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51  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 19 July 2011, 05:20:33
I'm never buying a single game from them ever again.

My thoughts exactly.

I'm done. That was the final nail in the coffin. Unless I see a MM11, that's it. I don't trust them as a company anymore.

And I'm glad I can say it on this board. I'm sure everywhere else, we must give respects to Inafune and Capcom, but no. Capcom is different. I don't trust their games anymore.

I'll always love the Blue Bomber, but Capcom is a different story.
52  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 19 July 2011, 05:05:17
http://www.youtube.com/watch?v=gCKjctTWIsw
53  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 28 June 2011, 01:56:42
This amuses me greatly.
54  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 25 June 2011, 15:48:37
I didn't say it's inappropriate. I just said I wouldn't recommend it. If that's your thing though, more power to ya.

Also, I don't think it's the best show on TV. I won't even get into a debate about that.

And like most people, I curiously decided to watch the first episode, which turned out to be a two-part episode, so to be fair, I watched the second one. Then after seeing the ending, it seemed appropriate to watch the third episode to understand what the fuss was about with the show. I ended up watching the next episode too.

Next thing I know, I'm at episode 16. I don't know how that happened...

But to note, I've seen the whole first season now, and I wouldn't mind rewatching any of the episodes.
55  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 25 June 2011, 03:27:03
Nah. In fact, I don't really even recommend buying the toys, games, and stuff like that. Although, Hasbro really doesn't mind if you do. They leave the MLP episodes that people upload online because to them, it's free marketing. I just wouldn't recommend it because... even though you're enjoying the show, I do think it's another thing to get the merchandise.

But I do enjoy fan works and spoofs like this: http://www.youtube.com/watch?v=CO9Zcr3u-XA&feature=feedlik
56  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 23 June 2011, 04:32:11
Thanks for the edit Kian.

btw wb

Thanks, but I'm not hanging around as often as I used to. I just wanted to spread the word in an ol' community.

Yay, another Brony!

*HIGH FIVE*

Dude, seriously. I got into the hype out of curiousity when I watched a certain video on Yout-

http://www.youtube.com/watch?v=0bjkM_y-Wps&feature=player_embedded

THAT WAS IT!

*High fives again*

I hate horses.

Mike, honestly, your opinion on the show was what I was waiting for. My thought process went from, "He might like it, the animation is nice and..." to, "Nope. He hates horses."

Glad to know I was spot on at least.

Anyway... this is good: http://www.youtube.com/watch?v=PttBQO8T4e4

Posted on: 23 June 2011, 03:11:28

Also, check out RainbowCrash88's music. He does some pretty good 8-bit tunes.

http://www.youtube.com/user/RainbowCrash88?blend=3&ob=5

Listen to his 8-bit "At the Gala" and read the comments.

Yes, Daniel Ingram, one of the composers for the show, actually helped him a little on the song. Here's a quote from the man himself for confirmation:

RainbowCrash88 did a great job, I just corrected a couple chords in one short section, but it was 99.99% all him. I have huge respect for his 8-bit versions which require a lot of creativity with limited resources.
57  Non-MegaMan / Any Other Business? / Epidemic: Friendship is Magic on: 22 June 2011, 00:14:50
Haven't been around a whole lot but I know quite some people who are actually hooked on this show, and I'll proudly spill the beans on this: I'm one of them.

My Little Pony: Friendship is Magic


I want all of you hooked too.

And if you're not willing to cooperate, that's alright, I'll love you anyway.

Basically, I'm gonna lay down these few links here, and the rest of you can discuss.

If you want to view the show, it airs on The Hub, but you can access it easier on the internet through Youtube for example. It's done by the same people who did Powerpuff Girls and Foster's Home, so you can already get an idea that this isn't going to be junk.

If you want a video-based summary of the show, here is an Oral Presentation describing the show.

MLP:FiM is also now a meme status: http://knowyourmeme.com/memes/subcultures/my-little-pony-friendship-is-magic

You can view all the episodes of Season 1 here. You can subscribe to them on Youtube as well. They are currently also planning on a Season 2.
MLP:FiM Episode Channel

As for all the haters out there, here is a recent radio broadcast talking about the popularity. Any male fan of the show is considered a "brony", and you can listen to the ridicule here: http://www.youtube.com/watch?v=nbFZ-adsKc8

Here is my comment on that video (which has received a lot of thumbs up):
"This whole video is just... ignorance. Just pure ignorance. You judge a book by it's cover, and you can't even say "4Chan" right. Heck, they didn't even know what 4Chan was?

Let's judge and make fun of someone for liking a show that's targeted for little girls without even doing any form of research as to WHY such a large male audience is hooked on it. And let's not even get the courage to watch an episode out of fairness.

I love MLP:FiM & proud to say it. Everything else on TV is crap anyway."

Other popular videos:
My Little Pony: Friendship is Magic - Physics Presentation
My Little Pony: Fighting is Magic - A Fan Game
Equestria Girls and an extended version for the insane

The above fan game I sent to JosephCollins, who's also a brony. His reaction? "I just crit my pants."

EDIT: Fixed 'epidemic'. Gave me eye cancer. ~WS
58  Non-MegaMan / Any Other Business? / Re: WW and Pengy are Getting a Dog on: 18 June 2011, 05:31:53
I said Congrats on the book of Face and I thought it'd be appropriate to repeat it here. Congrats Opal and WW!

(On an unrelated note, I laughed when upon my return, every thread is "new" and updated except for Starforce. Go figure.)
59  Non-MegaMan / Any Other Business? / Re: I Am No Longer A Noob on: 18 June 2011, 05:28:06
Pft.
60  Non-MegaMan / Any Other Business? / Re: WW and Pengy are Getting a Dog on: 10 February 2011, 06:56:03
I know you've heard me say this, but congrats on the girl!! =D
61  MegaMan Series / X Series / Re: Let's play Mega Man X7 (text version) on: 21 December 2010, 00:07:19
You know the drill. Here's more.

? ? ?:  "He possesses incredible talent."

Red:  "Oh, you!  Don't surprise me like that.  You mean Axl's imitator ability?  Yeah, I have no idea how he does it, but it's our secret weapon. Without him we wouldn't work half as fast."

? ? ?:  "But his talents are wasted as things stand..."

Red:  "What?!  What do you mean?"

? ? ?:  "Would you be willing to place a wager on my little idea?"

Red:  "?!"

Uh... wait. If Red is the leader of a Maverick Hunter organization, why is he talking to a Sigma, a Maverick? I'm sure everyone knows about Sigma... Oh. Right. Everyone in this game is stupid. I almost forgot. Next.

So we're heading to Tunnel Base, which is lead by Vanishing Gungaroo.

