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The MBoard  |  MegaMan Series  |  X Series  |  : Who wants an X Command mission 2?
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Poll
Question: Whats your most Favorite X game?
Megaman X Command Mission   -3 (16.7%)
Megaman X7   -2 (11.1%)
Megaman X8   -2 (11.1%)
Megaman X 1   -3 (16.7%)
Megaman X 2   -1 (5.6%)
Megaman X 3   -1 (5.6%)
Megaman X 4   -4 (22.2%)
Megaman X 5   -2 (11.1%)
Megaman X 6   -0 (0%)
Total Voters: 18

Author Topic: Who wants an X Command mission 2?  (Read 52483 times)
Johncarllos
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« Reply #100 on: 17 June 2008, 23:27:39 »

Paranoid people would drop like flies.....
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ASR
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« Reply #101 on: 18 June 2008, 00:51:26 »

Survival of the fittest.
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Neo Arcadian Hero
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« Reply #102 on: 18 June 2008, 03:20:04 »

Whoever said Megaman X Command mission was their favorite X game of the Poll has very bad judgement.
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The question is... are YOU ready?
ASR
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« Reply #103 on: 18 June 2008, 03:53:38 »

Why? It's not a bad game.

It's better than X5 and X6 combined, at the very least.
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Neo Arcadian Hero
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« Reply #104 on: 18 June 2008, 04:27:15 »

Megaman was not designed to be a turn based RPG
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ASR
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« Reply #105 on: 18 June 2008, 04:27:44 »

Which is why it's all the more impressive that it's a good game.

Oh, and tell that to Lan.
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Neo Arcadian Hero
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« Reply #106 on: 18 June 2008, 04:40:44 »

BN isnt turn based its Real time
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ASR
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« Reply #107 on: 18 June 2008, 04:43:57 »

Fair enough.

But then who said MegaMan was designed to be a real-time RPG?
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Chron
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« Reply #108 on: 18 June 2008, 04:44:51 »

Unless things drastically changed after the first game, then actually, it is turn based.
Every turn you select chips to use. In that turn you may use them and mash the fire button like a madman.

That bit might be confusing you about real time, but the fact of the matter is that you get turns and breaks in the action to decide on a simple strategy for your next turn of action.

Thus, turn-based. In real time there is no time to think and make a sammich.
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Neo Arcadian Hero
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« Reply #109 on: 18 June 2008, 04:47:05 »

What about a pause button?
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Chron
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« Reply #110 on: 18 June 2008, 04:57:52 »

Pausing the game isn't a forced break in action.
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Johncarllos
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« Reply #111 on: 18 June 2008, 05:06:36 »

A battle where I punch you in the face, then I can't punch you again until you punch me is turn based, no matter how many punches are thrown.
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Neo Arcadian Hero
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« Reply #112 on: 18 June 2008, 05:08:00 »

Yeah and in BN you could punch as many times as you want
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Johncarllos
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« Reply #113 on: 18 June 2008, 05:09:27 »

Until it was the other person's turn.
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Neo Arcadian Hero
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« Reply #114 on: 18 June 2008, 05:10:03 »

No you could just keep punching and punching and never hit that custom bar
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Johncarllos
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« Reply #115 on: 18 June 2008, 05:11:02 »

Good thing I never really played much BN.

I don't care anymore. Turn based.
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Neo Arcadian Hero
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« Reply #116 on: 18 June 2008, 05:12:13 »

Which brings me back to the discussion, NOBODY WANTS A TURN BASED MM GAME
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Johncarllos
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« Reply #117 on: 18 June 2008, 05:14:47 »

People who like Megaman games and RPGs with random battles do.
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Neo Arcadian Hero
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« Reply #118 on: 18 June 2008, 05:16:07 »

I like other turn based games (Hell Fire Emblem is one of my favorite game series)

But not if its a megaman turn game
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ChaosVortex
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« Reply #119 on: 18 June 2008, 06:01:34 »

Which brings me back to the discussion, NOBODY WANTS A TURN BASED MM GAME

Actually, when I heard about Command Mission, I thought the same thing sorta. I thought "this is doomed to failure, Mega Man doesn't mix with this". But you have to understand that some experiments with the formula can have a good outcome. Battle Network and Command Mission are pleasant surprises.

I'm pretty sure Capcom would throw a Command Mission 2 story in the garbage, but I'd like to play another one, even though I've yet to finish the first one. It's really fun.
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Mikero
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« Reply #120 on: 18 June 2008, 06:03:33 »

MMBN is technically turn-based. Simply by the idea that there's strategy to it that you get to decide in a turn, and pause break from the actual action of fighting. While it's true you don't HAVE to press L or R to open the chip thing, that is a PRINCIPLE point of the game and much of the game revolves around the idea of strategizing in these turns. That is turn-based.

If the actual strategic decisions had to made while the action was happening, like in Legend Of Zelda games, that would not be turn based and would be more of an action adventure.

The fact of the matter is that the main part of the fighting in game is based on strategy (Program Advances, element types, etc.) and that said strategy happens in a break from the action called a turn. It's a turn. The game is turn based. Deal with it.

Actually, I should also point out that no one can move or attack during the chip selection phase. There are other turn based RPGs that do let this happen, which each character having their own time in between turns. Like Chrono Trigger, and even one or two of the newer FF games. You wouldn't dispute that these are turn based, yet they offered MORE action during their strategic phases than Battle Network ever did.

Also, aside from the horrid amount of random battles, sloppy designs, and clunkiness, Command Mission was great.
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ChaosVortex
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« Reply #121 on: 18 June 2008, 06:07:37 »

The great thing about Battle Network was you could take your sweet time with a turn. Your custom gauge was just there to keep you from spamming chips, so you'd have to dodge some attacks or compose a strategy during that time before the next turn.

