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Mikero
Super Robot
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« Reply #3454 on: 5 August 2014, 01:10:56 » |
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I have that too, Speed's on my list. But I haven't played in a while. My phone got too full. I like the additions to Mario Kart 8, but to say that it sacrificed nothing feels wrong to me. Ever since Mario Kart Wii, the battle mode was changed to be suitable for online play, without allowing the option to play local multiplayer the old way. Mario Kart 8 goes further with this by stripping the game down to bare bones racing and time trials. The battle mode acts as if it was a half-assed new idea tacked on rather than something that was actually a core part of the game in previous titles, and actually fun to play in quite a few of them. It doesn't even have dedicated arenas anymore—I don't understand how levels designed for racing in would be considered balanced for free roaming?
This game just feels like it was rushed. What's in the game is great, but I would have waited longer for what is absent. It's Mario Kart, not Mario Kart Racing, and I feel like every game should have as many options as Smash Bros. does for both battle and racing.
And... does anyone care about Mario Kart TV? I certainly don't.
Fair point. Really my focus in that statement was about jumping into the action and not really needing a bunch of tutorials or pictures of controls. That was something past Mario Karts didn't have for me. Admittedly I don't own Mario Kart 8, and I've actually played only a few of the series, but I clocked so many hours into the original that it's hard for any other MK game to compare. Since posting that, I've had a chance to try out the battle mode. Indeed, it's not very good. It would a fine battle mode of the regular style one still existed along with it, but on it's own it's just kind of stupid. Especially for people that don't own the game, so they don't know when a particular turn in a particular track has a big hole in it waiting to eat up one of their balloons. It doesn't surprise me that Origins is boring and that's why I skipped it. I just don't see what that series can really do to grow, except to literally keep making the map bigger.
I'm almost done now. It's more than boring, it's uninspired. It's badly programmed. It's poorly written. Also, making the map bigger only served to make you fast travel more, instead of having fun roaming the city. They added a long ass bridge in the middle of everything that's a chore to get across. Over half of the city is lifted straight out of the Arkham City. That makes sense, right? Wrong. This is meant to happen way before the other games yet everything is so samey and so completely unedited that the same style of EVENTS will happen in certain buildings, with barely any cosmetic changes even. For example, near the very beginning of Arkham City you enter the courthouse and fight a bunch of Two-Face's cronies. At one point in Arkham Origins you enter that same courthouse and have the same fight except this time they are Anarky's men. But every element is the same, they use the same tactics, throw the same conveniently places milk crates (which are in a courthouse?). 90% of the game is just that kind of rehash. Gadget-wise there's mostly everything from the other games, or slightly edited versions of them. In lieu of freeze bombs there's glue grenades, that type of "edit". Same exact function. BUT there is one thing that is new: At one point Bruce (shh!) gets some new gloves, and those gloves are insanely powerful and let you cheap out some of the tougher thugs. But that creates a whole other problem of "Why would Batman ever get rid of these, then?" The whole thing is unpolished too. Most of the time (and I mean MOST of the time) before you even get a look at a puzzle, Batman actually says the solution out loud. Moreover, the dialogue will be like "Haha Batman I've got Vicki Vale tied up at the bridge!" and then Batman will think to himself (you) "I've got to get to that bridge" and then ALFRED will talk about it over a mic telling you not to go, and Batman will reaffirm he has to get there, and then the HUD will tell you to go the bridge. It holds your hand so damn hard that even when you "investigate" a crime scene you scan a dead body or whatever, then Batman out loud says "I should look for signs of <maguffin>" and then instead of you looking around and scanning stuff trying to figure it out, there's a marker right over the next thing to scan. Everything's so lit up for you it might as well be a cutscene. The programming is random. Sometime when you're gliding around the game freezes to load mid-flight. SOMEtimes enemies will just spot you even though you shouldn't be able to be spotted.You're completely away from everyone in the room they suddenly switch the music and the game has registered that you've been seen. And so the game acts like it, and changes your exp bonus accordingly. So sometimes you get a real "what's the point" vibe when sneaking. Another time (today) I spent 15 minutes trying to figure out where to jump to. Here's the scenario: Bamman walks out of a door and there's a ledge, it's the only thing you can grapple on to. I grapple to that thing and walk around on the ledge. I try to jump to the next one and fall to into the water, which Batman is allergic to in this game as well. So I try other jumps, same result. I try every gadget there is. Nothing. Turns out there was some script that apparently hinged on me not even going to the ledge, but just jumping in the air and gliding around to my death. That was the only way to trigger forward motion in the game, after that some off-screen SFX and dialogue happened and I was able to leap up onto that ledge again but actually progress and jump where I ATTEMPTED TO JUMP THE FIRST TIME. Also, and this makes me laugh everytime, sometimes when you're outside Batman's breath (because it's Christmas Eve) will backwards through his neck and costume instead of forward out of his mouth. It's really just terrible and I'm a fan of the other two. EDIT: And under an hour after that post I finished the game. Nothing was rectified, obviously. Also I forgot to mention this game is still in the winter, so they didn't have to refresh any of the buildings for a different season, and they could still use the same animations for random thugs being cold. Lazy.
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« Last Edit: 5 August 2014, 01:45:16 by Mikero »
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Majikn
Super Robot
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« Reply #3460 on: 30 October 2015, 10:40:33 » |
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I was all over the hype for Mario Maker when it came out. It clearly does look amazing. I don't have either game. I know I should get them; I really want to, but it's a matter of cost + me not feeling the need to play them immediately. All the creativity I had invested in Mario Maker at the moment, I've channeled into SMBX instead and you can do a lot more in SMBX than in Mario Maker. Mario Maker is obviously a much easier tool and has its own pros, like all the different interactive enemy/powerup/environment combinations you can have. I guess I just already have a means of scratching that itch.
