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MegaMan Matrix => The Creation Station => Topic started by: Vinchenz Rock on 30 July 2008, 06:12:53



Title: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 30 July 2008, 06:12:53
I've been wanting to make this topic for a while...

Story
This bay is the only thing you have. You felt as if you've suddenly existed on this bay not too long ago, yet you know you've been here for an eternity. You know nothing else about the world. Only this bay exists, and the only thing you own is this bay...

One day, while relaxing in front of a fire, you hear a voice; you've never heard the language before, yet you understand what its saying;

"I am sorry for placing you in this lonely hell, my child. Let me show you the world..."

Some force who is known as, and worshiped as, The Deity, has told you of his mistake of placing you in this place. And now he'll give you the chance to see what the real world is like, to meet real people, to really have friends for the first time in your life...

This is your story, your new life in this new world.

Characters
You: You are the main character in this story. You can choose to be male or female and choose four different avatars for each gender. You also name you.
You are the only person in this game that can change class and you have the choice to master the class or not. You can change class whenever you like.

Your Partner: Sometime in the game, The Deity will ask you questions. Depending on how you answer these your partner's stats will be set. You can choose what the only class your partner will have, what gender they are, and what name you would like them to have.

A "bot": Later in the game, you'll have the choice to between three "bots" described as "souless humans with emotions". There are three bots to choose from:

Issac: The power bot. He can equip two weapons at once and has a LOT of attack. Average in every other stat, however, and very low in speed and magic. Will learn very few skills.

Mr. Ken: The defense bot. He's the tank of your team and will take in a lot of damage without going down. High HP and defense, but will only be below-average in everything else.

Lucy: The magic bot. She's weak, has low HP and speed, but will have TONs of magical skills. However, as a jack of all trades, she'll be the master of none.

You can name the bot you choose something else if you prefer.

Gameplay
The battles are your standard turn based battles, but you'll have TONS of customizability with your characters. While the two characters are permanent with their customizing, the highlight of the game is that it IS possible to master all of the classes and learn tons of additional skills for your main character.

There are 14 regions on this planet (the regions are like countries in our world). Each region has a location or two for you to visit. For example, Greenland will have two locations to visit, Southern Country and Greywood Manor, while Urban Eagle will only have one location to visit, Mothersday.
There may be even a secret location or two available after certain points in the game...

There will be tons of secrets, tons of exploring, tons of fun. There will be mini-games, and post-game things to do. And if you're still not satisfied, have fun learning the 110 skills you can potentially learn. :)

Screenshots
I'll provide screenshots of each location in the game as I make them.

Greenland
[spoiler]
Southern Country
(http://img.photobucket.com/albums/v122/ROCK123/SB/sc1.jpg)
Near a lake

(http://img.photobucket.com/albums/v122/ROCK123/SB/sc2.jpg)
A mountain cave

(http://img.photobucket.com/albums/v122/ROCK123/SB/sc3.jpg)
Talabama, the first town you visit
[/spoiler]

Battles
[spoiler]
(http://img.photobucket.com/albums/v122/ROCK123/SB/battle1.jpg)
Battle menu

(http://img.photobucket.com/albums/v122/ROCK123/SB/battle2.jpg)
Attacking
[/spoiler]

Is this game done yet?
Not yet...

BUT

It's gone FURTHER along than MMMRPG did. Everything data-wise is done except for the monsters. I'm now at the part where I'm actually making the game play: The maps and the events. The monsters are being made as I progress through the maps so that it gives me a better idea on what kind of monsters I need.

I finished one location in one day (Southern Country), and theres about 25 locations... however, Southern Country is meant to be a small location anyway, being the first. With this in mind, I guess that the game MAY be done early September. You never know with me, but I hope it'll be earlier. :)

Until then, use this topic to ask me questions and discuss things, etc.

...

Phew. *Goes to sleep*


Title: Re: Solitude Bay - A New RPG
Post by: Slugkid on 30 July 2008, 06:17:28
Looking really good, I look forward to playing it. Keep it up.


Title: Re: Solitude Bay - A New RPG
Post by: Winged Warrior on 30 July 2008, 06:25:40
MAKE ME A SUMMON!

MAKE ME A SUMMON!


CHOOSE ME!!!

(I have my sprites right here)


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 30 July 2008, 06:38:41
can i be teh diety???