We start off in a 3D perspective, and Alia lets us know that we're in an underground weapons factory, and that Ride Armor will play a part in the stage. Very soon, we see a Ride Armor that can be used to shoot enemies, but I'm moving on because some of these enemies can't be shot down. I manage to break through a defensive wall that was present on the Battleship (but I skipped it), and then my ride armor breaks down. I used the circle button to escape, so if it damages or kills you by staying in it for too long, I don't know. You can't climb any of the walls in this stage. Keep heading through and you should make it to a door that... doesn't open? I can't climb it or anything, so what's the point? I'm stuck and I don't know what to do...

So after a few minutes of moving back and forth, you actually have to walk up to it for the door to open and you have to stand on a specific spot. That's stupid. So it opens and we're onto part 2.

We start off in some area that looks like it has sewage. Alia calls us to tell us it's a strong energy source, and that falling in it without Ride Armor protection is dangerous (let's assume it kills you). You can freely climb walls here, and there's a ride armor to the left. I'll nab it and see what I can do with it...

It's a spider-like armor with a drill. If you jump and attack with it, you spin your arms around. Otherwise, you just "punch" with your drill and fist. Kinda a neat armor. This armor can also destroy those enemies I couldn't blow up earlier.

Move around, save reploids, and we go into another door like before with the armor. Onto the 3rd area.

We're in the 3rd area with the ride armor equipped, and Oliver, a reploid in front of us needs saving. Behind you is Carlos as well. There are other enemies around using Ride armors with rocket launchers as well. Now I feel like playing Armored Core rather than this crap. I'm unaware if I can hijack their armor, but let's move on. There's another guard door defense system up ahead, and all you have to do is punch at it to destroy the bottom 6 orbs, and for the top 2, jump and do a spin attack.

"You spin me right round baby right round, like a record baby!"

We beat up some more enemies, and my armor is smoking hot. Head towards the next door. It's time for part 4.

Now we seem to be outside, and Alia calls us to tell us there are lots of Ride Armor around, and that we need to face them head on. So we save Eric and my armor explodes, but we see another armor like the one we had earlier up ahead. I'll take that thank you! So we shoot the enemies around, and I notice I'm not killing a single one. Probably because this armor stinks. Well, a little too late now, but if you dash and hit triangle, you can guard... and triangle alone shoots missles... which does the best damage here. Anyway, too little too late, that armor blows up and it's up to Zero to slash everyone around. I'm assuming this is the area where I'll be fighting the boss, because there's no way out, so I'm guessing this will be a 3D fight.

I'm climbing the pillars and I find reploids and... a Sub Tank? Okay, I actually officially found a Sub Tank. Then what the heck was that thing in Stonekong's stage? There's also a heart tank up here, and Zero got it, but I should have let X handle it.

So we're slashing these armors up, and a counter on the right eventually tells me there are 5 targets left. After they're dealt with, Zero teleports out. Now it's boss time.

Vanishing Gungaroo:  "Blonde hair and a saber... You must be Zero!"
[ Vanishing Gungaroo uses his giant kangaroo ride armor to punch out
two big blocks ]
Vanishing Gungaroo: "So they sent an S-class hunter to stop me, huh?! But you'd need a dozen of 'em to beat me!!"

Zero:
 "How sweet.  You look like you're having a swell time swinging
around your new toy."


Vanishing Gungaroo:  "Stop treating me like a kid!  Why I oughtta..."

Zero:  "Hey, calm down, or you'll have to take a time out in the corner."

I actually enjoyed that. So we start off the fight against Gungaroo in the pouch of a robotic Kangaroo. This isn't hard. I don't know what his weakness is, but Circle Blaze and maybe Sniper Missle do the trick. Eventually the robot blows up. I didn't really give him a chance to fight. He did throw some attacks at me, but for the most part, he just hopped around.

Now we're fighting him for real, and he's still hopping around, and sometimes attacking you yelling, "Triangle kick!", I think. I'm trying out weapons and it seems Wind Cutter does the trick. He's not really hard. Charge Shots and Wind Cutters here and there, and a final blow from Zero using the volt attack and he's down. That was fairly entertaining.

Zero gets HADANGEKI

While standing, press Triangle button.

"Shoots an intense crescent-shaped wave from your saber!"

Also, the results say we saved everyone in the stage except for one reploid. Too bad I don't care. So we power up X, save, and that's it for now. Next up, we'll tackle the final Maverick!


Posted on: 21 November 2010, 05:38:21

Alright, back for more X7, and we've got... you guessed it. Another cutscene!

? ? ?:  "Heheh, you see that?  This is what one can do with DNA data."

Red:  "Amazing!  I had no idea that DNA data could provide so much power!
You're incredible!"


? ? ?:  "Well, I hope I've proven my abilities to you.  But this is
only the beginning.  If you give me the chance, I can make you invincible."


Red:
 "What?!  You mean I could be even stronger?!"

? ? ?:  "Absolutely.  But in order to do so, we'll need the mouse that
ran away.  He must collect more data!  And then... then I will make you the
strongest hunters that ever lived!"


Red:  "But that won't work.  He'll never come back.  We've set him free.
And as for our power, we have quite enough.  I thank you, truly.  But we
already are undefeatable."

? ? ?:  "Hmph, you don't need any more power, huh?  Well, that could
be true in your case.  But he... He still has an unfinished job."


Red:  "What's that supposed to mean?  An unfinished job?"

? ? ?:  "There is vital data still missing.  The most powerful Reploid
data is not yet in my hands..."

Red:  "You... You used us?!  And Axl?!  We've had enough of this.  We won't
search for him for you.  And we won't attack any more innocent Reploids.
Not one!"


? ? ?:  "Well, I'm disappointed in you.  I thought you'd be a bit more
useful.  But let's do this democratically..."


[Screen shows the 8 mavericks]

Red:
 "What the?!  What's wrong guys?!  What are you doing?  YOU!  What have
you done to my pals?!"


? ? ?:  "Oh, consider it payment for the power ups I gave you.
Well, what'll it be?  If you don't follow my orders, they'll never return to
normal.  Get Axl back, along with X's data!"


Red:  "!!!!!"

Okay! An ACTUAL interesting scene! It seems not only is Sigma interested in Axl for his DNA copying ability (snore), but he's interested in X's data!

I'm just going to assume that Sigma is now suddenly interested in X's data for some stupid reason because it's connected to Axl, or maybe it's because of his unlimited potential. The X series story doesn't really make any sense anymore, so why bother. So let's go with the last Maverick now.

Central Circuit: Ride Boarski. (This guy reminds me of those enemies from X2)

So we pop in a... oh no. It's a stupid rider stage.

