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901  MegaMan Matrix / MMM General Forum / Re: Chip Tuned Rockman on: 30 September 2009, 17:11:17
Heat Man... >.>
902  MegaMan Series / Classic Series / Re: Fan Made Mega Man 10!! on: 29 September 2009, 23:21:59
That was an intended cruel joke, sorry.
903  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 29 September 2009, 05:38:52
DnD consumes the souls of the innocent.
904  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 29 September 2009, 05:02:30
Ristar is awesome.

I showed the game off to my friends.

They thought it was meh.

I burned them alive.
905  MegaMan Series / Battle Network Series / Re: Which Battle Network Game is Best? (Poll) on: 29 September 2009, 03:34:16
Battle system felt off in BN1, but it was the first one, so hey.
906  MegaMan Series / Classic Series / Re: Mega Man 10!! on: 29 September 2009, 03:31:04
I think what I don't like about these fan games is that they're naming them "Mega Man 10, Mega Man 11, Mega Man 12, etc."

Cause then Capcom will make the REAL game and then you'll just look like a major doofus because of your mediocre work.
907  MegaMan Matrix / MMM General Forum / Re: Chip Tuned Rockman on: 29 September 2009, 01:23:35
I thought that too, but I thought it was just me.
908  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 29 September 2009, 00:47:40
Yeah, and that's the easiest one of them all. I'm sure the rest will ACTUALLY require drawing.

With that said, if you have a nice image of yourself you'd like me to use, preferably already colored and professionally done, send it this way.
909  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 29 September 2009, 00:37:20
It's easier to understand now, since they managed to organize the rule book and make it a bit more understandable.

Let me get the easy stuff out of the way. Here's Kamon.

TCG Support cards for Kamon - Matrix Pet Tachikoma: Jade Knight, FalchionĪ², and Weapon Change
910  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 28 September 2009, 22:41:30
You're number 20.

Ayesar
EARTH | Lv. 1 | MMM-EN020
[Spellcaster/Matrician]
Once per turn, during your Main Phase, you can gain 500 Life Points for each Matrician monster on the field. Until your next turn, this card cannot be destroyed by battle when this card battles with a monster with an ATK equal to or less than the amount of Life Points gained by this effect.
ATK/0 DEF/0
COMMON

ATK and DEF stats are 0 because you're Preventer Nothing, just so you know. It's not because I think you're a weak pushover.
911  MegaMan Matrix / MMM General Forum / Re: Chip Tuned Rockman on: 28 September 2009, 21:47:22
They're relatively bad compared to a lot of the NES ones. Some I can stand, but a lot the music I hear (like from Mega Man 2) is just random nonsense.
912  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 28 September 2009, 21:45:20
When WIND decides to draw me a darn ship.
913  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 28 September 2009, 21:10:10
Toons, Spirits, etc don't read [Machine/Toon/Effect] or [Beast/Spirit/Effect], they just already imply they are effects (except for Tuners). you just have to remove the /Effect] part, which isn't hard to do, just time consuming. Other than that, it's perfect.

And ASR: YES.

Posted on: 28 September 2009, 17:41:33

The set is complete.

This link redirects you to the above post that includes the whole set.

This also includes the card's rarity. 4 Ultra Rares (Gold Lettering and Holo Foil). 7 Super Rares (Holo Foil). 14 Rares (Silver Lettering). 35 Commons.

As I make the cards in my spare time, if you want a password, your date of birth would be appreciated or any code you find special. Just let me know it in some way. (I have Nova's already)

List of set (without effects), in order of rarity:
[spoiler]
ULTRA RARE
Abominator - Creator of the Matrix
Matrix Marine - Kian, the White Shadow
Matrix Marine - Xero, the Chao Guru
Matrix Marine - Rez, the Red Priest

SUPER RARE
Mikero - Matrix House Ninja
Lunchebox
NovaMan XP
Chaos - Matrix Dual Being
Delta
Matrix Insignia
Matrix Revamp

RARE
John Carllos
Snare
Edgecrusher
Captain Sanoguchi
Vinchenz Rock
PreventerWIND
Fatso
XJ
DJSonic
Report Button!!
Chaos Virus
Preventers Unite!
MChat
Chaos Vortex

COMMON
Orange Devil
Sano the Muffin Man
Eddy Garcia
Ikeoko
Ayesar
Majikn
Winged Warrior
Alex The Penguin
Yubi Shines
Laucorn - Master Vile
Chron
Teelio - The Lost One
Jacob - Speed Racer
Chaopy
Slugking
Slugkid
Kamon - Matrix Pet Tachikoma
-Alucard-
Xearez
Pac Man
Magemario
Bowserpunk
Double Post
Matrician Teleportation Device
The Wasteland
Determined Will
A Snail's Shell
Double Account Removal
Go Die in a Hole Sano!
Moderator's Instinct
Ban!!
Purge of the Unused Accounts
Deletion of the Spam Attack
The Mauling Tent[/spoiler]
914  MegaMan Matrix / MMM General Forum / Re: Chip Tuned Rockman on: 28 September 2009, 18:34:30
Awesome.
915  MegaMan Matrix / MMM General Forum / Re: Chip Tuned Rockman on: 28 September 2009, 18:08:55
Okay, so I clicked this link thinking "Another crappy album I guess..."