This looks very cool, I'd love to play it but no doubt wouldn't work on my Mac.


Title: Re: Solitude Bay - A New RPG
Post by: Yubi Shines on 30 July 2008, 07:04:24
Colour me fascinated.

Need any sprite help?


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 30 July 2008, 07:47:21
Yeah, I'm up for some spritin' too.


Title: Re: Solitude Bay - A New RPG
Post by: Panda on 30 July 2008, 12:13:14
Looks great. Got any screens from battles? That's usually where people who make RPGs stuff up.

Also, make me a monster! Everyone needs panda monsters (and recolours of panda monsters, if you're Capcom).


Title: Re: Solitude Bay - A New RPG
Post by: Johncarllos on 30 July 2008, 12:59:03
Looks pretty sweet.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 30 July 2008, 15:59:20
Very original and interesting. I really like the ideas you have flowing here.

Keep it up, and good luck!


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 30 July 2008, 17:56:24
Thanks for the support guys.

As for spriting, I don't need any. I'm just going to use the standard sprite set to make things infinitely easier. It'll still be original for you guys, and people on other forums said that as long as the game is good, they don't mind (and it will be).

I'm am going to need a sprite for the final boss, though...

Also, on the subject of music... I currently have Brawl music in place.

...

While some of the music fits perfectly with the locations in the game, I'd still prefer using indie music that other people have made, to keep the game fresh. Does anyone know of a website that's full of them?

Posted on: 30 July 2008, 12:36:25

Oh right, battles...

Yeah, I put them up there now. Like I said, the battles are standard turn-based stuff, first person view battle and such... I did that to make the game simple.

The screen is different from the normal battle system that comes with RPG Maker, though... And the calculations for the battles are different. Thats about it, though.


Title: Re: Solitude Bay - A New RPG
Post by: Snare on 30 July 2008, 18:19:36
It's not original for me though! Boo-erns to standard RTP graphics!


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 30 July 2008, 19:09:02
You're gay for Moleman..


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 31 July 2008, 03:46:43
Nice, nice.

"I am sorry for placing you in this lonely hell, my child. Let me show you the world..."

I CAN SHOW YOU THE WORRRRRRLLLLLLD!


Title: Re: Solitude Bay - A New RPG
Post by: Yubi Shines on 12 September 2008, 06:36:58
Not to be an assy-ass, but... it's early September. Status? :D?


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 22 October 2008, 05:13:57
Not very far. >_>

I've completely finished Southern Country and that's about it... But its completely finished! Monster battling, shops, and glitches are all tuned out! <_<

I've ran with some trouble on how the game was programed... Like, the weapons got far too strong. Same with the armours and such so I had to fix all of that.

And I've fixed some other things too...

But anyway, most of the work I've done since I made this thread was in early August... after that, Life and his pal, College, hit me hard. REAL hard. So I was barely able to do work on it.

But now that I've settled in residence, work for this game is starting up again. I've just finished a few more maps. I'm hoping to finish the next location, Greywood Manor, by Sunday.

Posted on: 12 September 2008, 18:28:03

Alright, so here's the deal.

Basically, since I'm having a hard time balancing school, friends, gaming life, and internet life while having to put this game somewhere in between all of that, I've decided to release a demo. In case this game never comes out, I'd like to see how positive the reviews this game could get.

The demo is nearly done, but I need everyone to submit a sprite of theirs. Not an overworld sprite, a general sprite, like a Megaman 7 edit or something.

Trust me, it'll be awesome.


Title: Re: Solitude Bay - A New RPG
Post by: Yubi Shines on 22 October 2008, 06:25:39
Woohoo!

Just a standing one? 'Mkay.

(http://img.photobucket.com/albums/v73/yubishines/sprite/paladin-yubi-sprite.gif)


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 22 October 2008, 06:36:42
Forget where I put mine.

Maybe Mikero has it still...?


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 22 October 2008, 07:03:22
Woohoo!

Just a standing one? 'Mkay.

(http://img.photobucket.com/albums/v73/yubishines/sprite/paladin-yubi-sprite.gif)

Perfect. That's exactly what I would like from everyone.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 22 October 2008, 14:35:52
Forget where I put mine.

Maybe Mikero has it still...?

I have yours somewhere... but I can't find it (besides the one in the hood).