You know, it was a cool start in X4, but since X5, these stages are boring and gimmicky. *sigh*

"Oh no! A time-bomb has been set on the course! You know how to use a Ride Chaser, right? Use the X button to speed up, and the Square button to use Buster. There's no time! Hurry!"

Faaaaaantastic. This is sounding like a LOT of fun. ...

Now here's a problem with this stage already. Random enemies appear in the road, and so do reploids that need rescuing. I can't tell if I need to shoot them or save them, so I'm either running into enemies that hurt you, or shooting through reploids that need saving. Also, the bombs that you need to pick up say TARGET on them, and all the enemies around them also are targetted, so if you're heading toward an enemy thinking it's a bomb, you might miss the bomb. At least you can go around another lap to get a bomb you missed. Also, the control of this bike is just... stupid. This doesn't feel like rider stage at all, and this track is just a kid version of an F-Zero track. This stage is terrible... I mean, I'd really hate to say this... but that rider stage in X8 was MUCH more fun than this... and I HATED that kind of crap. Well... just collect all the bombs in three minutes (and there's a heart tank too), and... huh? It's boss time already?

...

THIS IS THE CRAPPIEST STAGE I'VE EVER PLAYED IN MY ENTIRE LIFE. It's not fun, it's too short, it's boring, there's too much crap on the road, and... do I really need to address everything? Mega Man games should be strictly 2D platforming, and anything other than that is messing with the formula and is tempted to doom to fail and fail hard. No wonder everyone hates this game, it's crap like THIS that Capcom throws into the melting pot of their games thinking, "D-hur, if we change the camera at random intervals, add rider stages, and have poor hit detection... this will annoy the players to no end! Brilliant!"

Okay, so let's get to this boss dialouge.

X:  "So you're the big cheese?"

Ride Boarski:  "Big cheese?!  Arggghhhhmm!  How dare you call me that! I'm the Head Honcho, for crying out loud!"

X:  "OK, whatever you say.  I order you to disband this motorcycle gang!"

Ride Boarski:
 "Motorcycle gang?!  Why you!!  You've gone too far!  I'll make
you pay for this, with a duel!"


I really can't help but thinking about a Yu-Gi-Oh! reference now everytime someone challenges me to a duel...

ANYWAY, so this is a 3D battle (there's too many of these in this game), So Boarski will ride around yelling "Here goes nothing! You punk! You punk! You punk! You punk!"

Well, at least it's not as bad as...

BURNBURBUBUBURNTOTHEBURNBURNBUBURN

...

So he's weak against the fire attack, Circle Blaze, but to be honest, I'm gonna be using Charge Shots most of the time. These weapons are really useless. Plus Circle Blaze runs out really fast before his health is even down to 2/3rds.

So after a bunch of Charged Shots, he goes down.

X gets MOVING WHEEL

... really? Moving wheel? That's the best weapon name you could come up with? That's like naming a weapon, "flying missle". Come on Capcom, use some creativity!

"Ejects a surface-roving disc perfect for sweeping up ground enemies!"

AAAND something I'll probably never use. We get to see the terrible results of this terrible stage now. I didn't really save a whole lot of reploids, but nobody died. I don't care enough to go back there though. What I'd like to know though, is where that last Dr. Light capsule is...

So we power up X one more time... and we'll save and check back later!

Posted on: 16 December 2010, 23:22:00

Alright, now we're heading towards the end of the game.

This will be my last submission to this, and Christmas is around the corner, so Merry Christmas!

All 8 Mavericks are defeated, so here's another cutscene.

Alia:  "Okay, everybody.  That's point RD18 - 66, the location of Red Alert's base.  But why has it suddenly shown up on our radar screens? It's as if they WANTED us to find it..."

You know, how come nobody can find a location of a secret base until every Maverick is defeated? I mean, you could at least get a vague idea, or come up with some strategy that's believable. I wouldn't buy it if some evil villan just decided to "make himself known" after you killed all his underlings.

Signas:  "Yes, it is a bit strange.  Be on full guard.  X, Zero... Axl is in
your hands."


... I have to go wash.

X:  "I know.  OK everybody, let's go.  Let's get this fight over and
done with."


Zero:  "Heh, now that's the X I used to know!"

X:  "... I don't want to fight.  But we must hurry.  I can't allow them to
claim any more victims."


Zero:  "Got it.  You do as you please.  Let's get moving.  Ready Axl?"

Axl:  "Um, yeah... (Just hold out a little more, Red...
I'll be there to put an end to this)"


So now we're at the stage select with new music, and a new stage is available.

-Palace Road-
"Our intel teams won't make it! Get to the scene and eliminate the danger!"

Red's mug seems to be shown here. Where is this place located? THE NORTH POLE of course. Yeah! Red makes toys for a living! Who knew? Just in time for Christmas!

So we select this stage and I'm assuming there's gonna be snow. Well... there's not. Not one bit. We're chased by some rolling mechanical mole (from X1?) and this stage is in 3D perspective. You're just running down a road, avoiding enemies, and running from the mole. I do like seeing old enemies in this game from previous X games though, such as those boar enemies I mentioned earlier. They're in this stage. Keep running and it's time for part 2.

Part 2 is the same stage, but now you're running down, instead of to the right. Avoid enemies and holes in the road, and you eventually come across a seperation. Dash jump across, and keep running. As you're running, you'll notice the mole actually runs over the gap. I mean, like... he rides over it. Floats. Hovers. Whatever reason, it's illogical. He should have FELL THROUGH that gap. It makes NO SENSE.

...

And it's not just that one gap either, there's another one. And it keeps chasing you. And another one. Keep running, grab an extra life, and the mole eventually stops. Turns out, it's the boss of the stage. It's pretty easy to beat down. Just avoid it's charge attacks by dash jumping across, jump over that one laser attack, and keep slashing with Zero.

So we'll save the game here, and I'll continue to the next stage.

Palace Road is no longer available. We have another stage to select now. This time, it has Sigma's mug (although nobody has officially mentioned him yet in this game), and it's called Crimson Palace.

-Crimson Palace-
"Investigate this behemoth, determine the threat level and...destroy it!"

So we load up this stage, and is it snowy here? I can't tell. The location on the stage select looked like it was, but hey... if it WAS snowy outside, then that would be a contradiction to the previous stage. Why they didn't make the stage in a snowy environment, I'll never know.

So this stage begins inside the palace and it's a sigh of relief to know it's a 2D platformer again. You move forward, slash some bats. Move to the right, climb a wall, and move left. You'll eventually run into a giant metal ball that rolls towards you slowly like Stonekong's stage. I'm also gonna assume that this GIANT METAL BALL will pop like it's previous form. Does it?

Well, I don't know if it crushes you, but there's space for you to duck under it in this area and let it roll over you, so I did just that, but I'm interested in seeing what happens to it if it rolls to the end.