BN5 is a different story, and I one of the reasons why I hate "liberating" areas.

Basically, I'm saying the early Battle Network was original, new, and really fun. Command Mission is the same. I have a friend who's really into RPGs and never played Command Mission. He watched a video about it and he was thought it was an amazing game.
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Mikero
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« Reply #122 on: 18 June 2008, 06:09:52 »

The actual action of the fighting is as in-between as character animation on another turn-based RPG, except you just get to have more control over things like hit or miss qualifiers and "speed" (the tendency to attack first or last).

I wasn't into the whole idea of CM at first glance, but I loved it. Don't know if I'd play through it aaalll over again, but it was definitely good despite it's flaws. Story was great, if a bit weird.
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ChaosVortex
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« Reply #123 on: 18 June 2008, 06:12:45 »

Right. When I think turn based, I think it's going to be predictably boring. I'll attack, I'll be attacked, repeat. I totally forget those little elements in the game that make the RPG worth playing.

The little area on the bottom right helped me strategy-wise as well. I'd know when I'd have to recover health or strength.

EDIT: John, you should at least give BN1-3 a shot if possible. At least one. Preferably #2.
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NovaMan XP
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« Reply #124 on: 18 June 2008, 13:45:26 »

If you could find any of them at least. I can only find BN3 used. But that's just my area so he might be more lucky.

Whoever said Megaman X Command mission was their favorite X game of the Poll has very bad judgement.

That would be X7, not Command Mission.
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ASR
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« Reply #125 on: 18 June 2008, 15:00:23 »

I used to see Battle Network 1 used at every Gamestop I went to a couple years back.

As soon as I realized how rare it was and that it was worth a lot more than it was going for at all those Gamestops, I stopped seeing it.
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ChaosVortex
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« Reply #126 on: 18 June 2008, 17:40:42 »

If you could find any of them at least. I can only find BN3 used. But that's just my area so he might be more lucky.

I'm seeing every type of BN game used (except for the BN5:DS version) at my Gamestop. I'm sure I saw BN1 as well, but there was only one copy. They had one brand new in the box when I was looking for it years back, but I didn't want to spend $30 on an old game.

I'm quite sure. I remember BN2 not having a price tag on it for some reason.
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TheRedPriest
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« Reply #127 on: 18 June 2008, 17:46:12 »

I wasn't into the whole idea of CM at first glance, but I loved it. Don't know if I'd play through it aaalll over again, but it was definitely good despite it's flaws. Story was great, if a bit weird.

Truth.  Command Mission looked like it could only fail.  And while it does have some flaws, the overall package is good.  It was the last good X game made.
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ChaosVortex
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« Reply #128 on: 18 June 2008, 17:48:45 »

Definitely. I can nod to that.

I really should finish it up sometime.

...

*goes back to playing MGS3*
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Vinchenz Rock
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« Reply #129 on: 18 June 2008, 18:27:08 »

I love RPGs so I decided to get CM.

It was OK, but the energy system (Where you can do actions based on how much energy you had) I've seen before (don't remember now, I just remember that I've seen it before) and the turn based thing of it is pretty much a carbon copy of Final Fantasy 10's.

I stopped playing it after the third chapter or something.
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Chron
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« Reply #130 on: 18 June 2008, 18:50:17 »

FF10 turn system is a poor imitation of the Grandia initiative system.
But FF games are always poor and never innovative.

Did you play Xenogears, Vinch? Energy thing sound a bit like the mech battles in that game.
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Vinchenz Rock
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« Reply #131 on: 18 June 2008, 18:56:45 »

Yeah, I've played Xenogears (as mentioned in that other thread) but Command Mission's is like an almost exact copy of the other one I'm thinking of.

It may have been a Real Time RPG, though, now that I think about it.
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Mikero
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« Reply #132 on: 18 June 2008, 20:30:12 »

Chapter 3 is like where the plot starts actually going somewhere, if I remember correctly. And yeah, CM's battles were a copy of the tenth FF, but as I hate the tenth FF I was OK with that, since I didn't get bored of that system (only playing one game using it).
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X
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« Reply #133 on: 17 December 2008, 23:27:35 »

Why? It's not a bad game.

It's better than X5 and X6 combined, at the very least.
you are joking right :o
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ASR
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« Reply #134 on: 17 December 2008, 23:30:01 »

Considering X5 and X6 I'm clearly not joking right  :o
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Mikero
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« Reply #135 on: 18 December 2008, 04:18:32 »

Why? It's not a bad game.

It's better than X5 and X6 combined, at the very least.
you are joking right :o

That's not how we (people) ask questions. If you (ingrate) want to be accepted here, act like it.

Maybe I'm just tired and being cranky, whatever.

Anyway CM was way better than X5 and X6 combined so no, it's not a joke mister "X". You are.
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Xero
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« Reply #136 on: 29 December 2008, 01:42:59 »

Command mission was good as a Mega Man X RPG just as Super Mario RPG was good as a...well SUPER MARIO RPG!
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TheRedPriest
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« Reply #137 on: 29 December 2008, 18:36:59 »

Eh, Mario RPG was a better Mario RPG than Command Mission was a Mega Man X RPG.  Mario RPG's ONLY downside was (ironically) that it had so much original material and didn't use as much established Mario stuff.
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ChaosVortex
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« Reply #138 on: 14 January 2009, 03:07:07 »

I'm playing Mario RPG right now and there are bits in the game where I feel disappointed just a tad and a bunch of other moments were I say, "Yeah! Right on!"

Maybe that's just me.

Also, I just now realized I don't like Metroid games in general. I've been playing Super Metroid and even though I get more enjoyment out of it than I did in Prime, I'm still pretty bored. Perhaps it's the whole "aliens" and "outer space" themes I'm against.
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