Anyway, I just now whipped this sprite up in MSPaint. Based heavily on Dr. Light, although I drew everything myself (could have copy-pasted hands and eyes, but everything else is largely my own doing).

Use the one with glasses; I drew both just because I need reference for where to place them.

Oh, and it only uses 16 colors, counting transparency.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 22 October 2008, 23:17:35
I didn't want to open up photoshop, so this is was I have already flattened.

And sorry TLO, I find it on this computer. But I'll again later.


Title: Re: Solitude Bay - A New RPG
Post by: White Shadow on 22 October 2008, 23:35:47


Perfect. That's exactly what I would like from everyone.

Will go digging for one tomorrow, possibly revamped.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 22 October 2008, 23:38:20
I don't have one. Crap.


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 23 October 2008, 00:22:42
Here you go. Yeah, no jewel or whatever...

Although, if by any chance you DO want the jewel/gem thingy... I'll attach that too...


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 23 October 2008, 01:43:21
I've been looking for an excuse to get GIMP anyway.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 23 October 2008, 03:30:45
Use Paint.
... although GiMP lets you save transparent gifs without blindingly obscure alpha-pass MSPaint magic that probably doesn't work after Win95.

... but I have Photoshop so whatever.


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 23 October 2008, 03:32:03
Honestly, I'd rather use Fireworks but I don't have the macromedia suite installed on my laptop right now.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 23 October 2008, 03:37:13
Fireworks is OK, but pretty much obsolete since Adobe owns Macromedia now.
The GiMP is a nice alternative, though (except the UNIX version is much better).


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 23 October 2008, 03:42:03
I found Fireworks was a slower more mentally challenged Photoshop when I had it and it was still part of Macromedia's MX package.

Actually the only thing I've left from that whole package is Dreamweaver MX... Mostly only because I've been having problems installing CS3.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 23 October 2008, 03:47:38
I've got Flash MX, but I only ever bought that version, and don't care to learn the new Actionscript which has dramatically changed since they never keep the language definition the same from build to build.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 23 October 2008, 04:59:46
I really don't care about updating anything other than Photoshop, really. But I need DW, and sometimes Flash and ImageReady.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 23 October 2008, 05:39:07
I almost forgot what thread I was in.

Anyway, keep the awesomeness coming guys! Basically, at this point, you guys are the only things holding up the demo. XD


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 23 October 2008, 05:54:26
Probably would have turned out better as an X edit, but whatever.

Behold the Dukhaim Industries Model-AD "Sentinel" battlesuit in all its 16-bit glooooooooryyyyyyyyyy!


Title: Re: Solitude Bay - A New RPG
Post by: Majikn on 23 October 2008, 06:57:25
I have no idea what kind of weapon that is.

Looks like a razor with an extensively large handle.


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 23 October 2008, 15:51:06
Supposed to be a beam scythe that's just not turned on, but there's no real way you could guess that from the picture.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 24 October 2008, 00:04:43
Whooo, the main demo is 100% complete. Everything is completely tested. And I made sure that the boss is tough as hell when under leveled. Also made sure you're at least at level 10 when you get to him, which is just strong enough to beat him. It'll take a lot of strategy and luck, to say at the least. I managed to do it, though, so it's not impossible.

So, now all I need is your guy's sprites (your guy's?). It'll be a fun thing after the main demo. :D


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 24 October 2008, 00:13:46
It's guys'.

I was hoping that weapon was an eskrima stick.


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 24 October 2008, 00:20:47
I wish I knew what that was now.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 24 October 2008, 00:30:27
When I say eskrima sticks I usually am referring to rattan, but eskrima is a Filipino martial art that uses multiple kinds of short sticks and swords. Eskrima is great.

Nightwing uses eskrima sticks. (http://media.comicvine.com/uploads/1/19643/384254-69149-nightwing_super.jpg) Actually, I should've JUST posted that image on it's own.

I try to familiarize myself with such things, for future Mikero comics/stories/blahblah.


Title: Re: Solitude Bay - A New RPG
Post by: Fatso on 24 October 2008, 00:39:55
The sticks look way too light to do much more than simply hurt. Sais are way cooler as a weapon.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 24 October 2008, 00:49:59
No, they really aren't. They're OK but... Eh. I'd rather take the skill of blunt force trauma. You have more options.

