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TheRedPriest
Matrix Marine
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« Reply #3552 on: 9 May 2018, 22:11:58 » |
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The point is that the weapon durability system makes it so your ##### breaks after using it for a few minutes, and you spend hours #####ing hunting for another good/cool weapon that you can use for another 3 minutes before it breaks.
Hyperbolie aside, I get what they were going for, but it was just ballanced HORRIDLY between how much you can use the weapon before it breaks, how easy it was to find a new weapon of the same kind (because who the ##### defends losing a huge lightning sword and being ok with replacing it with a #####ing bokoblin club), and the distribution of weapons across the map.
The only thing you "scrounge" for or "pick up" as you go are the same ##### basic weapons that monsters drop. The best, strongest, coolest, most fun weapons are all extremely rare, hard to get to, time consuming to fetch, and all for being able to use them for all of a few minutes or battles before they shatter like glass. You spend all your time either traveling to get good weapons and hording them to never use or you play the game using #####ing sticks and clubs because that's what 80% of all enemies have/drop.
Honestly, I hope to ##### they drop this system for the next Zelda and go back to normal weapons. I really don't think I may play the next game if it's more breakable weapons again.
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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Xero
Matrix Marine
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« Reply #3553 on: 10 May 2018, 12:35:36 » |
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What if they went of a Secret of Mana type weapon system (8 basic weapons, ie. sword, spear, axe, bow & arrow, hookshot, boomerang, whip, hammer) the weapons never break, but you can get stronger versions from enemies & chests.
You only have those 8 weapons, but they never break and you can get stronger versions with perks & benefits. The only weapon that will be permanent (if you find it) is the Master Sword (and technically the light bow but that would be end of game final boss)
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TheRedPriest
Matrix Marine
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« Reply #3554 on: 10 May 2018, 14:17:51 » |
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Same issue. Your "normal" weapon would be basic as #####, and the stronger versions with perks would be your "fire sword" type weapons and break making the game exactly the same except you don't have to keep picking up ##### weapons because you have a permanent one.
No, they just need to do normal weapons. If you don't want 8 or 9 different swords, just add a mechanic where you can add attributes to your (non master sword) sword and then change that when you want (or need) something different like fire, ice, lightning, etc. Or just do a small set of weapons like a sword, spear, bow, and hammer and maybe have 2 or 3 of each type.
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Speed Racer
Super Robot
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« Reply #3572 on: 10 July 2018, 19:07:44 » |
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I had to play a retro-inspired racing game called "Wheelspin Frenzy" for my friend's podcast. Hated just about everything in the game, from the bull##### cheating AI, you can't unlock other tracks without doing various tasks, only local multiplayer, etc...I deleted it off my Xbox One as soon as the review was recorded.
Otherwise, I've been playing Halo: The Master Chief Collection and Super Mega Baseball 2. Doing an elimination tournament in SMB2, which is taking longer than I figured it would, and because I'm not playing with a custom team, it seems as though I'm not hitting pitchers as frequently. Need to ask the developers if the two are tied in, but it seems like after crushing the opposing team in the first two games, their mojo won't recover for the rest of the series, which allows my team to take it easy.
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Never insult seven people when you only have a six-shooter.
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