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851  MegaMan Series / Miscellaneous MegaMan Games / Re: Marvel Vs Capcom 3 on: 22 April 2010, 00:56:27
I want X.  X hasn't been in any fighting games and it's his turn.
852  MegaMan Series / Classic Series / Mega Man 4 out on Wii Virtual console on: 20 April 2010, 00:00:15
In case anyone didn't know.  I got mine.  *Plays it*
853  MegaMan Series / Classic Series / Re: What if Hollywood made a MegaMan similar to the recent AstroBoy movie? on: 19 April 2010, 23:58:51
Could be good. 
854  MegaMan Series / Classic Series / Re: Favorite Stage Enemy on: 13 April 2010, 22:47:58
Hat Monsters.
855  MegaMan Series / Classic Series / Re: Favorite Classic Robot Master on: 13 April 2010, 11:49:45
rule #1: be the quickest
rule #2: dont talk about being the quickest!

I thought rules 1 and 2 were don't talk about /*silenced*

Oh wait.  That just applies with raids.
856  MegaMan Matrix / MMM General Forum / Re: Rockman Zero Collection gives insight on Classic and X series (Spoilers and Rage on: 13 April 2010, 09:42:31
Aparrently, they retconned X7-Command Mission out of existance or as an alternate universe.
857  Non-MegaMan / Any Other Business? / Re: Corrupt Wish Thread! on: 11 April 2010, 19:41:00
Granted, but you get flagged for spaming and banned.

I wish for Mega Man X9 for all 3 gaming systems. 
858  MegaMan Matrix / MMM General Forum / Re: Rockman Zero Collection gives insight on Classic and X series (Spoilers and Rage on: 9 April 2010, 21:54:21
Roboenza isn't the virus.

It's a precursor to the virus.  Thanks to #####ing Capcom it's canon now.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFF F
859  MegaMan Series / Battle Network Series / Re: who would like a 3D megaman battle network 7? on: 9 April 2010, 14:04:45
Too late. 

I axed him already.

860  MegaMan Matrix / MMM General Forum / Rockman Zero Collection gives insight on Classic and X series (Spoilers and Rage on: 9 April 2010, 13:22:05
So....yeah.

(Taken from translation of Rockman Zero Collection site)

[spoiler]Reploids… those are robots made a time long ago who were near human and had limitless potential… Given individuality by means of advanced technology, the Reploids worked for humans and were meant to be the greatest ally to walk alongside mankind… However, trouble silently built up among the gears between humans and Reploids that beneath these peaceful times… Having limitless potential and being near human, it was only a matter of time before the Reploids would oppose humans. These kinds of dangerous Reploids the humans fearfully called Mavericks… Reploids that became Mavericks were disposed of by there own Reploid brethren… This was the response humans devised… For the Reploids trying to protect their human masters, there was no room for choice. Thus a violent war between the Reploids that seemed to have no end erupted… Numerous battles accumulated… time went on… and even with the creation of the human utopia protected by Reploids, Neo Arcadia, the struggles haven’t ended…

At least 200 years ago
The birth of X

When an incident occured where an unknown computer virus came from space and causes robots to become violent and riotous, Dr. Light completed the battle robot “X” worrying about the future of Earth. Hypothesizing X could battle robots infected by viruses, he gave X the perfect virus counter-measure. Meanwhile Dr. Light developed a great number of armors, but this presented the possibility of X becoming a threat to mankind. To confirm the safety of X’s cognition program, Dr. Light sealed away X in an analysis capsule.

1XX years ago
The birth of Zero

Zero was produced by Dr. Wily, who schemed at taking over the world. But he contained a flaw in his cognitive program that made him violent and unwilling to obey instructions, so Dr. Wily himself sealed Zero in a capsule.

1XX years ago
X is discovered

X is discovered by Dr. Cain, having been buried underground for 100 years.

1XX years ago
The birth of Reploids

Dr. Cain carried out his research of X, and using this created highly advanced robots called “Reploids.”