Does it pop? YOU BET IT DOES. Yeah, little explosion animation and the thing vanishes. Lovely.

So you move left, climb up, move right... and repeat this process. Slash bats, mets, duck under a rock, and move on. You'll eventually climb up to the top and face another rolling metal ball, but there's no place to duck. Just hug the wall to the left until it pops. Move right and you'll teleport to part 2.

X, Zero, and Axl make it to a room. Axl jumps up ahead two platforms, and Red appears.

Red:  "So what took you so long?"

Axl:  "Well, if it isn't Red?  Long time no see."

Red:  "We've advanced... Thanks to the ''Professor''...  Hmph, but we've
still been reduced to this."

Axl: "Well that explains it.  And where is this ''Professor'' now?"

Red:  "Like always, I have no idea.  Probably closer than we think."

Axl:  "Gotcha.  I'll be on my guard."

Red:  "Well, I know you didn't come here just to talk.  Shall we get things
started?"


... well, illogically, I guess we have to fight Red. It's a 3D battle against Red on platforms and he has a scythe. I'll just blast a charged shot every once in a while, and hop to another platform to avoid his attack. He summons pink tornadoes on platforms sometimes, so I gotta make sure I'm not on those. He teleports to different platforms, and if you stay on one for too long, he creates duplicates of himself and attacks you with them, so you have to move. If you attack him, he turns into your direction and slashes you with his scythe.

Besides being low on health, I'm doing very well using this strategy, until Red teleports ON ME and kills me without warning.

So let's try this again. This time, due to REALLY bad camera angles, I fall off and die in mid jump. I tried climbing the wall, but the controls were unresponsive.

Trying it again, when his health gets low, Red starts to fade in and out so he's not as noticable and harder to locate. Other than that, the pattern is the same. Keep it up, and he falls down. Here's a cutscene... in a... completely different location than where we just were.

Red: "Hahah, you're really grown up, Axl.  You hear that?  This place is done for.  I... I set it to self - destruct... Hrk... in case of an emergency."

Why?

Axl:  "No!  Red, you're coming with us!"

[ Axl reaches out his left arm as if reaching for Red, while it looks like
Axl's right arm is close to Zero ]

Axl:  "C'mon, you can still make it!"

Zero: "Stop it!  Hurry up, or we'll be buried here, too!"

Red:  "Axl...  He's right...  It's my time...  Let me go first...
You're still young...  No need to rush..."

Why?

Axl:  "REDDD!!!!!"

(Axl sounds like a crybaby here)

[End scene]

Why? No. Seriously. Why? Why did we have to fight you? Why did you press self-destruct? Why did you want to kill yourself? Is this going to be explained? Like, at all? What's going on?

Oh well... so we have Axl cry out to Red, and bam... stage start.

... why does that sound a little familiar?

"WHAT AM I FIGHTING FOOOOOOOOORRRR!?"

... Oh. Right. Well... that was a better game. This is now. Anyway, we start in a stage in... *sigh*... 3D perspective, and the camera is behind you. There's a fork in the road, and I chose to go right and meet up with the teleporter there. Loading screen.

So there's a Ride Armor here at the start. There doesn't seem to be any point of shooting down these other Ride Armor enemies, since they keep respawning, but skipping ahead leads to a dead end. So I'm shooting missles here, and... of course. There's a counter saying I have 5 targets remaining. Move on ahead, and that dead end becomes a teleporter. Loading screen.

Now we meet up in an area where that purple dog that was Sigma's pet from X1 is there to attack you, except there's two of them, and a red one. You can just skip them though, and head to the door. Really short. Loading screen.

Now we're outside, and it's a 2D platformer again... yes. You slash some red fire breathing dogs, some bats, and you'll meet some monkey rock heads with spikes on their back. They only hurt you, and don't kill you, so its best to avoid these things. Move forward, shoot dogs, and there will be spikes below you at points with a spiked rock monkey head above the spikes. You have to air dash in between them to cross. Up ahead, you dash jump across the gap, slash a firebreathing dog, jump on some rock monkey heads, and enter the door there. Loading screen, and next part.

We enter a room with 8 teleporters near 8 ... what I think look like robotic gravestones. Well, it's obviously the 8 Mavericks again, so here we go.

I won't go into much detail, since I already did fight these guys before, but I will make note of changes here.

First up is Stonekong, which is the same, except the area is purple. In fact, every one of these stages will be the same except purple. Anyway, I just used a bunch of Charge Shots and he went down.

You don't have to worry about taking damage here. There is a life energy available everytime you beat a Maverick that refills your life to max.

Next up is Crowrang. I'm gonna use Zero and attempt using a weakness on him. The stage is the same, except the ship is purple. The Hieijin seems to do the trick, but I guess it's best to use charged shots most of the time.

Next up is Anteater. I'll just spam Charged Shots like before. Next.

Now we have... Oh no... Now we have Hyenard. Using the D-Glaive strategy as before, and it takes just about as long as before. He's done after that.

Gungaroo is next, and he was simple enough with Charged shots, so I'll use that.

Boarski is up. Charge shots. Thats it.

Warfly is up. With Zero, use the Raijinshou death-lock strategy and he's done.

Finally, we have Tonion. Charge shots and he's down.

All 8 Mavericks are done, and we're off to the final teleporters. (This is Loading screen madness right here...)

Axl:  "Alright, we know you're in there.  So come on out, Professor!"

Sigma:  "Hahahah...  Thanks for coming by, fellas.  This way I can face you in the comfort of my own home.  I guess this means you've already defeated all the worthless others?"

X:  "So it was you after all."

Zero:  "You never give up, do you?  Even when we break you down to scraps, you always come back."

Sigma:  "That's right, folks!  I'll do it again, and AGAIN! I will make X AND Zero MINE!  Now, come and get me! Give me a good fight, like you always do!"

Alright. we're fighting Sigma. It's a 2D battle in a downward elevator shaft, so that's good. He's firing a laser cannon, and a gun with bullets that bounce off walls. You can position yourself on a platform near the celing so you can use Charged Shots on him through the platform and he can't hurt you. Often times, he'll move to the background, so you have to move, but it's not that hard. Just make sure you're positioned where you can't be damaged. As for positions where you can't hurt him, the Sniper Missle comes in handy. This battle is actually fun, and probably the best battle so far (which is sad to say, I guess). After he blows up, it's time for part 2, and of course, there's a loading screen.

We load to... uh... a 3D battle... in where?

Sigma is a giant robot... in a very dark room with a whirly void below

.... kay...?