With that said, I'm wrong. I actually like it.

EDIT: Also, Abe, this is about MRadio. I'm tired of listening to it. Don't get me wrong, I love 8-bit music, but you added Gameboy into the mix. It's annoying to listen to. It'll be BubbleMan one minute, Chargeman the next, awesome MM9 Special Stage, and then WOAH SEIZURE METAL MAN STAGE FROM MM2GB.

Any chance you might change it?

Posted on: 28 September 2009, 17:49:31

I really like this music, but everything is far too short to enjoy anything, and it's upsetting...
916  MegaMan Series / Battle Network Series / Re: Which Battle Network Game is Best? (Poll) on: 28 September 2009, 17:53:21
I'd much rather play BN3 over BN1 any day, so it's just a matter of opinion I guess.
917  Non-MegaMan / Non-MegaMan Games / Re: Upcoming Games Topic on: 27 September 2009, 03:30:54
Even though I'm refusing to buy games to save money presently, I'm DEFINITELY going to grab this without hesitation.
918  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 27 September 2009, 03:01:28
EDIT: Nova, it's hard making the images, so Im gonna see if I can go through all the effects first before I determine to draw anyone and put the card up. This is just so I know I have the effects right so when I draw and design the card, I dont have to fix anything.

Well, unless you mean the images in the card itself, you could use this.

That's what I used before, and yes, I do mean the images.

Not to mention, that card maker is limited to only Effect and certain secondary monsters in the card game (Toon, Gemini, Tuner, etc.) The option for Matrician and Lamer are not included, because I made them up. I have to compose it myself.
919  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 26 September 2009, 18:17:57
Sano is pretty much a punching bag and a human shield. Anything that attacks a Matrician is redirected right at Sano. Other than that, he does nothing else. "Go Die in a Hole Sano" is something that can activate his secondary effect, which summons his other self, "Captain Sanoguchi". He's still a human shield, but you have to beat him up 3 times in one turn for him to finally kick the bucket.
920  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 26 September 2009, 17:52:14
Added more, but still working on others. Ignore the addition of "Slugking", I'm working on it.

Characters I have so far (so you dont have to skim unless it seems interesting):
Abominator, White Shadow, Xero, Rez, Jake, NovaManx2, WIND, Slugkid, Sanox2, Orange Devil, Chaopy, -Alucard-

Support cards I have so far:
MChat, Matrix Insignia, Report Button!!, The Mauling Tent, Go Die in a Hole Sano!, The Wasteland, Chaos Virus, Moderator's Instinct, Ban!!, Purge of the Unused Accounts, Double Account Removal, A Snail's Shell

EDIT: Nova, it's hard making the images, so Im gonna see if I can go through all the effects first before I determine to draw anyone and put the card up. This is just so I know I have the effects right so when I draw and design the card, I dont have to fix anything.

I need a person's birthdate or a password they would like if they want that as their password for the card. Otherwise I leave it blank.




Posted on: 26 September 2009, 06:48:22

Added "Chaos, Ikeoko, Master Vile, Kamon, and Delta"
921  Non-MegaMan / Any Other Business? / Re: The Interesting Stuff thread! on: 26 September 2009, 16:19:13
It's more cute than it is funny, but it it really just makes me smile.
922  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 26 September 2009, 07:07:19
I'm willing to bet money you'll get bored playing BN5 Mike. Any amount.
923  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 26 September 2009, 07:05:02
It's kinda hard not to notice when something like that is so awesome, you can't help but examine nearly every detail.

Posted on: 26 September 2009, 07:03:40

In an alternate dimension, far FAR away...

And let's not even think of blue checkers!

