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151  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 3 August 2018, 18:19:43
I don't recall if it was like that on PS2, but it was like that on PC.

Would be nice if we got Command Mission too though...
152  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 3 August 2018, 03:49:59
Without the code, he only pops up when you get top ranks on every training section in the level, and only then. After fighting him once I didn't encounter him again until I got top ranks again. If you put in the code he pops up everytime you get to the end.
153  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 2 August 2018, 23:20:18
I don't think its too bad, only times I had an input fail was in X1 and X7, though X7's fail may have just been from it being crap in general... both cases I was trying to dash jump and I just ended doing a regular jump and falling to my death.

But other than that it felt fine.
154  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 2 August 2018, 08:57:52
I actually only leanred about Vile's teleporter location in Catfish's stage in this last playthrough since I usually went to it in Crush Crawfish's Stage, since you're likely to accidentally find it.

I never looked for it in Blizzars Buffalo's Stage either, but I might next time.

Also, I just accidentally blew up the Eurasia Colony with the Enigma, without beating a Maverick, because lolX5.
155  MegaMan Series / Classic Series / Re: Mega Man 11 on: 1 August 2018, 19:38:00
Either that or maybe when playing in front of people they make more mistakes. I know I sometimes play #####tier when too many people are watching me play.

Either way, Balloon mode will probably be fun, at least for a bit.
156  MegaMan Series / Classic Series / Re: Mega Man 11 on: 1 August 2018, 19:27:33
I get that some people are not as good at Mega Man games, or video games in general, but everytime I watch people play it's so painful.
157  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 1 August 2018, 19:23:39
Usually I encounter Bit after beating Blizzard Buffalo and Toxic Seahorse, so I always have Frost Shield ready for Bit. Then I beat Tunnel Rhino and I'm ready for Byte. Since you have to seek out Vile yourself, I just wait until I have the Ray Splasher, but I might sometimes also delay it long enough to get the full Third Armor if I'm playing like crap.

I also forgot how broken the Z-Saber is, took out Kaiser Sigma in two hits.

Beat X4 as X as well, love that game. Now I'm playing through as Zero but going about it a different way. I fought Slash Beast first, then Jet Stingray and Magma Dragoon. Now I just beat Cyber Peacock and Frost Walrus. Might go after Storm Owl next.
158  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 1 August 2018, 01:44:40
Yep, I got all the parts and still failed to destroy the colony. But reloading and trying it again usually lets you succeed.

I've had the Enigma work a few times before, but it's super rare. Once I even fired it immediately as soon as I beat the Intro Stage and it worked! It was pretty funny/annoying because I was actually trying to do an X only/Maverick Zero run and then of course it failed at failing.

Posted on: July 31, 2018, 03:18:44 PM

So now I've beaten every game except X3 and 4, playing X3 now. Then after I beat X4 I'll replay it again as Zero and then play through X5-8 as Zero.

I forgot how much of a drag X3 is compared to X1 and 2. There are some things I like about it, but it has an X6 feel in terms of stage design. Kinda obnoxious enemy placement, etc. Obviously its nowhere near X6's crap, but its kinda meh.
159  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 31 July 2018, 18:45:27
I usually only play as one character in X5 and 6 so they get all possible upgrades, though in X5 Zero can't get every Heart Tank so he gets less health than X could regardless. And considering how the Life Ups and Energy Ups aren't completed until you clear two stages, you'd have to plan ahead which character you want getting it... so playing as both just complicates things. Just make a separate file where you play as Zero only.

As bad as X6 was, it at least made it possible for Zero to get everything. Well, everything but one injured Reploid. But that Reploid gives you the Jumper part, so getting it as X won't screw over Zero's health or energy.
160  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 31 July 2018, 03:56:07
I mean, it probably would've been way too much work since X6 is literally full of bad grammar, spelling, or poor translation choices...

The least they could've done was localize Maverick names for X6. Instead of Commander Yammark it should have been Commander Dragonfly, and Blaze Heatnix is obviously Blaze Phoenix, etc.
161  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 30 July 2018, 21:49:14
I'm definitely importing it at some point, especially since I do want a cartridge version of both collections.

I started playing more X5 and got to the "Octopardo" line, which we already know was fixed, but here's a screenshot of it anyway.

...also, since Shining Firefly is longer than Izzy Glow, they just call him Dr. Firefly during curscenes.

Posted on: July 30, 2018, 04:35:39 PM

And "Reploid Air Forces" was fixed to Repliforce's air wing.