So this downward elevator took us to some place resembling outer space. I WOULD rant about how that doesn't make any sense again, but should I REALLY be questioning the logic with this game anymore? I mean, with so much credibility it's established, I think it's safe to just stay quiet and just get it over with. He often shoots energy balls, and will come out from the center to punch you. Obviously, don't fall off. There's only 1 platform, and several rocks around that act as platforms that are positioned like stairs. He'll move up close to fire energy balls, and move into the center to spin around and fire the balls. Sigma also moves up to fire a laser from his crotch, and his punch seems to do the most damage.

The problem I have with this battle, is that you're avoiding way too many attacks, and you can't hit him when he's too far away. His health bar is also really huge.

The camera angle here is SO TERRIBLE, I actually jumped off, missed the platform, and died. This is a TERRIBLE final battle.

Eventually (after so many deaths), I found out that if you stand on the 2nd highest rock, and hug the rock right next to it, you can dodge nearly EVERY attack except for the crotch laser by just standing still. And since Charge Shots can go through walls, you just spam those. The worst attack are those punches, since they do the most damage, but if you hug that rock, he'll just punch that rock instead of you. Just avoid those lasers.

Doing enough damage to him will remove the helmet he's wearing, and reveal Sigma's face. Just stand there, keep shooting those charged shots, and he goes down. This starts this movie scene.

Axl:  "This way!  Hurry!

[ Sigma approaches Axl from the back, and Axl begins shooting at Sigma again
with both guns ]

Sigma:  "Hahahahaha!"

[ Sigma then punches Axl clear across the room and through a wall ]

=D

X:  "Axl!!!"

Sigma:  "I --- will return--- in a new form---"
"I promise you!"


[ Two shots are fired near where Megaman X is, and Red appears from high
ground ]

Red:  "I've found you!  Zero and X!"

[ Red then jumps down, kicks Zero, and thrust-attacks X with a scythe ]

Sigma:  "Ahahah!  Very nice, Red!"  [ while Red jumps in front of Sigma with
his back turned at Sigma ]

Sigma:  "Give me your power!  It's time for revenge!"  [ As Sigma begins to
attempt to wrap its tentacleish wires around Red ]

Red:  "Oh, with this power---!  I'll never lose!"  [ As Red puts a gun
to Sigma's chin. ]

[ Red then shoots Sigma, causing not only Red to be hurled across the room
in opposite direction from where Sigma falls back, but also causing Sigma to
fall backward through a wall and down from a tower in Crimson Palace ]

Sigma: [while falling down]  "Aiieegghh!"

[ Red, actually Axl in disguise but now temporarily knocked out, turns back
to Axl, who took the appearance of Red earlier in the ending.   Zero and
Megaman X then run up towards Axl. ]

Zero:  "Axl, wake up!"  [ As Axl begins waking up again ]

X:  "Are you okay?"

Axl:  "Heheh.  Pretty cool, huh? You've got to give me some credit."

[X turns around and walks away]

Eh.... nah.

X:  "Fine!  Let's get outta here!"  [ Zero and Megaman X begin walking out ]

Axl: [ running to catch up to Zero and Megaman X ]  "Wait for me---!"

Well, that's the end of that. We're treated to one more scene.

[ Back at Maverick Hunter Headquarters ]

Alia:  "Last week an outbreak of Maverick Reploids caused a riot at the Energy plant.  Then Axl showed up to quell the unrest.  The Mavericks disappeared from the scene without a trace.  Then, three days ago, when Mechaniloids on the wharf went berserk, Axl destroyed the Mechaniloids that was blocking a ship's hatch, securing an escape route for the crew. This case did cause 16 casualties, however... In addition, Axl has shown up to assist in a total of 14 incidents involving Mavericks."

Signas:  "He's made mistakes... But in any case, Axl's efforts over the last few days have solved a lot of problems."

Signas:  "X, do you think we could make Axl a hunter based on his good deeds?"

X:  "No way.  Don't you get it?  He must not be rewarded for such methods."

Signas:  "Methods?!  X, ideals are not always for the real world.  Without you, somebody has to become a hunter.  Why can't you train Axl to be one?"

X:  "Never!  You could never train somebody to be a hunter like me. It isn't possible."

Signas:  "Please give it some thought.  We may not be able to afford to stand by without fighting, although I know that's what you wish for. And we all know... That we haven't seen the last of the Mavericks."

And roll those credits! After the credits roll, the game says: "Thank you for your playing!"

===== THE END =====

So that's Mega Man X7. Now for the heck of it, I'll review over this train wreck. How did it hold up?

Well... I have to admit.. there ARE some fun parts in this game. Like say, a few battles like with Sigma or with Wind Crowrang. Maybe some few interested stages or parts of the stages that I found interesting, but let's be honest. Those moments in the game does NOT make up for the most of the game, which is just a horrible compilation of mistakes. The camera shifts around too much, your environment doesn't auto adjust for your convenience, you have to constently control the camera in order to even see and that hinders your performance, Axl is lousy, Zero is lousy, and X would also be lousy if it wasn't for his overpowered Charge shot ability. Upgrades are hardly recognizable (I couldn't tell what a 1UP was and there was an item I grabbed I had no clue what it was). X's armor upgrades are pathetic. I know I missed the armor upgrade, but I don't really remember using the helmet upgrade, I never used the buster, and the legs... pfffttt (don't get me started). The X series topped itself with the armor in X3, so every other game past that has had to introduce other armors to add to the variety (collecting more than 1 armor per game) or introduce a new armor that's interesting although inferior to the one in X3 (sometimes X2 as well). The armor in this game though... it's DEFINITELY inferior to the past games, including X6, and that's saying A LOT. At least X6 had at least two different armors, but X7 only offers one. That's a major step back in the series.

Overall, it's a lousy, lousy, lousy, LOUSY game. I'm sure there are key points I'm missing, but it's just... the biggest weakness... is what Capcom thought would be a good idea for this game... and that's changing the formula. Capcom changed a classic 2D platformer and just said, "go nuts"! This changes the game engine and makes the gameplay terrible. It BARELY resembles the past games, and the feel of the game is just so different. The thing about Mega Man games, you know the game is good when you beat it and you have this feel of accomplishment, the feeling of a conquerer. After beating this game, I don't feel that. The feeling is, "I'm glad it's over. This was a waste of my time." I'm sure playing Tetris would be much more entertaining than this, and I would feel more accomplished over something after doing so.

Now how do I compare this to the other X games?

