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101
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MegaMan Matrix / MMM General Forum / Re: Matrix Archive?
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on: 26 February 2015, 06:16:09
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I could be wrong, but I think the referred content was that of the game guides, movies, maps... The like.
I think I remember having an art/fanart section too...
Or maybe that was rez's site...
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102
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Non-MegaMan / Any Other Business? / Re: ロックマンゼロ
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on: 29 January 2015, 20:43:23
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Given I've never banned any, but the ones I remember would one-then-done their wares. I find it amusing that they're trying to pretend to be people.
Maybe these are rogue bots, who escaped their Chinese bootleg overlords and are attempting to have a normal, decent life.
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110
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MegaMan Matrix / MMM General Forum / Re: Pokito saying hi!
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on: 21 January 2015, 01:54:50
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Are you sure you're not a ghost? I mean I'd be alright if you were a ghost. I mean as long as you're not a spam bot trying to sell me... whatever those links lead you... You're okay with me.
Well Horrible car crash or not, Welcome back. Maybe the dead can liven this place up a bit.
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112
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 25 November 2014, 19:24:36
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Hey, super busy traffic MMM Bros, Look at this thing I made. Check the full resolution on DA through the Download button. http://wrrrtw.deviantart.com/art/I-want-you-inside-me-Golden-sun-fanart-430067726LINES! Posted on: 27 January 2014, 22:11:51
Oh hey, I never update this #####! COMMENCE WITH THE PORNOGRAPHY! Firstly, I've updated my persona. I'm a mother#####ing ghost now. Deal with it Okay so i'm not a ghost, but my internet persona is. I don't... even. Stuff from that project that I canned! (stopped working on indefinitely) [spoiler] [/spoiler] DOAM STUFF [spoiler] [/spoiler] spoiler tagged less because of exposed nippes, and more because i'm too lazy to resize these things for the MMM. Posted on: 12 August 2014, 12:16:18
I'm posting on the Megaman Matrix.
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115
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Non-MegaMan / Any Other Business? / ロックマンゼロ
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on: 7 December 2013, 05:10:13
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Way back when, before the MMM crashed in 2007 When we still had birthday topics, new people to introduce themselves, and Mega man Zero was still alive and well... I found a comic. a manga, even. It was bad guys, Even for megaman Zero. And I've found it again. http://www.mangahere.com/manga/rockman_zero/[spoiler]I know there was a Recent(?) post about a megaman comic. It inspired me to find this horrible piece of #####. I wanted to double check and make sure I wasn't posting the same comic, but I can't seem to find that thread. Whatever, Enjoy zero as being an absolute fembot.[/spoiler]
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118
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Non-MegaMan / Non-MegaMan Games / Re: What game are you playing?
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on: 31 October 2013, 18:30:30
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Alright guys. I got tired of busting up my wrists EV training my Eevee team. I've decided to give some info on your friend safaris, and share this following link http://vivixcore.zapto.org:8069/PKMN/safarifinder.phpIf you enter your information and use the service there in, you'll find yourself with some classy ass safaris to build yourself some awesome post-game teams. or atleast fill up your dex some. The rules of the safari is as such: Each friend code gets 3 pokemons in the safari. To get any of them you have to both be friends with each other. Two outright, and one rarer one that others can get once you beat the elite four, as long as they've seen you online afterwards. As such, some of you I don't have access to your third pokeman. Mikero: (Poison Type) Sviper, Ariados Eddy: (Normal type) Dunsparce, Loudred, Ditto ASR: (I don't have access to your mans, man.) Majikn: (Ice) Beartic, Snorunt TheOnly: (Dragon) Shelgon, Gabite
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125
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Non-MegaMan / Non-MegaMan Games / Re: What game are you playing?
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on: 26 August 2013, 05:32:35
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Been playing of Final Fantasy XIV: A Realm Reborn, as it's in early access... however like most early accesses and betas, it's riddled with errors, emergency maintenance, and assorted downtimes.
Still, I dig this game, So much better than XI.
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127
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 4 August 2013, 09:54:24
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that last image (with the three chicks) got a save error that lost me HOURS of unbacked up work.
So you won't see it again for a while.
Here's a thing.
Don't die on me, MMM.
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129
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 3 July 2013, 03:43:17
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I know I don't ever say this, but I really appreciate the feedback guys.
The MMM has always been a very powerful force in driving me to want more out of my art, Always providing serious expectations from me despite never really being known for my quality.
Over the past several years I've worked really hard making and meeting higher expectations, and I'm constantly getting closer to something I can really be proud of.