Captain Sanoguchi?
San-NO-guchi!?
What a ridiculous name.
924  Non-MegaMan / Any Other Business? / Re: The Interesting Stuff thread! on: 25 September 2009, 22:15:05
This is my best attempt at screencapping the moment.
925  Non-MegaMan / Any Other Business? / Re: The Interesting Stuff thread! on: 25 September 2009, 18:17:23
I still like the Kanye stuff.

http://gizmodo.com/5359797/student-kills-intruder-with-samurai-sword-after-playstation-laptops-stolen

Not the first time this happened, but this is the first time I hear someone died in the process
926  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 25 September 2009, 18:02:25
Yeah, it was good, it just obviously could've been much better.
927  Non-MegaMan / Any Other Business? / Re: Matricians: What are you watching? on: 25 September 2009, 04:33:16
FlashForward is ABC right? I can't find it on my list of channels.
928  Non-MegaMan / Any Other Business? / Re: Matricians: What are you watching? on: 25 September 2009, 03:54:58
I never saw it, but that trailer months back made me want to give it a shot.
929  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 25 September 2009, 03:53:34
Speaking of games Mike will also get bored playing...
930  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 25 September 2009, 03:51:58
...Snare...

=D
931  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 25 September 2009, 03:35:09
I know. In fact, I'm pretty sure I would like making a DIFFERENT card game type other than YuGiOh, but you did beat me to a custom one, otherwise I'd attempt it.

And Sluggo, I figured you could be a normal weak monster that will later get support cards that really make you stand out. Regular Matricians get effects.

Also, Sano is actually gonna be a [Warrior/Matrician], but I didn't feel like typing that at the time.
932  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 24 September 2009, 05:14:18
Well, WIND is green. You wanna be WIND?
933  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 24 September 2009, 04:59:08
I've been just a little bored, so I decided to revive one of my projects I felt like doing. The Yu-Gi-Oh! card project. Here's a current library I'm working on so far. I'll construct the library, and then work on the cards then.

Any hints or suggestions would be helpful. If I got a certain character or card wrong, feel free to inform me.

Yes, I haven't gotten every single card effect out. Any suggestions about your card or someone else would be nice. I intend to expand it a bit as well, and maybe even make some based from Rez's card game (just an idea).

[spoiler]Abominator - Creator of the Matrix
LIGHT | Lv. 10 | MMM-EN001
[Thunder/Matrician]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Matrix Insignia". This card is unaffected by the effects of your opponent's Spell, Trap, or Monster Cards. When this card destroys a monster as a result of battle, remove it from play instead of sending it to the Graveyard.
ATK/2800 DEF/2300
19871218
ULTRA RARE

Matrix Marine - Kian, the White Shadow
LIGHT | Lv. 8 | MMM-EN002
[Fairy/Matrician]
This card can be Tribute Summoned by Tributing 1 Matrician monster. You can only control 1 "Matrix Marine - Kian, the White Shadow" at a time. When your opponent activates a Spell or Trap Card, negate the activation of the Spell or Trap card and destroy it. Afterwards, you must apply one of the following effects:
-Discard 1 card from your hand.
-Select 1 Matrician from your Graveyard and remove it from play.
-Destroy this card and remove it from play.
ATK/2400 DEF/1600
ULTRA RARE

Matrix Marine - Xero, the Chao Guru
LIGHT | Lv. 8 | MMM-EN003
[Machine/Matrician]
This card can be Tribute Summoned by Tributing 1 Matrician monster. You can only control 1 "Matrix Marine - Xero, the Chao Guru" at a time. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. Monsters destroyed by this card's effect are removed from play instead of being sent to the Graveyard.
ATK/2500 DEF/2100
ULTRA RARE

Matrix Marine - Rez, the Red Priest
LIGHT | Lv. 8 | MMM-EN004
[Spellcaster/Matrician]
This card can be Tribute Summoned by Tributing 1 Matrician monster. You can only control 1 "Matrix Marine - Rez, the Red Priest" at a time. When this card is Normal Summoned, Special Summon 1 "Nibbles Token" (Beast-Type/Earth/Level 2/ATK 600/DEF 500). As long as this card remains face-up on the field, "Nibbles Token"s cannot be destroyed by battle, and any monsters in battle with "Nibbles Token"s are destroyed after damage calculation. If this card would be selected as an attack target, you may redirect the attack to a "Nibbles Token" or face-up Matrician monster.
ATK/1900 DEF/1600
ULTRA RARE

Mikero - Matrix House Ninja
WATER | Lv. 6 | MMM-EN005
[Warrior/Matrician]
ATK/2400 DEF/1300
You can activate this effect during either player's turn. When your opponent activates a Spell, Trap, or Monster Card effect, you can remove 1 Matrician Monster in your Graveyard from play. This card is unaffected by the effects of all Spell, Trap, or Monster Cards until the End Phase of the turn this effect is activated. During battle between this card and a WATER monster, this card is not destroyed by battle.
SUPER RARE