...considering the amount of fixes in X5, I wonder if this was the version MMXC was supposed to get before theyvpulled everything because of MHX? It just seems odd for them to focus on just X5 in this Collection.
162  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 30 July 2018, 19:24:05
Probably gonna do that myself. I just beat the game last night and I got most of X's upgrades done, but I still have ome expensive one left at like 18000 Metals, so ##### that noise. I really miss the Metal glitch...

Posted on: July 30, 2018, 01:02:35 PM

Welp, exploiting Metal Generator was helpful, got 35,000 Metals in 30 minutes and now I have X's Ultimate Recolor Armor, yay.
163  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 30 July 2018, 04:32:26
...yeah, though a lot of the hidden items are a bit more annoying to get since you sometimes need specific characters or character combinations. I have one last Rare Metal to find and its the Troia Base one, but not the one where you get top ranking everytime. So I'll have to intentionally do bad on some of them because apparently getting top ranking a 2nd time just gets you nothing. I learned that the hard way.
164  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 29 July 2018, 04:18:45
After playing it, yeah its not so bad. Beat it on the first try. I just have bad memories of it...

Posted on: July 28, 2018, 09:36:16 PM

Also, because apparently I'm a masochist, I went and rescued all the Reploids in X7. Strangely, it didn't feel nearly as impossible as it did 15 years ago... in fact I only had to redo a level once, and it was Tornado Tonion's stage...
165  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 28 July 2018, 21:25:02
That's cool. I think the Saturn version also had endless track looping but it probably sounded a bit different from the PS1 version.

I'd also assume X1-3 have endless looping as well like their SNES versions, and not the 5 minute mp3s the old X Collection had.
166  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 28 July 2018, 07:01:00
I also don't like Central White or whatever the snow level is... it's not as bad as Dynasty but ugh.

Posted on: July 27, 2018, 09:48:59 PM

I would also like to join Xero in saying ##### Dynasty.

So poorly designed.
167  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 27 July 2018, 23:33:19
If I'm not mistaken, X4 had the 2nd Final Sigma (the head on the ground) summon spikes on the wall during his attacks. And some of the elemental head bots would also have spikes on them in some attacks.

168  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 27 July 2018, 19:43:42
Huh, I didn't know that. Explosion is his weakness though, right? I used that and he usually would get stunned and then disappear.

Really that final battle is so odd since they have all those floating rocks around but if you get on one you're going to have a harder time. Just staying on the platform you start on is the easiest way to dodge his attacks.
169  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 27 July 2018, 18:46:58
As someone who has epilepsy, I do like when they have the option for less flashing, but I think it should be an option and not the only option. Especially since in some cases it actually isn't necessary.

I think my TV also auto adjusts brightness so the X4 Opening ends up getting super dim at times...

...and I beat X7. Strangely Final Sigma was way easier than I remember. Beat him on my first try.
170  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 27 July 2018, 07:41:17
At the very least they should've had the cutscenes from the PS1/Saturn versions in the Gallery. Though the music player has the Opening and Ending themes for some reason...

The sound effects issue is pretty minor. Though X's voice also sounds a pitch too low also. If you remember his "Take this!" line from the original, in the Collection it sounds more monotone. I haven't played as Zero yet, so I don't know if he was affected too.

... I'm glad I own X4 and X6 for PS1, at least.



Posted on: July 26, 2018, 09:30:33 PM

Meanwhile, I failed at saving all the Reploids in X7, but I wasn't really expecting to succeed. ...though I am mad I failed by so little.
171  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 26 July 2018, 18:32:15
I think also X4 and 5 have audio issues where some sound effects sound weird. Some sound longer or higher pitched. I'm not sure if its just the sounds from the old PC version or something because I never played them.

X4's intro stage also has a background issue too...

I'm hoping some of these issues are patched or something, at least the SFX and X4 BG bug.
172  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 20:33:58
I believe so, I guess due to licensing issues they can't put the Japanese songs in the overseas version, or they didn't want to spend the money on it.

And then you can change the Collection language from the main menu as well, so it should allow everything to be English.
173  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 17:58:42
Huh. I thought they pre-unlocked them for you, but I guess they weren't that expensive.
174  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 17:43:49
You could also use the codes to unlock the more expensive stuff immediately, like the unlocks for Alia, Layer and Palette, and the Sigma Blade, saving you having to save up metals for them, I believe.
175  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 03:37:00
I beat Easy on Vol. 1, Iris has a new attack that involves summoning in Colonel for a bit.

