Don't get me wrong it's not disappointing, I just burned through it. This is game I beat myself a bunch of times and my mom played it even more than I did, so I ended up helping her solve some puzzles over and over again.Really the photo op is the only small thing that I think is missing, I can't really think of any other significant changes. They kept in every thing else that I loved, like Mr. Write and the colour dungeon. There are people upset about the crane game (and I did post a frustrated video of a time where it screwed me over) but in general I would say that was actually trickier in the original game.On the subject of the dungeon maker... It's a novel idea, one that we all had when the first Mario Maker came out, but I don't really have fun doing anything in it yet. I'm basically just doing it to 100% the game, it doesn't offer actual level design freedom which is a bummer.
It's mostly things the original game didn't need, like pausing the game to zoom in on something blatantly obvious, or constantly reminding you when to press A to interact with certain things, or freezing you every time a chest materialized or a key fell.
Adding cracked walls where there weren't supposed to be any also messed a bit with some of the puzzles. You're supposed to figure out there's a bombable wall in some cases by solving the map, like in the face shrine and turtle rock, but now you just see a cracked wall and bomb it. No thinking necessary. The result is that using a bomb on a bombable wall isn't as unique a form of gameplay as using a key on a locked door, which, for me, diminishes the whole point of having bombable walls.
Anyone who likes Burnout should check out Asphalt 9 on Switch. It's a free-to-play game and I'm having a lot of fun with it.
I understand the sentiment but can't totally agree. Tons of free-to-play games are of high quality and don't actually force micro-transactions down your throat, especially for games where said micro-transactions are only for cosmetic purposes.Asphalt 9 is a ton of fun and I've never once had the feeling like I should spend money on it, I have retail released games that push harder on micro-transactions and actively throttle progression to do so, so this is a complete win.Posted on: 14 November 2019, 20:18:31Despite the constant negative press pokemon
There was no doubt Pokemon was going to be a good game
It's a video game controversy. I've been very skeptical of those of late. I don't want to be too dismissive because generally I hope that those criticizing the companies really just want them to succeed and make the best possible game, but it's hard to believe that they're not just exaggerating to get views sometimes.
: Mikero 19 November 2019, 20:07:17I understand the sentiment but can't totally agree. Tons of free-to-play games are of high quality and don't actually force micro-transactions down your throat, especially for games where said micro-transactions are only for cosmetic purposes.Asphalt 9 is a ton of fun and I've never once had the feeling like I should spend money on it, I have retail released games that push harder on micro-transactions and actively throttle progression to do so, so this is a complete win.Posted on: 14 November 2019, 20:18:31Despite the constant negative press pokemonYeah, there's a handful of F2P games that I do on my phone and one on Facebook. Almost every lunch time at work I play Dead Trigger 2 for a bit. It isn't anything groundbreaking, but the sniper levels are a lot of fun - I wish there was more of them and they were longer.
Add to that being primarily mobile (though it leaks more and more into console games) that have no physical controls, so even THAT has to be dumbed down to work with no game pad (no one carries a game pad with them to whip out to play phone games either),
I think there's better things people could address about this game but they are missing them because they're caught up in bandwagon hate over minutiae. The game is really good, but it could have been more and it's not volume or dex numbers keeping it from that.
: TheRedPriest 22 November 2019, 19:39:29Add to that being primarily mobile (though it leaks more and more into console games) that have no physical controls, so even THAT has to be dumbed down to work with no game pad (no one carries a game pad with them to whip out to play phone games either),I know you won't, but you should check out the Game Vice controller. I got one for review and it's absolute tits, and there's plenty of mobile gaming companies that work with them. It's especially handy for first-person shooters like, say, Dead Trigger 2, or fighting games. If you play a lot of mobile games because of a commute or in between classes, it's a good investment.
: Mikero 22 November 2019, 18:50:39I think there's better things people could address about this game but they are missing them because they're caught up in bandwagon hate over minutiae. The game is really good, but it could have been more and it's not volume or dex numbers keeping it from that.Yeah, you saying it like that suddenly makes me realize how it's a variation on complaining about resolutions and polygon counts. It's quantitative.The last time I played Pokemon X I was still catching up on the catching every damn Pokemon and the huge grind it is and the ground left to cover has kept me from experiencing Sun and Moon AND Alpha Sapphire AND Let's Go entirely. In the gameplay there has been diminishing returns. On the other hand it's possible some people are really emotionally invested into bringing their entire team back to each new generation of hardware, and that can't always be possible if certain precedents are set. I don't exactly know if they're being Thanos-wiped or if there's a process to which of them stays.Perhaps Pokemon can just transfer between the main line console adventures and New Pokemon Stadium or something so people can have both, and they'll both have their strengths.
Free to play is inherently bad and can never be good BECAUSE it's free to play. The basic building blocks mandate the game function on just being playable enough to frustrate people into paying extra to, among other things: skip cool downs, play levels, complete tasks, access basic content that is standard parts of actual games, keep playing at all, make you powerfull enough to actually be able to progress, etc, etc.Add to that being primarily mobile (though it leaks more and more into console games) that have no physical controls, so even THAT has to be dumbed down to work with no game pad (no one carries a game pad with them to whip out to play phone games either), and most being built around perpetual updates/games as service ##### and I refuse to entertain that free to play is or ever can be good. And for good measures, it's also digital only, a cardinal sin.The very market of it is literal cancer to solid and balanced game play and design, full stop.
I'm with Rez on this one. I'd rather just pay one price for a game and play it that way. Games like DOOM 2016, Luigi's Mansion 3, the Legacy Collections. I got more than my money's worth as far as I'm concerned.
We already live in a world with all the restrictions Rez mentioned on FULL PRICE RETAIL games. At that point, why is a free-to-play game somehow worse than that?
*Screen shotted for when your kid asks why you can't afford to send him to college*