Lunchebox
FIRE | Lv. 5 | MMM-EN006
[Pyro/Matrician]
ATK/2200 DEF/1200
During the End Phase of your turns, as long as this card remains face-up on your side of the field, inflict damage to your opponent equal to the number of monsters destroyed by this card in battle x 300 points. During battle between this card and a FIRE monster, this card is not destroyed by battle.
SUPER RARE

John Carllos
EARTH | Lv. 4 | MMM-EN007
[Warrior/Matrician]
Any monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally. During battle between this card and an EARTH monster, this card is not destroyed by battle.
ATK/700 DEF/1800
RARE

Snare
LIGHT | Lv. 4 | MMM-EN008
[Plant/Matrician]
ATK/800 DEF/1900
Once per turn, during your Main Phase, your opponent selects 1 card from their hand at random. Call the Type of card (Monster, Spell, or Trap) and your opponent reveals it. If you call it right, send the selected card to the Graveyard. During battle between this card an a LIGHT monster, this card is not destroyed by battle.
RARE

Jake the Mushroom
EARTH | Lv. 3 | MMM-EN009
[Plant/Matrician]
This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You may switch this card to Defense Position at the end of the Damage Step. You can Tribute this card to activate one of the following effects:
-Increase the ATK of 1 face-up Matrician monster by 500 points as long as it remains face-up.
-Increase the DEF of 1 face-up Matrician monster by 800 points as long as it remains face-up.
-Increase your Life Points by 1000.
ATK/300 DEF/200
COMMON

Edgecrusher
DARK | Lv. 6 | MMM-EN010
[Fiend/Matrician]
Increase the ATK of this card by 400 points for every DARK monster on the field. Negate the effects of Effect Monsters this card destroys in battle.
ATK/1700 DEF/1500
RARE

Orange Devil
LIGHT | Lv. 8 | MMM-EN011
[Rock/Matrician]
At the beginning of either player's Battle Phase, you can Special Summon up to 3 "OD Tokens" (Rock-Type/LIGHT/Level 2/ATK 600/DEF 700). "OD Token"s are treated as Matrician monsters and cannot be used as a Tribute for a Tribute Summon. As long as a(n) "OD Token" remain face-up on your side of the field, reduce this card's Level, ATK, and DEF by the sum of all "OD Token"s respective Level, ATK, and DEF on your side of the field. During the End Phase, all "OD Token"s must be removed from the field.
ATK/2400 DEF/2800
COMMON

Sano the Muffin Man
EARTH | Lv. 3 | MMM-EN012
[Warrior/Matrician]
When a Matrician monster on your side of the field other than this card is selected as an attack target, redirect the attack to this card. If this card is destroyed and sent to the Graveyard by a card effect you control, you may Special Summon 1 "Captain Sanoguchi" from your hand or Deck.
ATK/1400 DEF/900
COMMON

Captain Sanoguchi
DARK | Lv. 5 | MMM-EN013
[Warrior/Matrician]
When a Matrician monster is on your side of the field other than this card is selected as an attack target, redirect the attack to this card. During the Battle Phase, if this card is attacked and would be destroyed by battle, it is not. When this card is attacked for the 3rd time in the same turn, this effect is negated until the end of that turn.
ATK/1900 DEF/1300
RARE

Vinchenz Rock
DARK | Lv. 4 | MMM-EN014
[Psychic/Matrician]
During battle between attacking Matrician monsters on your side of the field and Defense Position monsters whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent's Life Points.
ATK/1700 DEF/1300
RARE

NovaMan XP
FIRE | Lv. 4 | MMM-EN015
[Machine/Matrician]
You can only activate this effect during your Standby Phase by discarding 1 card. During the End Phase, send this card to the Graveyard to destroy all cards on the field. After this effect is resolved, you take 2000 points of damage. You cannot activate Spell or Trap cards during the turn this effect activates.
ATK/1600 DEF/1400
06282005
SUPER RARE

Eddy Garcia
FIRE | Lv. 3 | MMM-EN016
[Warrior/Matrician]
This effect can only be activated from your hand when you're about receive damage from the effect of "NovaMan XP". Make the damage to your Life Points 0, and Special Summon this card after all effects resolve.
ATK/1200 DEF/1000
06061991
COMMON

PreventerWIND
WIND | Lv. 4 | MMM-EN017
[Warrior/Matrician]
During your Battle Phase, increase the ATK of this card by 300 points. When a monster in Attack Position battles this monster, switch that monster to Defense Position at the end of the Damage Step. During battle between this card and a WIND monster, this card is not destroyed by battle.
ATK/1600 DEF/800
RARE