This is DEFINITELY better than X8. In my personal opinion, for every part of X8 that felt "right" or at least "enjoyable", X7 got it completely wrong and annoying/boring. In other words, if I could rank X8 at 7/10, I'd give X7 a 3/10 roughly. Compare this to X6... and I'd say this game is the worst. It's a hard call, but I'd rather play X6 than this crap if I was forced to choose between them. Granted if anyone says that X6 is worse than X7 as their personal opinion, I can understand it I guess, because they both have SEVERE problems. X6 had a confusing storyline that KINDA started going somewhere, but X6 is the game that started the major plotholes in the X and Zero series to begin with, so it's story is utter crap. X7 makes sense sometimes, and does have a few moments where you're interested in what's happening, but for a lot of the parts that happen, the story is illogical. Barely any of the characters in this game used their brain. However, I will give credit to some of the Mavericks who are downright intentionally goofy or understand that they're being manipulated for some cause. In X8, the Maverick's logic was confusing and COMPLETELY stupid. The whole story with X8 made no sense, and tried to offer something that I guess Capcom thought was something new to the series... but it wasn't. So in this regard, I guess X7 has the better story out of X6 and X8, but that's not saying a lot.

I had to look up online for certain things I missed mentioning. It turns out the armor upgrade was in Crowrang's stage, and I previously once said that Capcom was nice enough to let you unlock X halfway through the game. Well, that's not necessarily true. Although I unlocked X after beating 4 Mavericks, that was just a coincidence. Apparently, you unlock X by either beating all 8 Mavericks OR by rescuing 64 reploids... which is HALF of the reploids in the game.

...

So Capcom literally is trying to force you to do things against your will to save these reploids, just so you can play as X. That's an absolutely AWFUL idea, and whoever thought of it needed to be shot - in the skull - WAY before this game started production.

There are also multiple endings to this game, which unlike X6, don't really affect the story. Depending on who defeats Sigma, you're treated to either the scene I had with X, Zero having a dream about X (Yaoi fans: It's not what you think), or Axl being denied hunter status but then running out to fight Mavericks.

So yeah, this game is crap. Don't play it. Mowing the lawn would probably be much more entertaining, not to mention MUCH more productive. Although X8 is okay to play, avoid X7 and X6. It's not worth it.

I think that covers it. I'm done with this game. It's going back on the shelf, never to be played again. Just like what's happened to every other copy of this game that's out there.

Either that or someone was smart enough to burn or destroy it.

Credits

Review Planning and Preparation
ChaosVortex

Resources
Owvin's Mega Man X7 Game Script
YouTube

Special Thanks
Abominator of MegaMan Matrix
NovaMan XP
... and other Mega Man fans like you!

Thank you for reading!

(If there was anything I missed, feel free to contribute to this topic by commenting below!)
62  Non-MegaMan / Any Other Business? / Re: The "I'll be gone for _______" topic. on: 18 December 2010, 08:50:07
Like I said, I still want to finish my MMX7 Let's play just for the sake of completion and then I just want to break out.

Pretty much, what Majikn said was spot on. I've defined myself into a person who in the long run, I don't really like and I want to change that for the better. I might post something in the Creation Station or something if I ever feel like it, but my involvement in some things just isn't building me up into someone I want to be.

I don't want to get into much detail about it, but I'll just say for the longest time, I've wanted to break out and be more mature and productive with my life. I was just too stubborn to actually do anything about it, because it's much easier to enjoy what you've got than to actually work on anything. I'm backed into a point in my life now where everything I used to enjoy I either enjoy it drastically less or not at all anymore. The things I WANT to do are either unavailable or inaccessible and it just feels I have nowhere to go. Too be perfectly blunt, I feel like I have absolutely no worth or value at all.

If you haven't guessed it, yeah, I'm depressed. It's something that I could have fixed long ago, but I wanted other people or other resources to either substitute or fix it themselves. The Matrix is unfortunately one of those things. I've spent way too much on this website and related things that I now consider "a huge waste of time". I'm probably not going to be around much when the time comes, and if I ever stop by, it might be a post in my creation topic but I wouldn't count on it, it's just a thought.
63  Non-MegaMan / Any Other Business? / Re: The "I'll be gone for _______" topic. on: 17 December 2010, 02:58:21
... I love you too.
64  Non-MegaMan / Any Other Business? / Re: The "I'll be gone for _______" topic. on: 17 December 2010, 00:13:48
This is unrelated to all the spam bots recently, but I have to make this announcement.

I'm moving on, and I'm leaving. Probably permanantly, if not I might check up very rarely.

Basically, I'm pretty much done with video games, my past life, and I want to do something better with it. I can't handle what's going on right now, because literally my life has gone down the tubes and it needs fixing. I would say "I'll be on facebook", but I've decided to deactivate it because of my own personal problems. I'll probably activate it sometime in the long far future.

I still plan on finishing my Mega Man X7 playthrough (I've already beaten it, I just have to add my commentary), but as soon as that's done, consider that my silent adios.

Besides, as much as Mega Man is a childhood character for me, I need to act more like an adult now. Inafune left Capcom, so as of right now, there's no need to really be a fan anymore. I can put my money elsewhere that's more worthwhile.

So yeah. When the time comes, this is me saying "later".
65  Non-MegaMan / Any Other Business? / Re: Stinky Pinky / Rhyme Time on: 13 December 2010, 05:18:18
No-Brainer Trainer.
I think.

eh... close.

Insane Blaine.
66  Non-MegaMan / Any Other Business? / Re: It's Jake's birthday! on: 13 December 2010, 05:17:11
He's the guy I poke everyday on Facebook in a poking war that has gone on for over a year, and every time one of us mentions it, someone who overhears it begins to feel the urge to make an obvious sex joke.
67  Non-MegaMan / Any Other Business? / Re: Stinky Pinky / Rhyme Time on: 10 December 2010, 08:20:08
Inception Deception.

Senseless Gym Leader.
68  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 8 December 2010, 05:12:12
Yeah, that too. So mainly, it's the head portion I'm upset with.
69  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 8 December 2010, 02:02:01
Beating a dead horse but, my opinion will always remain the same.

The best quality was the hair (lengthwise).

They changed that.

I hate it.
70  MegaMan Matrix / The Creation Station / Re: Mega Man Paper Mech on: 8 December 2010, 02:00:32
No. She just hates everything.
71  MegaMan Matrix / The Creation Station / Re: Mega Man Paper Mech on: 7 December 2010, 08:03:33
Yeah, Cubeecraft is awesome. I think someone mentioned it before here.

Here was mine before it was heartlessly thrown away.
72  Non-MegaMan / Any Other Business? / Re: Stinky Pinky / Rhyme Time on: 30 November 2010, 04:14:14
Tread Bread?

A friendly valley.

No, sly pie.

Oh. Right. Yeah, that makes more sense.
73  MegaMan Series / Miscellaneous MegaMan Games / Re: MegaMan/RockMan Online on: 30 November 2010, 04:10:38
yeeeeeeaaaaaaaaaaaaahhhhhhhhh hhhhhhhh-no.
74  Non-MegaMan / Any Other Business? / Re: Stinky Pinky / Rhyme Time on: 27 November 2010, 05:53:46
Tread Bread?