Also... Awesome. (http://media.comicvine.com/uploads/0/40/504657-7bop_cv124_new_super.jpg)
If you understand it, anyway.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 01:16:15
Weight isn't the only thing that enters into the effectiveness of a weapon. If you're speedy and accurate enough, even light weapons like those sticks can be deadly.

Plus, being small and light, it makes it easier to move quickly, and they can be used for auxiliary movement as well.

... this said, my weapon of choice is the spatula.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 01:18:53
Cricket bat.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 25 October 2008, 01:25:38
Chron, you should experiment with a spork.

I knew a "Sporkninja" once. That girl was alright.
I'm actually kind of not even kidding.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 01:27:37
Nah, he should use a knork.


Title: Re: Solitude Bay - A New RPG
Post by: Yubi Shines on 25 October 2008, 01:29:41
...or the HAND-CRANKED RUNCIBLE GUN (http://www.girlgeniusonline.com/comic.php?date=20081015)?!

Spork! Spork! Spork!


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 01:31:57
So, I made this just for the occasion.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 01:33:09
It looks very fantastic. Very. Very.


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 01:36:41
Thanks, I didn't use Mega Man, Bass or Proto Man as the base, unlike the rest of these chumps!


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 25 October 2008, 01:41:21
Nah, he should use a knork.

Get a life that isn't TV!


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 01:43:59
Chron, you should experiment with a spork.

I knew a "Sporkninja" once. That girl was alright.
I'm actually kind of not even kidding.

Sporks are one of my sub weapons, like berry water and squeaky mallets.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 02:04:02
I always thought it would be great to master some magnet-related weapon. Like, I can't describe what I'm thinking, but the weapons market is severely lacking in magnetic technology. That's a whole window of ideas.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 02:05:02
I have a magnetized short sword.
I magnetized it myself. It can totally pick up paperclips and mess with CRTs.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 02:08:19
Haha, a magnetized sword could yeild some hilarious results in a swordfight.


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 02:22:33
Here's ASR, he got me to do it.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 25 October 2008, 02:24:56
Actually, uh, no, you offerred.

And it sucks.

Take it back.


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 02:25:31
NO! NO! YOU TOLD ME TO DO IT CAUSE YOU SUCK

STOP LYING LIAR


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 25 October 2008, 02:55:04
Thanks, I didn't use Mega Man, Bass or Proto Man as the base, unlike the rest of these chumps!

Yeah, but you used Bass' face, which is the most obvious thing you did.

THEREFORE YOU FAIL AT BEATING US


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 02:57:54
Nope, I used scraps of other stuff. Which actually does beat yours, since I got all creative up in this mother #####er.


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 02:59:25
I think it looks good.
Looks like ASR to me.


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 25 October 2008, 03:03:24
Nope, I used scraps of other stuff. Which actually does beat yours, since I got all creative up in this mother #####er.

IT'S A FRANKENSTEIN AUIUTIRTIYTY


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 03:06:56
A GORGEOUS FRANKENSTEIN!!


Title: Re: Solitude Bay - A New RPG
Post by: ChaosVortex on 25 October 2008, 03:08:15
♥ ♥ ♥

(http://www.yourprops.com/norm-43fa2516514ce-Frankenstein+(1931).jpeg)


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 03:13:58
Doyle does NOT aprove.

(http://msp297.photobucket.com/albums/mm224/minimargfiend/Misfits%20and%20Related/Doyle.jpg)


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 03:14:49
(Does he know his hair is melting?)


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 03:16:23
Yes. (http://en.wikipedia.org/wiki/Devilock)


Title: Re: Solitude Bay - A New RPG
Post by: Chron on 25 October 2008, 03:20:51
(Does he know he looks like a sad clown?)


Title: Re: Solitude Bay - A New RPG
Post by: preventerWIND on 25 October 2008, 03:36:18
Yeah, but once he got into his new band he became real happy.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 25 October 2008, 06:10:40
OK, I started on the demo extra. The cut off dates for the sprites is Monday.

NO SPRITES... (http://www.wackypackages.org/realproductsscans/3rd_2005/sprite2.jpg) IN THAT TIME IS TOO BAD

Posted on: 24 October 2008, 23:02:53

OK, I started working on the demo extra about a half an hour before that post.

I just finished it to the point that all I need are the sprites.


Title: Re: Solitude Bay - A New RPG
Post by: ChaosVortex on 25 October 2008, 14:17:24
I haven't worked on my redesign yet. Too busy.