So, again, Thanks.
The very last image is my current active drawing project on the table. I'm still doing alot of the writing and scripting to Doam, and it's making some huge headway. If I can keep my pace I'll have the first of two or three acts completed in the first draft (or the second, depending on the drafting process) in a decent timeframe.
the drawings have been taking a backseat to the writing projects for a decent while, now more than ever, but I'll continue to work on it and throw it up here once done.
In the meantime, here's something absolutely amazing.
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130
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 29 June 2013, 07:25:54
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Ha ha, Yeah. I didn't finish that page. I don't know what's wrong with me. In order: 1) The unfinished first "page" of Super Secret Project Skilless." It was a learning experience. I might still return to it, but probably not. 2) The new design of Tortuga. A very rough reference. Tortuga was actually inspried to be a character like what Opal would Play. I think official word was favorable. I think. 3) The teaser image to Super Secret Project Skilless 3. If I do not return to it, then I've got a kickass in-joke poster. Kick ass! 4) The logo was made WELL before the poster, but it got so much positive feedback I had to ##### it up with the above poster. Here's the logo in all it's glory Posted on: 28 June 2013, 22:12:04
5) 6) Something I made for SB some person on the Internet. Now that the shadowbolts thing is pretty much dead, I may as well post it. 7) Alex. Trying something.
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131
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Non-MegaMan / Non-MegaMan Games / Re: New Humble Bundle
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on: 31 May 2013, 00:31:44
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Awesomenauts is pretty boring. Little Inferno is made by the world of goo people. Don't have it, but want it. Everything else of the HB8 is new to me. Probably not going to beat the average.
Going to get the telltale sale. But the bttf game can suck my dick.
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132
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 26 May 2013, 21:51:47
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Inspired by a (friend is a strong word)'s tabletop characters, One of which who insisted that it run around topless all the time. And not in the cool "I'm the female rambo!" way. In the "There's a man playing a woman and pointing out his character's sexuality every five minutes" way. There's other traits this character carries from that player, but those will be shown off in the comic.
Never played any of the tales game. A quick Google search has me agreeing for now.
As for the hand, It's a photo I took and traced. Sure it's the pussy's way out, but it works. And for the head... Well it's set in stone now. That's part of this project, fortunately. It's not serious and as such I'm allowed to ##### up and learn from the mistakes.
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133
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MegaMan Matrix / The Creation Station / Re: NSFWing's Art
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on: 26 May 2013, 08:16:12
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I blame Dragon-ball z mostly. Every now and again you'd get a character so badass that he didn't have to even bother when murdering his foes. then in typical "badass" form, Everyone took it making it the common mess it is today. The fellow above is a special case within DOAM, but he also hasn't been completely pounded out when it comes to him manifesting his powers, so any drawings of him doing so is more experimentation and play than actual exhibition. Speaking of experimentation... Posted on: 1 May 2013, 12:20:24
Once that is, I'll overstep my boundaries and post the uncensored version of whatever comes to fruition. Come what may. [spoiler] [/spoiler] I debated on doing this, on how to do this. I wrote half a page of an argument questioning the forum rules. (Go read them. See how many apply to you now.) But in the end, I said I'd post it... So here you are. Spoiler tagged since it was recomended just incase It's still raw outlines of something i'm inking. Me and a local friend have a collaborative project we're working on. we're waiting to see if we don't just get bored of it after a few weeks before tossing out an announcement saying we're doing it, so nothing official quite yet.
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134
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MegaMan Matrix / The Creation Station / Re: Sano Quest
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on: 21 May 2013, 02:28:29
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after spending four years with the stars... Learning their language... Gaining their trust... Now you have the opertunity to:
>use them as a power source. Harness them to create the ultimate weapon, The SANOCANNON!
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138
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MegaMan Matrix / The Creation Station / Re: WW's thread of poorly drawn boobs
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on: 28 April 2013, 00:13:48
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I guess it could be over a table. I added the second person as an afterthought, since the Energy blast thing wasn't going to work. I had a different reference I was working from that I failed to represent.. I Didn't want to throw much more time into the sketch so I went with something a little more comfortable. I have a lot of studies to do in relation to actions and drawing what I see, and unfortunately I haven't a lot of time to devote to it right now, What with filling most of my day with being lazy and all that. There's also writing being done, which when I'm not doodling character design updates to fill the character sheet notebook, I'm attempting to assemble a plot. Here's a preview: http://tmblr.co/ZJYhKwi-mHoV
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139
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MegaMan Matrix / The Creation Station / Matricians: Show your resources!