A friendly valley.
75  MegaMan Matrix / The Creation Station / Re: Mega Man Graffiti on: 27 November 2010, 05:51:27
They have some ugly faces, but I don't think that's what really matters. This is awesome.
76  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 26 November 2010, 05:27:41
I'm not actually worried, I trust Nintendo.

Still?

Well, yeah. For the most part anyway. Most of the time I'm satisfied with their stuff, unlike Capcom for example.

WHY ARE YOU EVEN QUESTIONNING DKCR?

GET IT!  IT IS THE BEST PLATFORMER I HAVE PLAYED EVER!  THIS GAME EASILY BLOWS NSMBWII OUT OF THE WATER!  I HAVE NEVER HAD SO MUCH FUN IN A PLATFORMER IN ALL MY LIFE!

BUY THE GAME!  BUY TWO COPIES OF THE GAME!  IT'S THAT GREAT!

I would like to note that I was so totally going to buy NSMBW until I played it at Gamestop, didn't like it compared to the DS version, and thus decided against that. Basically, that's not really saying much. I'd probably rather rent this or something.
77  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 25 November 2010, 02:09:55
I'm not actually worried, I trust Nintendo. The best way I can describe it is... it's not REALLY Donkey Kong Country because a lot of things are missing, but because the gameplay looks just like how it should be and it does look like a genuine Donkey Kong platforming game, that really doesn't matter. Like, at all.

This is all based on looks. I've yet to play it.
78  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 25 November 2010, 00:16:05
I just watched stage 1 of a playthrough, and it seems alright. It really feels more like a new Donkey Kong game with just generic enemies than it feels like a branch off of the old DKC though. There are some similarities, but it's pretty different. Diddy doesn't seem to be a real playable character, and now resorts to being a helper like Kazooie is to Banjo. I imagine that means no more two-player team games, but I'm personally okay with that. Especially since Diddy gets a jet-pack and becomes more of an enhancement to gameplay than being just an extra character and piece of health. Besides all that, it still looks pretty fun and maintains that classic DKC gameplay, which really isn't that hard to screw up anyway.
79  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 24 November 2010, 22:58:32
The Kremlings were just a typical bad guy that could take on different shapes and forms. You had the plain type, the buff types, the crawling types, and much more to the gang. Kinda like how Mario had different types of Koopas, only more diverse. It was good.

I don't know if I'll try this game out.
80  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 24 November 2010, 03:50:14
DKC seems like such old classic themed games, that seeing this new Donkey Kong Country felt a bit out of place, or at least like DKC3.

DKC seemed like a real spin off of Donkey Kong's world and provided a great graphical adventure.

DKC2 was SUPERB with it's fantastic soundtrack, enemies, worlds, and darker spin on the whole series. It seems much more action packed and adventure themed when everything just gets a major serious overhaul!

And DKC3 just felt like it let that down. We still had a great graphical environment, but everything just felt way beyond "cartoony". The trailer of this game felt like a mix of that and the original DKC.

I hope it's much better than what I'm expecting.
81  MegaMan Series / X Series / Re: Let's play Mega Man X7 (text version) on: 20 November 2010, 05:52:39
I didn't know it was called that. I just knew it was armor.

It's absolutely stupid. He just "leans forward" and seems to float more than "glide". The whole armor so far is stupid.

I'm just surprised how overpowered they made X's Charged shot. Axl is seriously worthless right now, which is pretty funny considering this is his debut game. It seems like they were trying to design the game in such a way where you WOULDN'T like him.
82  MegaMan Series / X Series / Re: Let's play Mega Man X7 (text version) on: 20 November 2010, 04:20:09
Sorry about the wait. I've been busy. Back with another part of X7. Here's a cutscene. Again.

? ? ?:  "Heheh...You're something else."

Red:  "Who goes there?!  Show yourself!"

I wonder who THAT is.

? ? ?:  "Don't you find the Maverick hunters to be a bit too much of a nuisance?"

Red:
 "Maverick hunters?!  Well sure, I don't like them... But they've got nothing to do with us.  We'll do as we please, hunters or no.  Get lost! I don't even know who the heck you are!"

Yup. It's Sigma. I mean, he's right there... in the background of the scene. DIDN'T SEE THAT COMING.

? ? ?:  "Me?  Let's just say... I'm a sympathizer with your cause."

Alright, we're here at Stage Select, but before I go any further, I'm nabbing that capsule at Soldier Stonekong's stage to get the Feet Parts. I prefer to call them the Leg parts, or boots, because "feet" sounds silly. I can now glide like the Falcon Armor, and according to Dr. Light's directions, it's controlled like how Axl glides in X8. Meaning, the programmers KNEW how to make him glide properly, they just didn't want to. Of course Dr. Light tells X to use them only for good, and X gives him a holographic pinky promise (Yeah, I made that part up).

So I try out the Leg Armor and... wait... that's not like Axl's ability to glide, or like the falcon armor...

X just... sorta dives his head forward... and literally glides. No wings or anything. He just... glides. It's like... if he was tied to a string and just... flew...

... I'm sorry. THAT'S JUST SILLY. I mean, that's gotta be... I can't take this seriously. I'm going to be laughing everytime I glide now... It's just so stupid looking.

By the way, I finished the level. After you get to the part with the flying monkey heads and you beat them, the game loads to the boss room. After it's finished loading, it shows your character teleporting out, only to load back to the results screen. What a waste of time loading...

Let's try Snipe Anteater again, and kill two birds with one stone. I'll nab the capsule, and destroy him this time.

I nabbed the Head parts. Dr. Light says he never imagined me to meet him there, and that he wished to have given them to me in person. These head parts can attract items, although weak. Anyway, I grab it and move on. I just dash jump to both teleporters and don't fight, and I make it to Snipe.

Snipe Anteater:  "Hahahah!  Splendid!  Even better than expected."

X:  "How long must this madness go on!"

Snipe Anteater:  "Hahaha!  Let me ask you - how long has this madness been going on?"

X:  "?!"

Snipe Anteater:  "The annals of history contain endless records of war... The ''madness'' will never end."

X:  "You're wrong!  We can create a world without war.  Utopia is not just a dream!"

Snipe Anteater:
 "You can't build a utopia on top of the graves of rebels like myself."

X:  "But...Even so...I... I must follow my beliefs!"

Since X packs quite a punch with a charged shot, and it moves through the cylinder in between me and Snipe, this battle is MUCH easier. He's down and out.

Seriously, I'm not going to go into detail about it. All I did was give space between me and him through the cylinder, locked onto him, and spammed Charged Shots. It was over real quick.

X makes Axl look like a JOKE. Seriously. That was EASY.

X gets SNIPER MISSLE
"This weapon launches an advanced homing missle."

