MegaMan Matrix

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3151  Non-MegaMan / Non-MegaMan Games / Re: Best metroid game on: 2 January 2008, 03:07:03
My condolences.
3152  MegaMan Series / Miscellaneous MegaMan Games / Re: On a scale of 1 to 10, how good do you think your Mega Man playable skills are? on: 2 January 2008, 03:05:41
I'm aware you can use corded NES controlers and all the accessories.  But my vintage 1987 NES is still working fine.  And I don't really dislike wireless controlers so much as the having to ##### with batterys and charging, but that's pretty much what a wireless controler is, so there you go.
3153  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 2 January 2008, 01:27:21
I want a Hogans Alley and Gumshoe remake for Wii...
3154  Non-MegaMan / Non-MegaMan Games / Re: Best metroid game on: 2 January 2008, 01:25:59
Super Metroid

/thread

Super Metroid is the penicle of the series.  Zero Mission is a close second and excelent remake of the first Metroid with my ONLY grip in it being the fact they STILL (like they did in Fusion) show you where to go.  That has no place in the game.  Fusion wasn't awful, but it was far too mission based and you were told exactly where to go 95% of the time.  Not very Metroidy in method if not gameplay.  I can't play the NES Metroid.  I tried but it's missing too many basic features that Super introduced.  Metroid 2 is pretty sweet, but suffers from many of same things NES Metroid does.  Metroid Prime is a shooter skinned with Metroid themed things.  It had no place in any serious discussion about Metroid apart from how it's all but killed any chance of the series getting a new game that's not a FPS.
3155  MegaMan Series / Miscellaneous MegaMan Games / Re: On a scale of 1 to 10, how good do you think your Mega Man playable skills are? on: 2 January 2008, 01:21:14
If it's what I think it is I saw one with a set of controlers at Hastings when I went home last weekend.  Not sure I'm sold on it though and I hate the wireless controlers.  But then I just plain hate wireless controlers.
3156  MegaMan Series / ZX Series / Re: What's in Albert's book? on: 2 January 2008, 01:19:31
Who knew Albert was into that.

:: raises hand ::
3157  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 2 January 2008, 01:18:04
Sums it up well.
3158  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 1 January 2008, 22:40:59
You know, I do believe that was my first rant of 2008!
3159  MegaMan Series / ZX Series / Re: Advent on: 1 January 2008, 22:07:59
I have to save up rant points.
3160  MegaMan Series / Zero Series / Re: Zero Complete Work Discussion on: 1 January 2008, 22:07:12
I've been out of the loop with MMZ after the first game, besides the occasional plot summary, so what parts of it, plot-wise, are wallbanging worthy?

MMZ in it's ENTIERETY is VonKarma wall banging worthy.  Though the Cyber Elfs and Elf Wars would be to tier if you want to pick out specifics.
3161  MegaMan Series / X Series / Re: Maverick Hunter X on: 1 January 2008, 22:05:49
Inti's rewriting of MMX canon kills Cain.  I have no desire to see any more MHX games.  The first four X games are about as close to perfection as you can get.  I'm sick of Inti #####ting on Mega Man.  No more MHX.  At all.
3162  MegaMan Matrix / MMM General Forum / Re: Happy New Year, MMM! on: 1 January 2008, 21:59:36
I don't drink...
3163  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 1 January 2008, 21:59:02
The game itself when it comes to gameplay wasn't too shabby.

Look again.  X8 had some of the series WORST stage design.  If not for X7, it would have THE worst stage designs.  The Metal System was imperfect and buying your power ups was the antithesis of X series gameplay.  Axl, aside from being about the single worst character spawned from Mega Man mythos, was completely unnecessary and added absolutely nothing to gameplay while taking away from X and Zero.  X and Zero themselves don't play awful, but they don't feel as tight as they did in 2D.  X's armor looked awful and the concept was only a step above the "collect all 4 parts before you can use it" approach of X5 and X6.  Then there's the plot.  That's all I need to say about that.

X8 is a very poor X game, quit trying to put it up with the series defining X1-X4 for Christ's sake.
3164  MegaMan Series / ZX Series / Re: Advent on: 1 January 2008, 17:59:33
Like ZX, ZX:  Advent was made of pure win.  

The game was very fun and enjoyable and the difficulty was perfect.

Oh and Boss Battle mode pwns.

You must live in Bizarro World.
3165  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 1 January 2008, 17:57:53
Rez... you seemed to have put X8 in that list.  Let me move it for you.

*Beats Rez with his own tomatoe stick*

X8 sucks.  Deal with it.  It's not X7 bad of course, but compared to X1-X4, it's crap.
3166  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 1 January 2008, 17:03:17
Then read it again.
3167  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 1 January 2008, 17:02:55
YourMother'sAWhore Man.exe of course, Mr. Sean Connery!

And while I'm at it, a look at some old comic projects that just didn't materilize.  Sadly.

And a few Rez Fan arts, because I'm COOL.
3168  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 1 January 2008, 16:52:44
I saved this in my scrapbook!  Along with these other great moments!
3169  MegaMan Matrix / MMM General Forum / Re: Happy New Year, MMM! on: 1 January 2008, 16:36:15
HAPPY NEW YEARS 2008!!!

:: gives out H to everyone ::
3170  MegaMan Matrix / MMM General Forum / Re: I seriously fear Mega Man's future. on: 1 January 2008, 03:54:40
Part of the thing killing the series is the mindset we need to "finish" them.  We don't need a Classic game where Zero kills everyone.  We need them to be open ended.  8 Robot Masters?  Check.  A crazy plan by Wily?  Check.  Solid level design?  Check?  See what I mean?  Obviously not since we get MMZ, X7, X8 and ZX.