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on: 26 April 2013, 21:56:51
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I could have SWORN I already made this topic...
With all the liveliness in the Creation station, I think it would be worth our while to share the things that make us draw GEWD. References, books, software, hardware, Inspirations and various other tools.
Personally, I've been reading a lot of books about making comics. The ones that have caught my attention are Understanding Comics, Reinventing Comics, and my favorite of the three Making Comics by Scott McCloud. If you haven't read his books, I suggest at least reading the first one, and the third one is AWESOME if you want to make comics.
Another one that I borrowed from the library and plan to purchase in due time is a book titled Panel One: Comic book strips by top writers Personally the content within is less about the scripts there, and the manner in which they're written. When it comes to writing your story before illustrating, this book is really enlightening.
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142
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MegaMan Matrix / The Creation Station / Re: WW's thread of poorly drawn boobs
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on: 25 April 2013, 07:06:26
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You can always tell where the artist had the hardest time with a sketch. Always the darkest part. The most erased. The most lines.
Jokes on you! I always do the hardest parts on another layer, Ultimately to be deleted and hidden from view after failure. Then I return to easier things so that I can lie to myself about being a legitimate artist. Also, 'Planet boobs" actually refers to two seperate planets "boob" that like to hang just above the mid-drift sector. CHARACTER DESIGN.
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143
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MegaMan Matrix / The Creation Station / Re: WW's thread of poorly drawn boobs
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on: 23 April 2013, 01:17:26
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Look at me, waiting ten days to respond to something I'm fairly sure I read a day or two a after it was posted.
IN short, It is a helmet. I've never been good at helmets and so making helmets for the faceless grunts of the evil government of DOAM has posed a bit of a challenge. This is the second or third design working off a few ideas stolen inspired from other good helmets.
The helmet will probably get another couple attempts before I finalize the design.
Here's some more stuff I originally doodled for the Doam blog.
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144
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Non-MegaMan / Non-MegaMan Games / Adam Sessler
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on: 18 April 2013, 19:38:17
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Remember that show? X-Play? No? Yeah, I don't blame you. Well there was this videogame review show called X-Play back when I was a teenager that was super cool and awesome on a little channel called "Tech Tv." Tech Tv is long gone now, Replaced by some MTV knock off that would rather show shows about drifting cars and #####. X-Play was on this channel for some time, but after a while Adam Sessler (the male of the duo) had resigned. The show lasted a few years later, but by then I think all the people who cared about the show had moved on... much like Sessler. But the Sess is back! Now he's on the youtubes, talking about games and reviewing them too. I've kept an eye on his little channel for a while now, and I gotta say that I can really respect the guy's point of view on games. (My favorite videos are the 'Sessler somethings', Where he addresses several different topics involving the Video Juegos) Give it a watch. http://www.youtube.com/user/Rev3Games?feature=watch
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145
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MegaMan Series / Miscellaneous MegaMan Games / Re: It just keeps getting worse...
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on: 18 April 2013, 19:28:38
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Don't get me wrong. I think Megaman would take very well to the First or third person shooters. I think, with a competent team behind it, Our favorite blue shooting dude could grow up and tell a mature story. They would have to reinvent megaman in a sense, without spitting on the legacy he has in the first place. To that I say No risk, No reward.
BULL****. I'm sorry, that comment is so caked in Bull**** I won't let it slide. You don't "reinvent" Mega Man as a grim and gritty FPS without EXPLICITLY spitting on the legacy he has.
I can agree. Serously. I can. From the usual #####ing dribble that the shooting genre gives, That wouldn't work with the Blue Bomber. I don't want to see Rock in one of those gritty brown sandbox shoot'em games. But I will say that with the RIGHT direction and a team that UNDERSTANDS megaman and it's fans an FPS (for adults) Can be possible... However the above article doesn't show ANY of the prerequisites involved. None of those were "reboots". They were spin offs. Some of them were totally different genres/types of games. That's ok, because they WEREN'T the same series. Battle Network is an isometric action RPGish game. Legends is a 3D Dungeon Crawler Action/Adventure game without ANY of the core "beat boss gain weapon" game play Classic and X were built on. Do you honestly think if Legends had come out as Mega Man 8 and Capcom just said "we've updated Mega Man welcome to the future" that people wouldn't have been pissed? Even that aside, Legends is frankly NOTHING like what Mega Man is. It's a Mega Man flavored game. But again, that's ok, because it's a spin off.