I don't know what Mavericks are in Vol. 2, but I'll assume it'll have the ones that were missing in 1 since quite a few were missing.

Posted on: July 24, 2018, 10:07:18 PM

X5 definitely has the Maverick name changes throughout the script and menus.
176  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 02:12:12
Oh, when I said unbalanced I meant they go about their own business so they'll be on opposite sides of the screen doing their attacks and painfully missing.

The Neon Tiger and Magma Dragoon fight was particularly bad. Neon Tiger got stuck in the lava and kept wall jumping to the floor and then back down.

I'm playing on because I don't like fighting the X5 and X6 bosses at all.
177  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 25 July 2018, 01:21:40
Hard mode is an Iris pic apparently.

Also so far X Challenge is... ok. I've fought the same few Mavericks way too many times though. I've already fought Chill Penguin and Neon Tiger three times so far.

There's a Colonel & General fight but it's about as unbalanced as you'd expect...
178  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 24 July 2018, 13:29:45
I'm waiting for mine to arrive in the mail, then I'll probably play X1 and X4, then probably X5 because of the minor text changes.

In addition to changing the Maverick names, they also fixed the "Octopardo" line.

...and then they touched nothing in X6's dialogue. Also X6's opening and ending themes were replaced in the overseas versions. I haven't heard what the songs are or if they're original or not... X6's Opening Stage theme is the Japanese version instead of the better overseas version, which kinda sucks.

X1's script is the original SNES version and not the slightly edited one from MMXC where they added "damn" and then #####ed up Sigma's death dialogue.

X7 and X8 are rendered in higher resolution but the menu art isn't so it looks like kinda half assed.

Aside from that it does seem like decent ports of X1-8, but that's not really shocking after Classic's Legacy Collection 2.
179  MegaMan Series / Classic Series / Re: Mega Man 11 on: 20 July 2018, 18:54:55
Mega Man being tiny is definitely weird. I get that the bosses are normally bigger but Block Man is supposed to be short and yet he's enormous compared to Mega Man.
180  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 19 July 2018, 09:24:55
I'd say Sonic Colors and Generations was pretty fun. Still not as good as Adventure 1 or 2, but pretty good fun.

I got Mania Plus for Switch because I'd been wanting it for Switch and I wanted a physical release too. The new stuff is fun and Mighty and Ray are neat.

After Sonic Forces I hope Sonic Team takes a look at what made Mania great and actually make a game that doesn't rely on Boost gameplay. As much as I enjoyed Colors and Generations, Boost Sonic gameplay is garbage and needs to go. Lost World was pretty meh but I preferred its gameplay and would like to see it improved upon instead of going back to "hold boost to skip the entire level".
181  MegaMan Series / Classic Series / Re: Mega Man 11 on: 18 July 2018, 07:47:49
Could be fun if handled right. Wasn't there art of it with a 4 on it, implying it was planned to be Item-4?
182  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 15 July 2018, 23:20:56
Probably some hint for X9.

Its good that the trophy list is actually decent this time. I was fully expecting it to just be "Beat each game once as each character and play the X Challenge Mode" and nothing else.
183  MegaMan Series / Classic Series / Re: Mega Man 11 on: 12 July 2018, 03:13:55
I mean am I wrong?  The ways the eyes are set up in the NES sprites make it look like a white lower case W for enemies and some bosses.

I tried. I tried really hard. I tried really hard to see what you see. I tried really hard to see what you see and I couldn't see it.

Same, I couldn't either. But I had a similar experience where I thought HeatMan.EXE's mouth was his eyes and didn't realize otherwise until i saw official art of him. So... I kinda get how it could happen.
184  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 10 July 2018, 00:29:08
I remember way back when DLC was still new there were some games like Halo that would sell the maps or content on a disc and playing the disc would install the content on your console so you can use it with the main game.

Of course they don't do that now (usually) because they probably don't want people sharing their disc with other people.

Posted on: July 09, 2018, 06:06:05 PM

I forgot to mention, recently I played The Legend of Zelda: A Link Between Worlds, and it was pretty fun. Easy as hell, but fun.

Now I'm playing through the 3DS remake of Majora's Mask, which I never really played on the N64. Its not too bad, definitely inferior to Ocarina of Time for me for a few reasons but overall I'm enjoying it.
185  MegaMan Series / Classic Series / Re: Mega Man 11 on: 5 July 2018, 21:30:24
Big Eyes were such a nightmare for me to handle as a kid. And then when Wily Stage 1 had three in a row... thankfully you had Ice Slasher to freeze them in midair.

