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Mikero
Super Robot
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« Reply #3719 on: 28 May 2019, 14:12:01 » |
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Pretty sure ChaosVortex had a Mega Maker thread in the Classic Series forum a couple years ago. I beat Cuphead on Saturday. It was pretty good but I don't see myself going for 200%. Overall, it's not as tough as the hype claimed it to be which I guess is a good thing. I have no problem with it's length, it felt just right, but because of everyone talking about how hard it is I expected it to take more than 15 hours. The graphics and animations are superb! I can't believe how sharp and crisp everything looks. It's like an entirely new game. The Switch and PS4 version of Trilogy HD are the definitive versions of all 3 games. There's no missing animation or music (that I could find or noticed). This a far cry from the buggy version on iPhone and 3DS. If you like the games, these are literal perfection. Import it from Japan so you can own it physically, you don't want this game to be a digital time bomb. I got mine from Play Asia, and it's amazing. It booted right up into the US English version, even on the Switch menu with the right logos and names included. The only difference is Japanese logos on the case and cart sticker. I'm probably going to get this for PS4 as well at some point.
Although I honestly don't care for Apollo Justice, I hope we get a Switch/PS4 port of 4 HD, 5 and 6 like this.
Great! Sounds like a buy then. It'll be perfect for my time off. I never played Apollo Justice or the Edgeworth game, so I'm only hoping for remakes just so I can. I know nothing about Apollo other than I like his look.
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TheRedPriest
Matrix Marine
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« Reply #3720 on: 29 May 2019, 15:45:47 » |
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It pains me to say it, but Apollo Justice is kind of a ##### game. Game play wise it's fine for the most part, but it just #####s on so many characters and Apollo is such a weak character in his own game. There was a lot of behind the scenes stuff with this game that really hurt the final product. For what it's worth, I personally think they course corrected good and turned the series around for Dual Destinies and Spirit of Justice. Both use Apollo much better, and they do a much better job with Athena than they did with Apollo initially, although she's still a weak character.
The 2nd trilogy is kind of all over with plot stuff between the 3 games and doesn't really have a satisfying end like the original one. Most of the stuff in Apollo Justice is more or less just forgotten or rewritten by Spirit of Justice. Add to that case 3 is the single worst case in the entire series (yeah, 2-3 isn't as bad as people pretend it is, and even if it was 4-3 is a hundred times worse). And 4-4 is the single worst final case in the series with some complete nonsense that makes no narrative sense and ZERO satisfaction for the final confrontation (not even using the cornered theme). Prepare yourself for disappointment.
Even with all that said, I'd still play it. You'll want to so that 5 and 6 make more sense, even if they just toss out a lot of 4's plot (for the better).
Edgeworth's games are good, but 1 is a little rough. 2 is an AMAZING game though. The only bad part is you'll need to play it on a flash card, mod a DS/3DS to play roms, or emulate it. Either way, DO IT. It's easily a contender for best Ace Attorney game. The fact we never got it officially is a crime.
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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TheRedPriest
Matrix Marine
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« Reply #3731 on: 27 June 2019, 16:39:48 » |
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Just beat Bloodstained Ritual of the Night on PS4. Game is a 10/10 on it's merits/design/game play/music/atmosphere. The game is hamstrung by only 2 things.
First and foremost, no version of the game is really ready for prime time. The game was clearly still not ready to ship. It's had major updates and patches. The Switch version seems to be literally almost unplayable. PS4 has some glitches here and there and some jankey animations/transitions, but largely seems passable at this point. These technical snafus insult an amazing game that deserves to be 100% polished in it's presentation and function. None of it is typical "minor" things all games have. These are serious systemic issues with how the game was built. It does a disservice to the game.
Second, the 2.5D design choice. This is also directly responsible for most of the issues in the first part, no doubt. 2D games never run or work well in 3D engines as they do in a true 2D environment from angles of platforms to collision and hit detection and clipping. For what it ended up as, it doesn't look too bad visually, but you always wonder, just how much we're missing and how much better it would have looked in 2D.
I hope we get a rerelease of the game once all the patching is done and DLC releases. Because of the degree of patches and fixes the game has across platforms, none of the physical versions are worth anything without massive downloads to fix them. As such, we have a case of it's pretty much a digital download with most of the game on the disc to save you some time downloading the game. That's not acceptable, and far from very minor updates that don't materially affect the game if you never (or are unable to) update.
Overall, this is EXACTLY the game we wanted. It's pure SOTN Style Castlevania at it's BEST. It's the best non Castlevania Metroidvania released since the DS trilogy of Castlevania games. Amazing, amazing game. If you have a PS4 I'd pick it up now. Wait on Switch and 360 though as one is in an almost unplayable state and the other is waiting on patches to not break it.