Chaos - Matrix Dual Being
LIGHT | Lv. 4 | MMM-EN018
[Warrior/Matrician]
When this card's ATK is higher than it's original DEF, this card's Attribute is treated as DARK. Increase the ATK of this card by 200 points when this card destroys a monster by battle. Increase the DEF of this card by 500 points for every Matrician monster on your side of the field other than this card. While this card has a DARK Attribute, the DEF of this card becomes 0 during your opponent's Battle Phase. While this card has a LIGHT Attribute and destroys an opponent's monster by battle, the destroyed monster is removed from play instead of being sent to the Graveyard.
ATK/1600 DEF/1600
SUPER RARE

Ikeoko
LIGHT | Lv. 2 | MMM-EN019
[Spellcaster/Matrician]
As long as this card remains face-up on the field, Matrician monster's Attributes do not change. Increase the ATK of all "Chaos - Matrix Dual Being" cards by 400 points. If this card is selected as an attack target, you can redirect the attack to a face-up "Chaos - Matrix Dual Being" and decrease the ATK of the attacking monster by 1000 points.
ATK/300 DEF/900
COMMON

Ayesar
EARTH | Lv. 1 | MMM-EN020
[Spellcaster/Matrician]
Once per turn, during your Main Phase, you can gain 500 Life Points for each Matrician monster on the field. Until your next turn, this card cannot be destroyed by battle when this card battles with a monster with an ATK equal to or less than the amount of Life Points gained by this effect.
ATK/0 DEF/0
COMMON

Majikn
EARTH | Lv. ? | MMM-EN021
[Plant/Matrician]
Once per turn, during your Main Phase, reveal the top card of your Deck. If it is a Matrician monster, you can treat it as an Equip Spell Card and equip it to this card. If this card would be destroyed by battle, destroy the equipped Matrician monster instead.
ATK/1100 DEF/1700
COMMON

Winged Warrior
WIND | Lv. 4 | MMM-EN022
[Winged-Beast/Matrician]
When this card is Normal Summoned or Special Summoned, you can destroy Spell or Trap Cards on the field up to the number of other Matrician monsters you control.
ATK/1700 DEF/900
COMMON

Alex The Penguin
EARTH | Lv. 3 | MMM-EN023
[Beast-Warrior/Matrician]
FLIP: Return monsters on the field to their owner's hands up to the number of Matrician monsters you control.
ATK/900 DEF/1400
COMMON

Yubi Shines
LIGHT | Lv. 4 | MMM-EN024
[Spellcaster/Matrician]
As long as this card remains face-up on the field, when a Matrician monster is attacked, you can discard 1 card from your hand. Until the End Phase, the attacked Matrician monster is not destroyed by battle.
ATK/1700 DEF/900
COMMON

Laucorn - Master Vile
LIGHT | Lv. 4 | MMM-EN025
[Machine/Matrician]
When this card attacks or is attacked, you can increase the ATK of this card by 300 points during the Battle Phase of this turn. If you do so, at the end of the Battle Phase, reduce the original ATK of this card by 200 points permanently.
ATK/1800 DEF/1500
COMMON

Chron
LIGHT | Lv. 3 | MMM-EN026
[Thunder/Matrician]
As long as this card remains face-up on the field, the effects of your opponent's Equip Spell Cards are negated, and Matrician monsters attacked by monsters equipped with Equip Spell Cards cannot be destroyed by battle. When this card is destroyed and sent to the Graveyard, you can add 1 card with "Virus" in it's name from your Graveyard to your hand.
ATK/1000 DEF/1000
COMMON

Teelio - The Lost One
LIGHT | Lv. 4 | MMM-EN027
[Spellcaster/Matrician]
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Matrician monster that is removed from play.
ATK/1600 DEF/1200
COMMON

Fatso
DARK | Lv. 4 | MMM-EN028
[Spellcaster/Matrician]
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Matrician monster with 1500 or less ATK from your Deck. When this card is destroyed by a Spell, Trap, or Monster Card effect controlled by your opponent and sent to the Graveyard, you can Special Summon 1 Matrician monster with 1500 or less DEF from your Deck.
ATK/1300 DEF/1300
RARE

XJ
LIGHT | Lv. 4 | MMM-EN029
[Warrior/Matrician]
This effect cannot be activated if you control monsters other than Matrician monsters. During either player's turn, when your opponent activates a Spell or Trap Card, you can send this face-up card to the Graveyard to negate the activation of the Spell or Trap Card and destroy it.
ATK/1400 DEF/1200
RARE

Jacob - Speed Racer
WIND | Lv. 3 | MMM-EN030
[Warrior/Matrician]
This effect cannot be activated if you control monsters other than Matrician monsters. If this card is removed from play, you can Special Summon it during the End Phase of the turn it was removed from play.
ATK/1000 DEF/1000
COMMON