This is why Mega Man is ##### now.
3171  MegaMan Matrix / MMM General Forum / Re: Happy New Year, MMM! on: 1 January 2008, 03:43:40
Midnight?
3172  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 31 December 2007, 23:52:11
That would be a sub tank then as E tanks always recover 100% health.
3173  MegaMan Series / Miscellaneous MegaMan Games / Re: Which Megaman would you want for Super Smash Bros. Brawl on: 31 December 2007, 21:39:07
Uh... classic should be MM2 stage complete, not MM1.
3174  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 21:37:40
I'd rather have a Lemmingsesque Servebot type puzzle game.
3175  MegaMan Series / Legends Series / Re: Started a new game again... on: 31 December 2007, 21:36:35
... but we won't be able to SEE them what with the black boxes over them.
3176  MegaMan Matrix / The Creation Station / Re: The Super Special PBnJ Adventure Cartoon Thread (Updated! Dec 26-27th) on: 31 December 2007, 21:35:25
Not quite.  Toe joint, MAYBE.
3177  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 31 December 2007, 21:34:48
Hey Rez, remember Ryship's Black Market? XD

...yes.  I posted to it just yesterday.  Stay current you FOOL.
3178  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 21:33:42
YOU GON GET BANNED!
3179  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 20:00:42
We all would.
3180  MegaMan Matrix / The Creation Station / Re: The Super Special PBnJ Adventure Cartoon Thread (Updated! Dec 26-27th) on: 31 December 2007, 19:57:15
I must award Snare $500 Wily Funbux.  Win level is over NINE THOUSAAAAAAAAAAAAAAAAAAND!!!
3181  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 31 December 2007, 19:53:54
RIP Cyron old pal.
3182  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 19:53:26
Jin was fun.
3183  MegaMan Series / Legends Series / Re: Started a new game again... on: 31 December 2007, 19:52:19
THEN GET TYPING INTO YOUR BROWSER URL BAR SON.
3184  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 19:51:44
It WON'T be a great game if it's myered in the cesspool of current continuity.  And to be frank, I can't say I'm even confidant they'll keep the gameplay the same (seeing as how it works very well).  I'd LOVE to have a sweet new Legends game, but it won't EVER happen if it's made.
3185  MegaMan Series / Miscellaneous MegaMan Games / Re: MegaMan Versus His Rivals on: 31 December 2007, 19:14:44
Not intentionally.  I avoid that crap like the plague.
3186  MegaMan Series / Legends Series / Re: Started a new game again... on: 31 December 2007, 19:11:04
As great as MML1 was, there were some disappointments. For example, we never got to see what was (or wasn't) Roll wearing when you walk in on her. Or what really happened between Barrel and Amelia.

Mega Man XXX has you covered there dear friend.
3187  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 19:10:13
That team pretty much did Battle Network.  And look where it went.  And any Legends 3 will be set for auto fail because it's now auto locked into MMZ/ZX's continuity.
3188  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 19:08:44
We're "family friendly".  But most of us know enough to say when.
3189  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 31 December 2007, 19:06:48
I have a few goodies I could post when I get home...
3190  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 18:12:54
It's like the PS3Network, only we're all mets.  Except for mods, of course.
3191  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 17:53:22
Look at BN 4-6, MMZ, ZX, SF and X7-X8 and tell me you want these people working on Legends 3?
3192  MegaMan Series / Legends Series / Re: Legends Anniversary Collection on: 31 December 2007, 17:43:55
The best that Capcom managed was making lousy DASH games for Japanese cellphones.
Don't forget the piss poor ports of Dash 1 & 2 to PSP.
3193  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 17:42:31
Retcon PAAAAUNCH!!!!
3194  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 16:49:04
I don't want a cookie from you.  Who knows where the "frosting" on it came from.
3195  Non-MegaMan / Non-MegaMan Games / Re: modding(LEGALLY) on: 31 December 2007, 16:47:35
I'm cutting him nowt, he's an annoying anus.

I hope you meant "none".  Shame though.  Fink was a good troll.  Every forum needs one of those.
3196  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 31 December 2007, 16:45:48
JFA IS harder than 1.  2 and 3 are harder than 1 and 4.  It's even been expressly stated that AJAA's difficulty was moved back to be closer to PW1.  And while I prefer 1 to 2 or 3 for the most part, I still like all 3 quite a lot.
3197  MegaMan Series / Miscellaneous MegaMan Games / Re: MegaMan Versus His Rivals on: 31 December 2007, 16:43:35
Metal Man's own weapon weakness though... different story.

What?  Don't you know Metal Man can dish it out but he can't TAKE it?
3198  MegaMan Matrix / MMM General Forum / Re: Welcome back! on: 31 December 2007, 16:42:02
The girl in your avatar looks like she just got a facial...

I APPROVE.

Welcome back.
3199  Non-MegaMan / Non-MegaMan Games / Re: modding(LEGALLY) on: 31 December 2007, 03:09:52
Creating multiple accounts will get you banned here Fink.  I suggest you not do it again as this is the only slack I'm cutting you.

Sano, just ignore Fink.  We're getting sick of the constant fighting.
3200  Non-MegaMan / Non-MegaMan Games / Re: modding(LEGALLY) on: 30 December 2007, 22:46:39
Fink isn't female.
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