Oh, by the way. While in Stonekong's stage, I tried out all the weapons and their charged shot versions. They range from decent to terrible. Nothing really noteworthy, so I'll save here and call this one a day.
83  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 21:43:48
More like 90%.
84  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 20:14:10
Complain however you want, but I liked the character regardless if she fit or not. They could change her design a little to make her fit and keep what about her is appealing, but obviously they didn't. In my opinion, they made it worse.
85  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 18:19:23
See, the problem is that she was fine without any change to me. Sure, they changed some minor things I don't care about and that's fine and expected, but they didn't need to touch the hair and stuff.

And "Legendize". I know what you're trying to say, but let's be honest. They did NOT "Legendize" her at all. She reeks so much of Star Force design now, she most DEFINITELY feels out of place. At least with her previous design I got a bit of a ZX design feel (which feels more appropriate).

Maybe she won't look bad in game, but now my hopes for that are pretty much shot now.
86  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 17:16:15
Thank you.

Roll and Tron look fine, but this new girl now looks like she's come from a different series to crossover. Her original look would have been better.

Oh well, maybe she won't look as goofy in the game.
87  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 15:59:09
I don't see it. She was actually interesting looking on the previous design. Compare the two.

This new design has shorter hair, a bigger forehead, and just... she has a face that seems to say, "Dhurr let's wave battle!"

Seriously, what's with that scarf/hankerchief/bib?

Posted on: 17 November 2010, 14:56:28

Looking at it, my major beef is the hair. That to me was her best quality, and they screwed that one up big time.
88  MegaMan Series / Legends Series / Re: Legends 3 Heroine Contest on: 17 November 2010, 04:04:52
I liked the old design a lot more. Her hair was a lot longer, better detail, better eyes, and I HATE how that scarf now is covering her chin. Other than that, everything else is alright I guess.

Besides the "Star Force" vibe I get from this character now. That's plain stupid.

They took a good design and ran it into the dirt. For me, that's strike one for Legends 3.
89  Non-MegaMan / Any Other Business? / Re: Pengy and WW have big news! on: 11 November 2010, 07:07:22
You know very well I couldn't afford to come anyway, but if I could, I'd so go to see you guys. This is so awesome!
90  MegaMan Matrix / MMM General Forum / Re: Don't stop MMM now... on: 10 November 2010, 02:06:55
Who?
91  MegaMan Matrix / The Creation Station / Re: MegaMan Matrix Comics Community Center on: 9 November 2010, 19:56:39

HOW CUTE, ARE THESE BOOTS!?
92  MegaMan Matrix / MMM General Forum / Re: Don't stop MMM now... on: 9 November 2010, 01:57:46
Although I'm saddened that EVERYTHING community related never includes me. :<


... AHEM.
93  Non-MegaMan / Any Other Business? / Re: Pengy and WW have big news! on: 5 November 2010, 05:06:48
DANGIT OPAL I THOUGHT I WAS SPECIAL )=
94  MegaMan Matrix / MMM General Forum / Re: Inafune Quits on: 5 November 2010, 01:23:24
SOME information is confidential private (if that's a better word), unless you're friends. I don't spread other people's business like this in other words.

Sue me.
95  Non-MegaMan / Any Other Business? / Re: Pengy and WW have big news! on: 5 November 2010, 01:14:49
 ::)

Nobody gets what I meant I guess, but okay.

I didn't really say anything, so all I see is dirt flinging. Don't make it so obvious.
96  Non-MegaMan / Any Other Business? / Re: Pengy and WW have big news! on: 5 November 2010, 00:24:19
I knew this already. Opal told me the secret days ago. Congrats Opal!

There's still more to this big news though. ; D
97  MegaMan Matrix / MMM General Forum / Re: Inafune Quits on: 3 November 2010, 18:47:53
I don't normally post confidential information like Facebook posts.

[spoiler]But I just became friends with him on Facebook. We've been supporting him on his wall, and Keiji had this to say.

あなたがすべてのように私にはいいです、私はリアルタイムで今泣いています。私はすでに述べたように、私は自分の仕事を嫌っていました。私は冗談ではない!ENGLISH: You all are so nice to me, I am crying now in real. Like I already said, I hated my job. I am not kidding!

You can call me soft, but I don't really care. I appreciate his work and his dedication. I wish I could give him a pat on the back.[/spoiler]
98  MegaMan Matrix / MMM General Forum / Re: Inafune Quits on: 3 November 2010, 05:24:53
I don't know if this is old news, but I was just randomly on Facebook and I looked up Keiji Inafune. Obviously he has a fan page, but I guess recently, he joined Facebook.

Inafune has been reading comments since October 1st on the Inafune fan page, both good and bad. He first asked if it was a fan page, gave a heads up of his existance, and his reply to a discussion about Legends 3 was a mere "..."

If he could be reading this, that may be a possibility.

I wonder if any fan comments encouraged him to leave?
99  MegaMan Matrix / MMM General Forum / Re: Inafune Quits on: 3 November 2010, 01:20:33
If you mean the interview, just skim it. You'll get a good idea.

If you mean the conversation with Ares... tl;dr version:

Me: Just read the interview. I respect Inafune a bit more now.
Ares: Respect? He's gone off the deep end.
Me: Yeah, because he has a passion for making games and Capcom's in the way of that.
Ares: Passion. Right. That's why he's ditching Legends 3 as soon as it starts. He's just one big sorry sap.
Me: Is not!
Ares: Is too!
Me: Is not!
Ares: Is too!
Me: I'm going to be a teacher!
Ares: Good for you!
100  MegaMan Matrix / MMM General Forum / Re: Inafune Quits on: 2 November 2010, 22:07:14
Each to his own I guess. But I do understand him even though he's leaving in the middle of Legends 3. If someone is unwilling to work with something you love to do, I'd leave too. There's something better out there, and I wouldn't put up with that crap. He's already explained in the interview why there's so many other people working for Mega Man games and all he seems to get out of it is just an "OK" and it's on store shelves.

To be honest, I WANTED to be a game designer. Now I'm going to be a teacher. Why? Because I like making others happy and working with the upcoming generation. By the sound of things, that's what Inafune does. He just wants to make games. Capcom is focused on numbers. That's what made me choose to change my personal career choice: I don't want to work under a company. If you wanna call his leave a bad decision, that's up to you. I'm not saying he's a freaking hero over this, but that I think his decision isn't necessarily a bad one. He's sticking his head out from being "comfortable" to get working. That's what EVERYONE should be focusing on nowadays, but let's be honest. When it comes down to it, some people are selfish and just want the money. The focus of a job is "what can I do to help you?", not the other way around. That's what I got out of this interview. I didn't read it as Inafune being whiny and spineless.
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