Delta
DARK | Lv. 8 | MMM-EN031
[Warrior/Matrician]
This card can be Tribute Summoned by Tributing 1 Matrician monster. When this card declares an attack and your opponent controls 3 or more monsters, this card can attack three times in a row as long as you attack monsters.
ATK/2700 DEF/2100
SUPER RARE

DJSonic
WIND | Lv. 5| MMM-EN032
[Warrior/Matrician]
You can Normal Summon this card without a Tribute. If you do, this card returns to the owner's hand during the End Phase. This card is unaffected by Trap Cards during the Battle Phase.
ATK/2000 DEF/1700
RARE

Chaopy
LIGHT | Lv. 1 | MMM-EN033
[Fairy/Effect]
When this face-up monster is selected as an attack target, select 1 "Matrix Marine - Xero, the Chao Guru" in your hand or Graveyard, Special Summon it, and redirect the attack to the newly summoned monster. If "Matrix Marine - Xero, the Chao Guru" should be destroyed, destroy this card instead. During the turn this card is destroyed and sent to the Graveyard, increase the ATK of "Matrix Marine - Xero, the Chao Guru" by 1000 points until the End Phase.
ATK/300 DEF/200
COMMON

Slugking
WATER | Lv. 5 | MMM-EN034
[Aqua/Matrician]
You can Special Summon this card from your hand by offering 1 "Slugkid" equipped with "Determined Will". This card cannot be destroyed by battle if it was Special Summoned from your hand by this effect. As long as this card remains face-up on the field, Monster Card Zones previously occupied by monsters this card destroys by battle cannot be used. Increase the ATK and DEF of this card by 200 points for every monster on the field.
ATK/ 1600 DEF/ 1200
COMMON

Slugkid
WATER | Lv. 2 | MMM-EN035
[Aqua]
This slug is the youngest of all the popular Matricians, but is sometimes misunderstood for a snail.
ATK/ 800 DEF/ 600
COMMON

Kamon - Matrix Pet Tachikoma
LIGHT | Lv. 4 | MMM-EN036
[Machine]
This giant machine analyzes newcomers that enter the Matrix. Although known to be very friendly, it can become hostile.
ATK/600 DEF/2100
COMMON

-Alucard-
[DARK] | Lv. 4 | MMM-EN037
[Zombie/Lamer]
When this card is destroyed and sent to the Graveyard, you may Special Summon 1 "PreventerWIND" from your hand. Apply the appropriate effect afterward:
-If "PreventerWIND" is Special Summoned in Attack Position, destroy 1 Spell or Trap card on your opponent's side of the field.
-If "PreventerWIND" is Special Summoned in Defense Position, return all Spell and Trap cards on your opponent's side of the field to the owner's hand.
ATK/1200 DEF/1000
COMMON

Xearez
DARK | Lv. 4 | MMM-EN038
[Warrior/Lamer]
This monster can attack twice during the same Battle Phase. If your opponent activates a Spell or Trap card when this monster declares an attack, you can switch this monster to Defense Position to negate the activation of the Spell or Trap card and destroy it.
ATK/900 DEF/300
COMMON

Pac Man
WATER | Lv. 4 | MMM-EN039
[Aqua/Lamer]
When this card is Normal Summoned, select 1 face-up monster on the field other than this card. When this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
ATK/1600 DEF/1600
COMMON

Magemario
FIRE | Lv. 4 | MMM-EN040
[Spellcaster/lamer]
Once per turn, you can inflict damage to your opponent's Life Points equal to the total number of cards in your opponent's hand x 100 points. If you activate this effect, this card cannot attack during this turn.
ATK/1600 DEF/1400
COMMON

Bowserpunk
DARK | Lv. 4 | MMM-EN041
[Dragon/Lamer]
If this card attacks an opponent's monster, this card gains 1000 ATK during the Damage Step only.
ATK/800 DEF/2000
COMMON

Matrix Insignia
[Spell] | MMM-EN042
You can only activate this card when "MChat" is face-up on your side of the field and by revealing 1 "Abominator - Creator of the Matrix" in your hand. Unite all cards on your side of the field with the cards in your Graveyard and your hand, except for the revealed "Abominator - Creator of the Matrix" card, and shuffle them into your Deck. Special Summon 1 "Abominator - Creator of the Matrix" from your hand.
SUPER RARE

Report Button!!
[Spell] | MMM-EN043
Add 1 "Matrix Marine" Matrician monster from your Deck to your hand.
RARE

Double Post
[Spell] | MMM-EN044
Select one Matrician monster on your side of the field. During the turn this card is activated, the selected monster can attack twice during the same Battle Phase.
COMMON

