After this, I think I'm going to be going through Lunar - Silver Star Story; either the PS1 or PSP version. I've had copies of both since high school, but I usually stop sometime after making little progress because I end up getting unexpectedly busy.
When you say they burned you twice, what are you referring to? Just by how much it sucks you in?
Gee, I had no idea that you were either a warrior or a psychiatrist that has absolute understanding of how a warrior would react to combat and related external stimuli.
The fact is I rather greatly take offense as, in this regard, I absolutely know what I'm talking about. Realism has nothing to do with your concept of how a warriors mind SHOULD opperate.
[spoiler]My apologies, I reacted a little too personally. To be more logical, I should say that her portrayal is appealing because it is quite relatable. Which bring me to another point of disagreement, because of the fact that samus, save for fusion, was a silent protagonist. As far as many people outside of Japan know, her personality was akin to that of the person controlling her. Whether she was a cautious or aggressive hunter, whether she was a skilled killer or preferred to open up a barrage of missiles like a crazed pyro were all factors defined by the person playing. For all intensive purposes, she WAS a blank slate. Fusion offered some dialog, but very little in regards to interacting with others to define actual personality traits as oppose to just stating past events or narrating the volume of the situation at hand. If personality traits were made prevalent throughout the series, then I would be inclined to agree with you, but being the silent protagonist she was immersed the player into the field to react as only they would and explore the world in the order and manner in which they saw fit. For however offensive it may sound, there was a lot of room for her to be personified, and the only real reason to be Unsatisfied with this personification is because it didn't match up to how people felt while playing her silent self in subsequent games. Which is understandable, however it just doesn't justify the amount of instant hatred.I also understand that it takes place in universe built on fantasy, and that it is not necessarily bound by realism, however, I'll argue that her character development was logical based on the grounds that if you wish to develope a character to the extent Nintendo wanted to develope samus, then there should be traits that people can relate to. A silent protagonist is easy to relate to because your thoughts are exactly what you perceive the protagonist to be thinking, and you self personify. Here, they had a chance to enforce the personality they intended. And I understand that the concept of "having someone to bail her out" isn't an ideal trait, but it is a relatable one, and samus needed the characters involved in this game to show how she interacted with other people. There wouldn't be a need for a personality without interaction.I honestly do not see how people can be angry with the development of a character that has not yet been developed unless it didn't jive with their personal thoughts. And that isn't at all logical. No, it isn't logical to "stop everything and make samus shake to show fear" in a 16 bit game, or in any game where the player defines the emotions felt. But for the situation provided in Other M, it's entirely logical. Besides, Nintendo has stated that if people outside of Japan had read the manga while playing through the game, their perception of samus' character would probably diverse greatly from what is currently expected. Making a mute in a game talk is usually hard to accept. But Nintendo went for what they intended for. I don't see a lapse in logic in that.[/spoiler]