1XX years ago
The Sigma Virus outbreak

A subspecies of the terrible computer virus from long ago is generated, and begins driving robots mad locally. The human leadership acknowledges these infected robots as Mavericks, and orders them to be disposed of. The source was found to be an unknown computer virus that had prevailed over 100 years ago emerging from the capsule Zero slumbered in. Later, this virus was named the Sigma Virus, after the Reploid “Sigma” who led a revolt against the human leadership.

1XX years ago
Formation of the Maverick Hunters

Following through with the disposal of Mavericks, the human leadership decides to have Mavericks exterminated by Reploids, and forms the Maverick Hunters. Ironically, the leader of the first generation of Maverick Hunters is Sigma.

1XX years ago
Zero awakens

Receiving information of Zero awakening from his capsule and causing violence, the Maverick Hunter Sigma finds and intercepts him. during this incident, Sigma is infected by the unknown computer virus leaking out from Zero’s capsule, but at the same time Zero, having his armor damaged in the battle with Sigma, also becomes infected with the virus. Due to this, Zero’s personality completely changed, and he would turn to working as a Maverick Hunter.

1XX years ago
The Maverick Wars begin

Infected by the unknown computer virus, Sigma defects to the side of the Mavericks and leads a revolt against human leadership. The wars between the Mavericks and the Maverick Hunters for the future of humanity begins.

1XX years ago
Fall of the colony “Eurasia”

Under Sigma’s orders, the Reploid mercenary Dynamo causes an obsolete space colony “Eurasia” to crash into Earth. Along with recognizing the threat of the Mavericks anew, the human leadership professes its aim of eradicating all Mavericks. The site that became a contamination zone is dubbed Area Zero, and for the next 100 years would be barred from entry.

1XX years ago
The Nightmare Incident

“The Nightmare Incident” occurs, an event where a subspecies of the Sigma Virus that attracts attention as the Nightmare Virus spreads throughout the world. The fact was proven that Zero was it source, as he was a carrier of the Sigma Virus, and was contagious to his surroundings as he worked across the world as a Hunter. In finding this, the human leadership decides for Zero to be sealed away, but due to the influence of scientists studying the Sigma Virus, his cognitive program was removed from his body so the two could be researched separately.

1XX years ago
The birth of the Mother Elf

A Reploid researcher of this time (Dr. Ciel’s great-grandmother) studies Zero’s cognitive program and discovers an antibody to the Sigma Virus. She completes the Mother Elf, a program lifeform that can rewrite and erase the Sigma Virus. Afterwards, the scientists in the field of researching the Sigma Virus make researching Cyber Elves their focus.

1XX years ago
The Elf Wars rise from the Maverick Wars

There are many historians who define the end of the Maverick Wars as the period when the number of Mavericks dropped significantly due to X’s using the Mother Elf. In actuality there is no enduring the conflict, and afterwards the latter period of the Maverick Wars came to be known as the Elf Wars.

1XX years ago
The proposal of Project Elpizo

A member of the humans researching Cyber Elves proposes “Project Elpizo,” an operation to create a Reploid that’s a perfect ruler using the Mother Elf’s program rewriting ability. X opposed this operation, but out of fear of a long-lasting war support begins for complete control of Reploids. The confrontation of X’s “philosophy of coexistence” and the human leadership’s “philosophy of rule” begins.

[/spoiler]
861  MegaMan Series / Zero Series / Re: GENERAL ZERO SERIES ENQUIRIES on: 9 April 2010, 12:10:58
Zero 1: The bosses are so out of place. Aztec Falcon, Thunder Beetle, and Flame Monkey should be stage select bosses. The four guardians should be fortress bosses, not stage select bosses, unless you want to pull a Megaman 3. The dragon thing and the train do not belong in the stage select part.

Zero 2: The game got alot better on where they can place bosses. But Thunder Kuwanger is an Intermission boss, and the guardians are still stage select bosses.

Zero 3: This game did alot better. It was alot like Megaman 7 and 8. Beat four bosses, and beat an intermission stage, then four more bosses. The problem with it is that there are so many intermission stages that they only put two fortress stages. First off the Baby Elves stage was okay, then we fight three bosses from the first game, kinda like how Megaman fights Megaman 2 bosses again in Megaman 3, with differences being that you fight them in their original forms, you don't fight them in the bosses of this games stages, and they don't include all of them. Finally we get Copy X, who should have had a fortress stage.