Matrix Revamp
[Spell] | MMM-EN045
Select 5 Matrician Monster Cards in your Graveyard. Remove them from play, then draw 2 cards. If you have no monsters in your hand after drawing, reveal your hand to your opponent, then draw 1 card.
SUPER RARE

Chaos Virus
[Spell] | MMM-EN046
Select 1 monster on the field. Return the selected monster to the owner's hand and Special Summon 1 "Chaos Clone Token" in the same Monster Card Zone and battle position as the selected monster. The "Chaos Clone Token" has the same name, original Level, Type, Attribute, ATK, and DEF as the selected monster, but cannot attack, and cannot change battle position.
RARE

Preventers Unite!
[Spell] | MMM-EN047
You can only activate this card when "PreventerWIND", "Mikero - Matrix House Ninja", "Lunchebox", "John Carllos", and "Snare" are on your side of the field. Destroy all cards on your opponent's side of the field. During the turn this card is activated, battle damage to your opponent's Life Points from Matrician monsters cannot exceed 1000 points.
RARE

Matrician Teleportation Device
[Spell/Continous] | MMM-EN048
Each time a Matrician monster is removed from the field, add 1 Matrix Counter on this card. You can remove any number of Matrix Counters from this card to Special Summon 1 Matrician monster from your hand or Deck with the same level as the number of Matrix Counters you removed.
COMMON

The Wasteland
[Spell/Continous] | MMM-EN049
Monsters in the Graveyard except Matrician monsters have their effects negated and cannot be targetted by other card effects. Lamer monsters cannot attack or change battle position.
COMMON

Determined Will
[Spell/Equip] | MMM-EN050
You can only equip to a Level 3 or lower monster. The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally). If the equipped monster would be destroyed, destroy this card instead.
COMMON

A Snail's Shell
[Spell/Equip] | MMM-EN051
You can only equip this card to a monster that includes "Slug" in its card name. Increase the DEF of a monster equipped with this card by 2000 points. When the equipped monster is selected as an attack target, the equipped monster is changed to Defense Position.
COMMON

Double Account Removal
[Spell/Quick Play] | MMM-EN052
When there are two monster cards with the same name on the field, destroy them both and remove them from play.
COMMON

MChat
[Spell/Field] | MMM-EN053
All face-up Matrician monsters gain 300 ATK and DEF. During your Standby Phases, you can return 1 Matrician monster from your hand to the bottom of your deck, then draw 1 card. All Matrician monsters cannot be destroyed by battle during the turn this card is removed from the field.
RARE

Go Die in a Hole Sano!
[Trap] | MMM-EN054
Destroy 1 face-up "Sano the Muffin Man" or "Captain Sanoguchi".
COMMON

Moderator's Instinct
[Trap] | MMM-EN055
You can only activate this card when a "Matrix Marine" Matrician monster or "Abominator - Creator of the Matrix" is on the field and your opponent Normal Summons, Flip Summons, Special Summons or Sets a monster. Remove the monster and any monsters with the same name in your opponent's Deck from play.
COMMON

Ban!!
[Trap] | MMM-EN056
Discard 1 card. Select 1 face-up monster on the field and return it to the owner's hand. The selected monster cannot be Normal Summoned, Special Summoned, or Set for the rest of the Duel. You do not have to pay any cost to activate this card if a "Matrix Marine" Matrician monster or "Abominator - Creator of the Matrix" exists on your side of the field.
COMMON

Purge of the Unused Accounts
[Trap] | MMM-EN057
You can only activate this card when your opponent has 3 or less cards in their hand during their Standby Phase. At the End Phase of the turn this card is activated, look at your opponent's hand and all monster cards in their hand are removed from play.
COMMON

Deletion of the Spam Attack
[Trap] | MMM-EN058
You can only activate this card when an opponent's monster attacks a Matrician monster. Destroy the attacking monster and end the Battle Phase.
COMMON

Chaos Vortex
[Trap] | MMM-EN059
You can only activate this card when an opponent's monster declares an attack. Negate the attack and for every 2 Levels the attacking monster has, you can Special Summon 1 of your own Matrician monsters that have been removed from play. During the turn this card is activated, Matrician monsters Special Summoned by this effect cannot be destroyed by battle.
RARE

The Mauling Tent
[Trap/Continuous] | MMM-EN060
When a monster is destroyed and sent to the Graveyard, inflict damage to the owner of the monster by the level of the destroyed monster x 100 points. While "Matrix Marine - Rez, the Red Priest" exists on your side of the field, once per turn, you can discard 1 card from your hand to destroy 1 face-up monster on your opponent's side of the field.
COMMON

#  4 Ultra Rares
# 7 Super Rares
# 14 Rares
# 35 Commons
[/spoiler]
934  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 23 September 2009, 17:56:10
I got bored by World 4, so by the sound of that you definitely wouldn't have lasted through the game.
935  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 23 September 2009, 03:55:43
It was sadly the crappiest out of the whole Paper Mario selection, but still an entertaining game.