But if you want my old one, go for it.


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 25 October 2008, 23:43:54
FLOCK OF SEAGULLS!!


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 26 October 2008, 19:44:02
My sprite sheet is officially MIA, or worst of all, gone from the face of the planet.


Title: Re: Solitude Bay - A New RPG
Post by: ASR on 26 October 2008, 19:59:46
Haha. Found THIS.


Title: Re: Solitude Bay - A New RPG
Post by: ChaosVortex on 27 October 2008, 22:19:01
I stole this. I think I'll return it now. It stinks.

Not a sheet, but that's all I have.


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 27 October 2008, 22:29:19
Chaos, it's way better than anything you made!


Title: Re: Solitude Bay - A New RPG
Post by: ChaosVortex on 27 October 2008, 22:39:05
I kid. I KIIID.


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 27 October 2008, 22:54:05
I think a single sprite would work for what Vin's doing.

So that's good.


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 27 October 2008, 23:36:01
Well, if it's not too late, Rock can go ahead and use that if it's alright.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 28 October 2008, 01:03:37
Yeah, that's fine, I haven't started this part yet.

Maybe tonight, if I don't play LittleBigPlanet instead.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 28 October 2008, 01:04:47
Clearly, you will.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 28 October 2008, 04:18:37
Actually, the LittleBigPlanet servers are going insane right now so I am working on this!

If anyone wants to submit sprites (of themselves or anything else random) the best time to do that is now!

Posted on: 27 October 2008, 21:13:04

Hahah, working on this post-demo stuff... its full of inside jokes only we guys would get and it's being released all over the net.


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 28 October 2008, 04:19:19
Looking forward to it!


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 28 October 2008, 21:12:31
You know... After you finished this RPG...

You, uhm, could probably make a Little Big Planet MMM game or something. Just thought of that now. But I don't really know what limitations there are in LBP (which is an abbrev I constantly read as "Lester B. Pearson").


Title: Re: Solitude Bay - A New RPG
Post by: NovaMan XP on 28 October 2008, 21:29:47
He probably can, but you'll still be playing as Sack Boy, but he'll probably be blue or something. But again, it's possible.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 28 October 2008, 21:37:15
Yeah, I've been thinking of making a MMM Themed level or two.

But I guess it could evolve into something like 8 stages with a final boss of some sort at the end.

I could make Sack Boy a new user or something.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 28 October 2008, 21:40:28
Can't you paint Sack Boy like however? If someone made one that was The Joker from the new movie, then you could easily make one that's Abe or Nova or someone.


Title: Re: Solitude Bay - A New RPG
Post by: Vinchenz Rock on 28 October 2008, 21:43:24
I could make MY Sackboy look like that.

But nobody else can, unless I share it with them or something.

But anyway, here's a really well made level done in LittleBigPlanet to give you some more ideas on what can be done:

http://www.youtube.com/watch?v=aBJlkpTIw48


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 28 October 2008, 21:51:46
Ohhh.

I'll check the vid out later, but right now I'm too busy being awesome;



Title: Re: Solitude Bay - A New RPG
Post by: ASR on 28 October 2008, 22:10:22
Nice, nice, nice. I was looking all over for the sheet in my MMM folder which is vast but entirely unorganized. All I had was the 8-bit one.

And I was far too busy...

...being delicious.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 28 October 2008, 22:12:06
The best part is the sexy attack sprites that I completely forgot I made until the search of my computer showed two different locations for TLO sprites, one folder of stuff made by others and one of sprites I made.


Title: Re: Solitude Bay - A New RPG
Post by: von Teelio on 29 October 2008, 01:42:49
Awesome, Mike.

*saves it before doing anything else*

But I also recall revisiting the sheet using Bass as the base. That was the recent one I fixed up.


Title: Re: Solitude Bay - A New RPG
Post by: Mikero on 29 October 2008, 02:26:48
That one that was grey with a rusty armor I don't have. I only have rich playboy suits in 16 and 8 bit and then a very old 16-bit of that old t-shirt and jeans sprite which everyone ever seems to have done.


Title: Re: Solitude Bay - A New RPG
Post by: Yubi Shines on 29 October 2008, 02:56:31
Aw man, up until the end I thought the little dude in that LBG video was a little cyclops guy. Somehow, it's much less cute as a teddy bear.