Zero 4: This game did a wonderful job on placing bosses where they belong. 

Doesn't change the fact that the Zero series is #####.
862  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 8 April 2010, 02:09:14
I thought 9 and 10 were 2/3 good. 
863  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 7 April 2010, 02:01:06
Yeah.  If anything they sould have modeled his sprite from the NEO GEO BATTLE AND FIGHTERS
864  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 6 April 2010, 00:56:11
Special Stage 1 was fun.  And Mirror Buster practically breaks the game. 

Bass mode is complete surprise sex. 
865  MegaMan Series / Classic Series / Re: has megaman 10 even been released yet? on: 3 April 2010, 22:41:18
*LOCKS*
866  MegaMan Series / Zero Series / Re: megaman zero??? on: 3 April 2010, 20:00:49
....

*Bans*
867  MegaMan Series / X Series / MOVED: does any one know when a new series could come ? here are my thoughts. on: 3 April 2010, 14:16:15
This topic has been moved to Miscellaneous MegaMan Games.

http://www.megaman.co.uk/mboard/index.php?topic=1401.0
868  MegaMan Series / Miscellaneous MegaMan Games / Re: does any one know when a new series could come ? here are my thoughts. on: 3 April 2010, 14:15:30
*Sigh*

Listen.  I'm going to be lenient with you.

The X series is not the place to post this topic in.  This should be posted in the Other Megaman Games section.  This reason being is because the X series forum is for discussion of the X series only.

This is a warning.  Also it wouldn't kill you to use punctuation.
869  MegaMan Matrix / MMM General Forum / Re: favourite megaman on: 2 April 2010, 23:38:07
I thought X8 was good. 
870  MegaMan Series / Battle Network Series / Re: If Protoman(Blues) And Megaman(Rockman) Are Brothers,Why Dont They Look Alike on: 2 April 2010, 21:59:43
...

*Bans it*
871  MegaMan Matrix / MMM General Forum / Re: favourite megaman on: 2 April 2010, 21:58:32
God Tier:  Classic, X

High Tier:  Legends

Middle Tier:  ZX

What the ##### am I playing Tier:  Battle Network, Zero, Star Force
872  MegaMan Series / X Series / Re: when does megaman X9 release? I mean it could be the best one out of them all on: 2 April 2010, 21:56:48
Wasn't even announced yet. 

Let's not get ahead of ourselves now.
873  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 24 March 2010, 10:37:16
Yeah but there may be people who want to avoid spoilers.

874  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 23 March 2010, 22:48:57
#####.  Can't wait for the special stages.  They look great. 

Also [spoiler]Enker, Punk, and Ballade return.  Awesome[/spoiler]
875  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 21 March 2010, 11:31:11
Well Protoman would lose the charge shot in exchange.
876  MegaMan Series / Classic Series / Re: Scratch that last thread... on: 21 March 2010, 11:30:07
Nice.
877  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 20 March 2010, 11:33:04
If Megaman gets his charged shot back, they would need to change Protoman.  Make it so his shield can deflect attacks while standing still.  Also take away the double damage.
878  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 19 March 2010, 18:21:28
Charge shot breaks the game.  Slide is great.  Look at Mega Man 3.  The game played great.  It gives Mega Man a nice boost and adds some variety to level design.

I'd honestly rather nix all the extra playables.  It really just waters the game down.  Mega Man is more than enough.  Making every damn person playable is just going in the wrong direction.  Not a big fan of Duo either.  He can stay away forever as far as I'm concerned.

Wily not as final boss?  I could go for that if they do it right, but I'd rather they just focus on Mega Man trying to stop another crazy fellow and just leave Wily out all together if they do that, because Wily doesn't play second fiddle to ANYONE (Yes, Mega Man 5 GB sucked #####).

Except for Sigma in the  X series right?

*Is throughly beaten with tomatoe stick*
879  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 19 March 2010, 11:29:44
Slide is understandable, but the charge shot is really unnecessary.  It would make the game way too easy and render all the other weapons obsolete. 