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Mikero
Super Robot
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« Reply #3732 on: 2 July 2019, 16:19:38 » |
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Played through the first Ace Attorney again now and the game is just as great as I remember. But I have to say I don't get why people call this art "enhanced" at all. Truthfully this is minor and the gameplay and story are not effected, but some of this new art is flat out weak. I'm bout to sound way more annoyed than I am, but as an artist in animation I can't ignore the following. It's not so much that they did a bad job exactly, it's that they did a very basic job and didn't try to improve much: But when you're taking pixel art and converting it to hand drawn that exposes flaws and limitations in the original. Now there's no concept of line weight which makes everyone flatter and creates tangent lines. The shading has this late-90's photoshop airbrush look to it, which contributes to the flatness thing and removes atmosphere. Both of those issues hurt the animation, specifically the key posing. Going over old animation and converting it like that, you can't be asked to understand the original animator's intent and make a crisp line where there wasn't one before, that happens even in traditional animation if the clean up artist gets something that's drawn too rough, but it's something I wish was polished more because suddenly Lotta Hart looks like she's half-human half-space alien. Her eyes were always... far apart, but the thinner lines make that space seem larger. That's the type of result you should tweak to keep the "feel" true. Gumshoe often looks off and Maya's side pose is brutal. Then there's levelling, it wasn't perfect in the originals as shown with Maya and how they chose to have her eyes overlap her hair, but this was a good time to clean it up. The whole look actually feels like they fed the old character art through a machine that auto-mapped it into 1x1px lines, and if that's actually true I wouldn't be surprised. Adobe Illustrator has a feature called Live Trace that does that basic thing. None of this is an issue with backgrounds though, they always looked gorgeous but are even nicer now. Game is still fun as hell but even my girlfriend who only played a bit of Justice For All back in the day looked up at one point and said "I remember these looking better". I wish they had to option to keep the newer UI and features but switch to the old character models, because I truly think the series had better art originally. If anything, from the looks of screenshots the Apollo Justice mobile version hit the mark they were going for here. For the first time ever I played through the campaign of Advance Wars.
I really miss Advance Wars. I've thought about picking up WarGroove to scratch that itch but... I dunno. I can get fantasy setting tactics from Fire Emblem. Posted on: 27 June 2019, 18:31:41
MARIO MAKER 2 Loving it, though I really miss amiibo costumes.
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Mikero
Super Robot
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« Reply #3737 on: 3 September 2019, 14:06:51 » |
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Are you high? Those aren't redraws, they're scans of the original art. It looks amazing. It's clean and crisp. They didn't add frames from the original sprites either. No one expected them to. It's the original game with the actual original art the sprites were made from. It's hard to believe we're looking at the same thing.
The HD Trilogy on Switch is literally almost perfect outside of outright remaking the games in AA6's engine with 3D models and updating the game play and cases to fit them better, which I wouldn't mind if they did. But for an HD port, it's pretty much perfect.
Man. It's not personal, it's preference. Obviously I didn't know they were scans of the original art, but I stand by what I said. From an anatomy and solid-drawing perspective the art was more solid as crunched pixels, though obviously less clean. That applies more to the first game than the others. In fact, Rise From The Ashes has much tighter art in general than the rest of PW:AA in the collection, and looked incredible imo, mainly because it was made later and had better source material. The entire idea of line weight is virtually non-existent in early PW cases and no matter how "crisp" it is that doesn't make up for it. That's like saying something is better because it's in HD. And it being scans of the original art somewhat excuses line issues, but doesn't excuse the softer and less dynamic shading (which I think is the bigger issue, not the line art). None of it is actually bad.... well except that one Maya drawing. I never mentioned adding frames, so I don't know what you're on about there. My comment about the animation was do to certain poses looking more odd than in the GBA/DS era... I wrongly assumed they lazily tried to draw over the pixel art, that's my bad but in so doing a lot of character art lost volume. I do agree, however, that it's pretty much perfect for an HD remake otherwise. Though I don't see what good making it 2.5D would do. Apollo Justice also already had higher resolution art to begin with. I'm not surprised it looks better, because they have better source material to work with. I hope we get a Switch port of that as well, with AA5 and 6 added in for a 2nd Trilogy. Be nice to own a retail version of them, or own them at all since I didn't buy them because they were digital only and ##### Capcom for doing ##### like that.
I agree, and that's pretty much what I meant about hitting the AJ mark thing. I think they could have updated the original art a bit. As I said, I probably came off bothered in that post but I wasn't. I just believe there was opportunity to fix some little mistakes, and literally working in art and animation I can't miss this kind of stuff.
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