Although you WILL get bored of it quickly, it wasn't downright horrible, it just didn't really go somewhere.
936  MegaMan Matrix / MMM General Forum / Re: MMM Memories on: 23 September 2009, 03:53:43
Wow... You've beaten my record of two.

Nothing's stopping you from topping him.
937  Non-MegaMan / Non-MegaMan Games / Re: Upcoming Games Topic on: 17 September 2009, 03:08:09
That trailer made me laugh.

And I agree Edge. When I look for a 3D Zelda game, I expect something like Twilight Princess. Phantom Hourglass only passed for me because it played like the old Zelda, where it's mainly overhead, like ALttP. Now it just needs less sailing, less "go into the same dungeon 54 times", and more "Zelda".

EDIT: While I'm at it, I'm agreeing with Rez, but that's redundant, because we all know that's fact, and because Rez's word is law anyway.
938  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 15 September 2009, 02:48:16
John, I really wish I could give you a hug.
939  Non-MegaMan / Any Other Business? / Re: Matricians: Show Yourselves! on: 10 September 2009, 02:51:09
Quiet Sano. Jakeā„¢ is still the hot thing!
940  Non-MegaMan / Non-MegaMan Games / Re: Upcoming Games Topic on: 10 September 2009, 02:45:45
That looks pretty interesting. I just looked for the trailer on Youtube, but then I realized it's at the bottom of the article.
941  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 6 September 2009, 21:48:17
Replaying Rockman 7 FC on Annie's computer. I just got a S Tank from Eddy in Turbo Man's stage. Luckiest. Drop. Ever.
942  MegaMan Matrix / The Creation Station / Re: Matricians: Show your desktops! (Not dial-up friendly!) on: 6 September 2009, 08:16:54
LOOK AT THOSE CLOUDS
943  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 6 September 2009, 02:28:07
I forgot SC4 existed.

I mean, seriously. Had they just released SC5 yesterday and I heard about it, for a couple of seconds I would be baffled.

I was baffled when I heard about Guitar Hero 5, but that's slightly irrelevant because technically there wasn't a "GH4".
944  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 6 September 2009, 01:32:42
I heard the first one was bogus.

I played SC3 and I thought it was alright, but to be honest, my opinion doesn't justify anything. I only played it once or twice. Ever.
945  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 6 September 2009, 01:29:50
I would like SC2, but instead I got a cheap SC3 instead. Thing is though, regardless of the fact that people tell me it's crap or not, I don't play it. Too busy with other things and I don't feel like unlocking anything.
946  MegaMan Series / Battle Network Series / Re: Get ready to rage... on: 5 September 2009, 05:54:13
we're old
947  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 4 September 2009, 08:05:24
I Christmas tree'd a test and it was awesome.

Most of it was True and False anyway. Guaranteed at least a 40%. The test won't really count as anything, so no worries. The professor didn't even care.
948  Non-MegaMan / Any Other Business? / Re: CHAOS'S BIRTHDAAAYYYY!!!! on: 4 September 2009, 08:03:33
I know he likes the reaction. He'd like it regardless if I posted anything or not, that's why he posted it. Whether you don't get why I don't like it is something I don't care to go into detail because you will probably call me ridiculous, so it's not worth explaining.
949  MegaMan Series / Battle Network Series / Re: Get ready to rage... on: 4 September 2009, 07:05:28
I still distinctively remember the Battle Theme, so I knew it wasn't there as well.

But rereading posts... who said it was the Battle Theme? Nova says Title screen right there, but I could've sworn I read that too. I think both of our eyes are failing or something.
950  Non-MegaMan / Any Other Business? / Re: Another one?! on: 4 September 2009, 06:52:25
Are you five-hundred-and-sixty-three? Are you five-hundred-and-sixty-four? Are you five-hundred-and-sixty-five? Are you five-hundred-and-sixty-six? Are you five-hundred-and-sixty-seven? Are you five-hundred-and-sixty-eight? Are you five-hundred-and-sixty-nine? Are you five-hundred-and-seventy? Are you five-hundred-and-seventy-one? Are you five-hundred-and-seventy-two? Are you five-hundred-and-seventy-three? Are you five-hundred-and-seventy-four? Are you five-hundred-and-seventy-five? Are you five-hundred-and-seventy-six? Are you...
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