Posted on: 19 March 2010, 09:48:38

As far as Duo goes, I like him, but he's really a one-shot character.  Duo filled his roll in MM8.  He's not really needed anymore.  And Roll would be fine for DLC I guess. 
880  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 18 March 2010, 12:00:08
Word.
881  MegaMan Matrix / MMM General Forum / Re: Server moved! on: 18 March 2010, 00:30:26
*Bans Snare*  ;p
882  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 17 March 2010, 22:29:16
Well in MM9 the only good Wily themes are Flash in the Dark and We're the Robots.  In MM10 the first stage, Wily Machine are good.  So I guess it's kinda even. 

I want a Complete Works Version of the songs.  ##### would be so cash.
883  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 13 March 2010, 23:30:56
Ok ok ok. How about this.  A new threat attacks the Planet.  It turns out this new threat is....Mega Man!  That's right, the blue bomber we know and love has turned evil and is trying to take over the world.    Now you know and I know that the REAL Mega Man has nothing to do with this.  However, the world leaders act and create robots in order to destroy Mega Man.  Mega Man must now clear his name and destroy these robots.  Then, this imposter Mega Man shows up and tries to trick everyone into thinking the real Mega Man is the fake Mega Man.  Mega Man goes into the fake one's fortress and battles him there.  Then its revealed that Wily created this imposter Mega Man.  So then you go into Wily's fortress and defeat him again. 

Mega Man, Bass, Proto Man are playable from the start.
884  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 12 March 2010, 17:43:29
Wily as President though seems plausable. 

Or what if the next game.  A robot becomes president.  He considers Mega Man a threat to the state.  Mega Man has to go clear his name.  Then we learn that the robot is actually built by Wily. 
885  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 10 March 2010, 01:10:52
Got 100% S-Rank.  Feels Good Man.
886  MegaMan Series / Classic Series / Re: Mega Man 10 gamerip ost link on: 9 March 2010, 02:04:48
No love for Quint eh?  Then again Quint isn't a Mega Man Killer.
887  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 8 March 2010, 19:35:22
BAM!  Got Those 4!  The only mode 2 challenges I'm missing are Headbaning and Mr.Perfect.  Since you can get them on Easy Mode, it's just a matter of playing the stage and saving.  Since you can also save your progress at Wily Fortress. 

Plus with all the HARD boss battle challenges completed, doing the rest should be cakewalk.
888  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 8 March 2010, 14:43:33
I'll use Easy mode for Mr.Perfect and Headbanging challenges.  Right now I'm going for Tenacious, Invincable, No Coffee Break, and Blue Bomber.  I beat 8 robot masters at 00:30:30.  29 and a half minutes should be more than enough to make it through the Wily stages right?
889  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 7 March 2010, 10:01:38
Every stage's music fits its stage.  They were going with ambience this time and it works.
890  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 7 March 2010, 01:08:26
I heard what they did there.
891  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 6 March 2010, 20:33:40
And I completed all of the Boss Challenges on Hard. 

Honestly, the Wily bosses are much easier than the Robot masters as they all don't really change attack patterns.  Not only that, but they all have sure-fire tatics to use so you never get hit.  Especially Wily Machine.
892  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 6 March 2010, 11:49:21
##### YEAR!  I JUST BEAT SOLAR MAN'S CHALLENGE ON HARD!  HOLY HELL was it hard.  I got lucky and He didn't do his raining solar blaze attack until he was low health.  It was all I needed to score free hits and finish him without taking damage.  Now I need to complete the rest of hard mode so I can unlock Crab Puncher H, Block Devil H, Wily Machine H, and Wily Capsule H.
893  MegaMan Series / X Series / Re: Maverick Hunter X on: 6 March 2010, 09:29:21
PS3 HAS NO GAEMS.  That's why it couldn't play Maverick Hunter X.
894  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 5 March 2010, 22:33:10
I guess.  But still.  It feels boring to play Easy Mode. 

I just completed the Weapon Archive Challenge on Hard.  It's surprisingly quite easy. 

The only boss challange to do on hard THAT I HAVE GOTTEN UP TO is Solar Man.  Holy balls how the ##### do you not get hit?
895  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 5 March 2010, 19:10:10
Jesus... Bass is easy mode on his own.  Imagine playing Bass on Easy mode...

