:11:28
Irrelevant and uninteresting.
Sometimes a spoon is just a spoon, and a name is just a name.

You could say Megaman was copying from Superman by the same logic.
2650  MegaMan Matrix / The Creation Station / Re: That ol' Sprite Thread on: 4 December 2007, 02:08:44
That makes me almost happy I've never been on an RP server.
I can't help but be curious about it, though.
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