This X FPS would have LITERALLY taken Mega Man X and flushed everything about it down the toilet to make it something it's not. If this was a spin off, some new Mega Man in an alternate reality, some distant future, whatever, then even if people hated it (and I really think most fans would have), then it harms NOTHING of what is already established. You do NOT change genres for a game series and call it "updating" it. It ruined Metroid, it ruined Resident Evil, and it would have been no different with Mega Man.
I mean, it's all academic at this point, at least for THIS aborted horror, but if Capcom REALLY feels there is no future in REAL Mega Man, then just doing an actual reboot or new sub series the the only respectful to do it.
I apologize for my miswording. Spin off. I always thought of it as a Reboot thanks to the feeling of a fresh start in all of the spin offs, but Reboot is the wrong word. Again I agree with everything said here. Had Capcom picked this back up and said "Megaman 11 guys!" I would also be in the mind of "##### you Capcom." There is no room for FPS in any of the classic series. I also wouldn't tolerate a Gears of Megaman. I honestly believe that an FPS megaman could exist, if it had an awesome team behind it. With recognizing what makes a megaman game, while understanding the audience they're seeking, I think they could make a game that would explore new territory. I also don't think that all new territory is bad. But I do think that such a thing would have to take some really special people, with a real understanding of the idea of megaman... And that is something that I don't think Capcom has anymore.
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146
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MegaMan Series / Miscellaneous MegaMan Games / Re: It just keeps getting worse...
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on: 18 April 2013, 07:00:35
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Oh Capcom, why don't you accept that seeking out a new audience ends up alienating your established one?
The established audience, on average, is anywhere from in their late twenties to forties at this point.
They are, as always, a business first.
Don't get me wrong. I think Megaman would take very well to the First or third person shooters. I think, with a competent team behind it, Our favorite blue shooting dude could grow up and tell a mature story. They would have to reinvent megaman in a sense, without spitting on the legacy he has in the first place. To that I say No risk, No reward. Capcom has rebooted megaman plenty of times before in X, Battlenetwork, Legends, Zero, ZX, and Starforce. I am confident that if they really put their hearts into it they could REALLY PANDER to us 20 somethings that have been loyal to the series. HOWEVERWe know how badly Megaman has handled it's IPs in the past. We know the depths megaman has hit to make a buck. I played Battlenetwork 4, It was atrocious. We, the customer, feel we cannot trust the company with quality content and as such will ridicule and refuse to buy their product. Capcom teasing us with MML3 didn't help their case much either. Capcom and Square Enix really share a similar level of quality in my mind's eye. Thanks to SB and several months of Final Fantasy XI, I've gotten a chance to REALLY think about Square enix, their current games, and the games they used to produce... Honestly I think these companies don't know how to approach these old, and VERY well established IPs. I think they KNOW that the old stuff is GOLD. They KNOW how well it would sell if they could recapture the magic, and they're trying different things to do that. SE can't let go of Final Fantasy, and I can't blame them... but they're going to run it into the ground, and we all know it. Looks like Capcom did the sensible thing here and realized that the magic wasn't there, and canned the project. My hat goes off to them. [spoiler]And now I just await the day they recreate him ala DMC, Losing all my remaining respect. [/spoiler]
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147
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MegaMan Matrix / The Creation Station / Re: WW's thread of poorly drawn boobs
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on: 12 April 2013, 04:33:57
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The following error or errors occurred while posting this message:Posted on: 17 February 2013, 12:42:25
Oh, Hey. It's April. Oh well, People are getting attention, and those people aren't me. Here's and update on that thing I was doing. And something Doam related that I did in January.
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148
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MegaMan Series / Miscellaneous MegaMan Games / Re: It just keeps getting worse...
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on: 10 April 2013, 20:22:06
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In 2010, Capcom tapped the talent behind Metroid Prime to bring Mega Man into the modern age — only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero. only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero. find a new audience for the 8-bit hero. new audience Oh Capcom, why don't you accept that seeking out a new audience ends up alienating your established one?
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150
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MegaMan Matrix / MMM General Forum / Re: Remember me?
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on: 21 February 2013, 04:44:14
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I first saw slayers when I was around 18, there was a VHS of the first three or four episodes at the dollar store. Money well spent
I acutally quite liked Slayers, and Loved the VHS and watched it plenty of times. Years later, however, When I had the opertunity to try watching it in full, I as unable to enjoy it for various reasons that had little to do with the quality of the show.
But, this isn't a slayers thread, now is it? Everyone back to welcoming back Protoboy.
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