And I wouldn't exactly call easy mode "an insult to Mega Man players".  There are people who can't beat a level even if it was just an empty hall with no enemies.  Easy mode lets them play the game.  So what?  It's not like they built the game IN easy mode and the normal (or hard) difficulty got nerfed because of it.  They just took the normal levels, and added (or subtracted) things so the talentless can enjoy the game.  I don't get the anger toward it all.

It's more of the fact that any form of challenge is gone.  Easy mode should be easier than normal, but still have some degree of challenge in the game.  It doesn't give new players any real chance to improve their skills since the mode practically holds your hand.  A better idea would have been to keep everything as it is, but have Mega Man take less damage from enemies.  Also maybe change the stage layouts a little (Narrow pits and slightly less spikes).  Not throw in hovering platforms and Yaschichis every 5 screens. 
896  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 5 March 2010, 16:52:02
I also did Easy Mode just to unlock challenges.  Wow.  Just wow.  It's an insult and a slap in the face to Mega Man players everywhere.  This isn't Easy Mode.  It's "##### it, here is everything go nuts" mode.

Posted on:  5 March 2010, 16:31:24

As far as Hard Mode goes.  I love it.  In mostly every level I'm down to 1 to 2 pixels of life and have to think really hard.  In Strike Man's stage, I was up to the boss door and the only thing standing in my way was one of those bin enemies that shoot footballs at you.  I couldn't exactly reach him without fear of getting hit causing me to go back to the midpoint.  So I went with Wheel Cutter.  I scaled the wall and hit him and killed it.  Felt great.  Then I got to the boss and died.  Of course I had multiple lives so I went back in and pelted him with Triple Blade.  But I love how the game makes you think. 
897  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 5 March 2010, 13:18:55
I'm up to the Wily stages in Hard Mode.  I'm somewhat dissapointed at the Weapons Archive Boss in Hard.  It pretty much has the same attacks and no change in patterns.

You know what would have been an epic idea?   If in hard mode Weapons Archive gets a massive upgrade and in each room you fight 4 of them.  Not only that but each thing can use attacks from every boss from each game.  Also in the middle would be a special eye that can change the layout of the room (For specific bosses)

Room 1: 

1:  Bomb Man, Guts Man, Cut Man, Elec Man, Ice Man, Fire Man, Time Man, Oil Man
2:  Air Man, Crash Man, Flash Man, Quick Man, Metal Man, Bubble Man*, Heat Man, Wood Man
3:  Top Man, Shadow Man, Spark Man, Magnet Man, Hard Man, Snake Man, Gemini Man, Needle Man
V:  Mercury, Venus, Mars, Saturn, Jupiter, Uranus, Neptune, Pluto

Room 2:

4:  Toad Man, Bright Man, Pharoah Man, Ring Man, Dust Man, Skull Man, Dive Man*, Drill Man*
5:  Star Man*, Gravity Man*, Gyro Man, Stone Man, Crystal Man, Napalm Man, Charge Man, Wave Man
6:  Knight Man, Centaur Man, Wind Man, Flame Man, Blizzard Man, Plant Man, Tomahawk Man, Yamato Man
MM&B:  Pirate Man, Cold Man, Burner Man*, Magic Man, Dynamo Man, Ground Man*

Room 3:
7:  Cloud Man*, Junk Man*, Freeze Man*, Burst Man*, Slash Man, Turbo Man, Shade Man, Spring Man
8:  Grenade Man, Frost Man, Tengu Man*, Clown Man, Sword Man, Aqua Man, Search Man, Astro Man
9:  Splash Woman*, Concrete Man, Galaxy Man, Jewel Man, Plug Man, Tornado Man*, Magma Man, Hornet Man
Extra:  Enker, Quint, Punk, Ballade, Terra, Sunstar, Bass, King

* Utilizes the holographic changer.
898  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 5 March 2010, 01:05:45
Where have you been?
899  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 4 March 2010, 21:05:52
I'm doing challenges right now.  Mostly the boss battles on hard mode. 

For the bosses I was ABLE to get too, I pretty much got their attack patterns down to a science.  They can't even touch me.
900  MegaMan Series / Classic Series / Re: The Official Mega Man 10 Topic. on: 3 March 2010, 22:09:18
Bass
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