And I agree, the other Big Eye type enemies were usually really weak or slow and easy to handle.
186  MegaMan Series / Classic Series / Re: Mega Man 11 on: 4 July 2018, 21:38:56
You probably can slide under it when it tries to jump on you. If it still jumps at you anyway.
187  MegaMan Series / Classic Series / Re: Mega Man 11 on: 3 July 2018, 18:56:59
I was going to say we already got Torch Man from that crappy Mega Man 3 DOS game, but I remembered that game also had an Oil Man, Blade Man, and Shark Man, so they may very well make a real Torch Man someday.
188  MegaMan Series / Classic Series / Re: Mega Man 11 on: 3 July 2018, 17:27:54
If I'm not mistaken, Blast Man is the first instance of a brand new Robot Master who already has a Battle Network counterpart. There was a BlastMan.EXE in BN6.

I don't really care much for time attack mode, but the balloon mode could be fun I guess.

189  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 30 June 2018, 04:41:02
The Switch icons look neat. I assume the icons will be the same on the other systems as well.
190  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 28 June 2018, 20:36:40
To be fair, altering text or font graphics is probably way easier than removing stuff coded in the game.

Still, it would've been nice if they at least did some more of the stuff they were going to do for the X Collection on PS2/GC, but then removed because of Maverick Hunter X.

Like having X4 redubbed, X6 getting an English dub... fixing the stupid X6 Zero issue where if you're on a rail and jump slash you dive bomb into a pit...and fixing up X5 and 6's localized dialogue.

...also, I'll laugh if the X5 Mavericks have their names changed in X Challenge but in-game X5 still has the old names.
191  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 27 June 2018, 08:53:48
Apparently the X5 Mavericks had their names changed to what they originally were going to be, instead of the Guns N' Roses names.

So it'll be Spiral Pegasus instead of The Skiver, etc.

...I'm hoping they change the X6 names too but it seems unlikely.
192  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 26 June 2018, 21:24:30
Yeah, when I heard it was announced I thought it meant it was coming this year or at least had some gameplay footage. If I remember right, they announced and released Fallout 4 in the same year.
193  MegaMan Matrix / MMM General Forum / Re: Art Update on: 26 June 2018, 21:21:27
True. It probably would be best to wait until after it releases. In case Capcom decides to be Capcom.
194  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 26 June 2018, 03:36:46
Your link derped out for some reason.

I was able to get to the video after taking out some stuff though:
https://www.youtube.com/watch?v=3uOPGkEJ56Q

I only saw the Nintendo E3 Direct because I was working during all the E3 conferences. Only thing I was really hyped for (that I can remember right now) is Smash Ultimate and Kingdom Hearts III, but I was already hype for them before E3 anyway.

I forgot that Elder Scrolls VI was announced, but since all that was shown was a logo, it's not coming out anytime soon.
195  MegaMan Matrix / MMM General Forum / Re: Art Update on: 26 June 2018, 03:25:17
Oh no, Speed Racer has become a Maverick!


...also, I agree. With the Mega Man 11 thing, not the TV show thing.
196  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 12 June 2018, 19:48:53
I think most of the characters I've wanted in Smash are already in at this point. I've never played Golden Sun myself but I feel like they should get a rep in this one finally.

Part of me was hoping Proto Man would be a clone or "echo" character for Mega Man, though.

I'm also surprised Bomberman is an assist trophy and not playable. But it's pretty great that Snake is back, as well as everyone else. Hopefully future Smash games will do the same and not cut anybody from the roster.
197  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 12 June 2018, 18:22:30
All the tweaks they did are great. Honestly I'm super hyped, especially with everyone being back. Even worthless ass Pichu is back and that makes me happy.

Also, I did enjoy the Wii U version as well.
198  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 12 June 2018, 17:50:26
Yeah it looks amazing. I love that everyone is back.

And Proto Man and Bass appear in Mega Man's final smash too.
199  Non-MegaMan / Non-MegaMan Games / Re: E3 2018 on: 11 June 2018, 01:58:18
A lot of the Xbox stuff was multiplatform, though. But some interesting games did show up.

Sure as hell wasn't expecting new Kingdom Hearts III info from the Microsoft conference.
200  MegaMan Series / X Series / Re: Mega Man X Legacy Collection 1 & 2 on: 8 June 2018, 19:10:28
It seems odd that a different fire weapon somehow doesn't affect a boss weak to fire. Hopefully they have other weaknesses aside from their original ones.
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