I dunno if any of you saw Chaos' level. He shared it with me on facebook. We watched someone on twitch try to figure out how to beat it for 3 hours, so that was fun. You had to do some pretty esoteric things to beat it, which stumped a lot of people. I also saw Alec's level featured on YouTube though I didn't even know it was his level until he posted about it.
I love the Mario Paint nostalgia and theming around that, and it feels almost like we haven't seen that kind of Nintendo quirkiness since Game Boy Camera.
As for Splatoon, I'm just not sure how effective my wireless connection would be for a competitive game like that. I imagine it's a lot more interactive than Mario Kart, where you can get away with some connectivity issues. I would have more incentive to give it a try if I had people to play with though. The thing is, I'm just not a very competitive person and I'd rather just play for fun so I don't know how well that'll fit in with the crowd there.
I'm absolutely going to get both of these games, but it's more just a matter of when I guess.
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Mikero
Super Robot
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« Reply #3461 on: 2 November 2015, 20:20:02 » |
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I don't know much about SMBX, honestly. But I was kind of attracted to Mario Maker because it was official. There's been fan-made level editors for ages and stuff, and I don't know if they all work well/seamlessly. Sounds like SMBX doesn't have many issues, I've just noticed in the past that stuff like that accomplishes everything except game feel.
Haven't seen any of Chaos' levels yet (if it's Mario Maker, I've only played it a bit). Alec has some great levels. I have a lot to learn, the ones I have up now are just garbage but people have a tough time beating them-Which doesn't mean they're any good.
For Splatoon, I bought a LAN adaptor and a long ethernet cable. It didn't end up being as cheap as I'd have liked but at least I'd gotten the game as a gift. That fixed 95% of my issues (and gaming on wireless is almost always crappy I hear), with my theory being that the other 5% is a combo of other users and Nintendo.
Disconnects are the main issue. It's not a big deal in turf war but for ranked it's a problem - Disconnects count as a loss. Lag happens either way, especially since it seems to be all one big server and having a game of North Americans and Japanese players can be a bit laggy. Lag is fairly annoying since the game can be very accuracy based, and you can ending up killing someone and then dying after because they shot you a ton of times and it didn't register til later. But when it's going good it's insanely fun.
You don't have to be super competitive. In the normal turf war stuff it's basically meaningless whether you win or lose, you just get a little more cash and xp. The competitive stuff is in ranked mode, which has a bunch of different game modes (tower control, etc.). Either way, you can't actually talk to anybody in a match except for 2 phrases: "Booyah!" and "C'mon!". That's it, and it only seems to actually go out to people in your region, so you don't really have to worry about it feeling like usual online play.
If I were you I'd go with Splatoon first since you have a decent Mario Maker facsimile, and I'll jump in and play with ya anytime if you want.
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Majikn
Super Robot
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« Reply #3462 on: 3 November 2015, 11:53:55 » |
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Yeah, Nathan's level was/is in Mario Maker. He made a bunch apparently. I'd post a code for it but he's probably going to change it to add checkpoints to all his levels soon anyway.
I wouldn't have liked SMBX if it didn't feel and play as much like a Mario game should as it actually does. For example Super Mario 63 and Super Mario Flash didn't do it for me at all. But when I played and downloaded SMBX, it very quickly felt like a real Mario game. When you play the episode it's packaged with, The Invasion 2, it feels almost like it could have been Super Mario World's core successor (except for the occasional Super Metroid and Zelda II-based level). Luigi, Toad, Peach, and Link are playable and all have different playstyles and each match exactly how I would expect them to feel.
Its issues are mainly how the sound works and how audio looping is impossible in the engine, and a few complexities in figuring out stuff that isn't already hard-coded into the engine (like unique bosses or gameplay gimmicks) without having to deal with weird errors (which are still pretty rare).
I'll let you know when I get either. I'm just sticking with SMBX for the moment because I actually feel like I've been doing something creative with it, with my time, and while it's not necessarily the best use of my time it's more than just browsing the internet/playing games and that's very motivating. Actually finishing something in it seems daunting but rewarding in the sense of knowing I can actually get something done that isn't a part of the daily grind of my work life, which might or might not translate into other more worthy endeavours. I'm happy with what I've made so far and definitely want to finish it, which is more than I can say for a lot of things I've started.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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Speed Racer
Super Robot
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« Reply #3497 on: 16 January 2018, 19:46:09 » |
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So after Christmas, Target had a crazy-ass deal on 500 GB Xbox Ones - after all of the discounts it came to $160. I've been trying to get one for a while, and my wife told me that she'd be willing to put some of our anniversary money towards getting one because my copy of Mass Effect: Andromeda has been sitting there since it arrived and I got super excited about Mega Man 11. Like, tears in my eyes excited because my son will be old enough to try the game with me when it arrives later this year.
ANYWAY, I went with the Minecraft one because that's all that they had left. I've already filled up the harddrive with my games that I've received through the Games with Gold program, plus a couple of other things. Right now I've been mostly playing Mass Effect: Andromeda, but I also dabbled in Disney Infinity because my buddy and I scored a ton of this ##### for dirt cheap right as it was being announced that the game was going under.
Mass Effect: Andromeda is pretty fun, but you can tell where development just grinded to a halt with the game. The dialogue is fairly crappy at points and occasionally the animation sucks, but I'm enjoying it.
Disney Infinity 3.0 isn't that bad (I like the sculpt for the Han Solo figurine btw), but with the online servers being off there isn't a lot to do. Thankfully I got my hands on some of the Star Wars packs, but the Battle of Hoth section is killing me so far.
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