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24 May 2013, 04:54:04
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1  Non-MegaMan / Any Other Business? / Re: So... Homestuck. on: 10 May 2013, 17:43:55
I used to read it regularly, but I stopped around six months ago and probably won't start again for a while (when I can be reasonably sure that IT will be done when I am).
2  MegaMan Series / X Series / Re: The Game Grumps are playing X7 on: 2 May 2013, 19:46:10
They're obviously just having fun with the game in their signature way.

If you're doing a competitive-ish 100% run, unless you're essentially the VERY BEST, typically your route is penguin > eagle > mammoth > kuwanger (ice sled for the heart) > chameleon (there's a really neat ice sled jump to get the heart without the water) > mandrill > armadillo > octopus. This skips the Mandrill revisit, since you already have Boomerang Cutter when you enter the level the first time.

The VERY best players go to Kuwanger after Penguin. You can do a pixel-perfect walljump to get up to the heart platform without the arm part.
3  Non-MegaMan / Any Other Business? / Re: The Bread Thread on: 10 April 2013, 17:22:41
That bread looks like it has approximately five different types of mold growing on it
4  Non-MegaMan / Any Other Business? / Re: Matricans; what are you drinking? on: 12 February 2013, 00:12:18
Until just over a year ago I hadn't so much as had a full drink before - didn't see the point, since I almost exclusively spent my social time with other geeks and intellectuals who didn't consume alcohol. Also, most alcoholic stuff tastes like #####. But recently, I've started making friends who DO enjoy those things (including, for several months, a girlfriend who bordered on raging alcoholism), and I've found that joining in helps me to relax and not strangle them. Sometimes I'll have a few drinks when playing video games online as well, for similar reasons (although I can't strangle them over the Internet). My preference is for sweetened beers ('honey' in the description is a good sign in my book) and rum and cokes which are about 95% coke.

Also, ASR, I know a guy almost exactly like that, although it's less 'goofy' and more 'possibly mentally unbalanced'.
5  MegaMan Matrix / The Creation Station / Re: Fat man got a hobby. on: 16 December 2012, 09:00:25
I think it is, but the avatar is so old that I couldn't tell you for sure.
6  MegaMan Matrix / The Creation Station / Re: Fat man got a hobby. on: 15 December 2012, 04:36:57
Yes, Death circa CV4.
7  MegaMan Matrix / The Creation Station / Re: Fat man got a hobby. on: 22 November 2012, 21:17:34
WISE FWOM YO GWAVE

So in the last couple years, I haven't done much digitally at all, but in an exciting turn of events, I was recently (summer) hired on to do a couple of soundtracks for my friend who designs video games. We're fast approaching delivery for the first game and I was having massive musical writer's block trying to figure out the last track, so I did this instead (with a combination of the sound sets I've developed for the two games):

Plok!

Akrillic: OGG


Tim Follin is as much the man as any 'the man' can be.
8  MegaMan Matrix / MMM General Forum / Re: Print to canvas, Photo to canvas, Custom canvas, Canvas a photo. on: 24 October 2012, 01:57:02
Quote
Canvas as the durable medium, could sustain for long and the photographs produced on it were not meant to fade away under any event.
Canvas as the durable medium, could experience for long and the photographs produced on it were not meant to fade away under any circumstance.

Someone's chaining algorithm failed spectacularly here.
9  Non-MegaMan / Any Other Business? / Re: Matricians: Show your Music! on: 19 April 2012, 19:03:23
I try not to generalize to that extent (what the ##### do words like 'modern' and 'contemporary' really mean anyway? In orchestral terms, 'contemporary' means anything from the last CENTURY). I do have little love for synth-pop or the notion of 'indie music' (again, too general, encompassing everything from arena rock and other '80s throwbacks to gentle folkish ballads, Sturgeon's Law applying equally to all of it), but my city's live music scene is actually doing pretty well from what I can hear.

As for my music, I suppose my latest love is Magma (not a new band by most definitions of the term, but NEW TO ME DAMMIT). The most truly operatic of rock opera, and Christian Vander is basically the greatest rock drummer ever.
10  MegaMan Series / Classic Series / Re: The Best Mega Man Game You Will Play in 2012... on: 7 January 2012, 20:52:15
Wow, this looks fantastic.

EDIT: Well, except for the boss designs.
11  Non-MegaMan / Any Other Business? / Re: "Whatchoo Get?" Christmas 2011 Edition thread on: 30 December 2011, 00:15:15
Mostly money, which worked out well, but also floor tickets to Roger Waters' solo show of "The Wall", which is about as awesome as I could possibly imagine (even if I do have to wait another six months to actually go).
12  Non-MegaMan / Non-MegaMan Games / Re: New Humble Bundle on: 13 December 2011, 21:04:57
Jamestown is a cool vertizontal shmup in the vein of Giga Wing and Mars Matrix - probably the best of its kind to come from this side of the Pacific in years. I've had hours of fun at it, between improving my scores and bumping up the difficulty ever higher (disclaimer: I'm a bit of a shmup enthusiast) (other disclaimer: you'll have the most fun with this game if you have a good arcade stick).

Going in for the same two you mentioned, though.
13  MegaMan Series / X Series / Re: X1 is coming to iPhone... on: 10 December 2011, 05:30:52
Yeah, it looks pretty interpolated.
14  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 20 November 2011, 04:02:57
For $30, you'll DEFINITELY not be disappointed. Doubly so once the good mods come out.
15  MegaMan Series / Classic Series / Re: You will die laughing. on: 3 November 2011, 08:26:05
It makes dash-jumping unreasonably difficult, and impossible when kicking off walls.

Anyways, I've had dash on R in MMX for years now, so I don't mind that particular aspect of Zero.
16  MegaMan Series / Classic Series / Re: You will die laughing. on: 1 November 2011, 22:23:54
That was great. It also reminded me what a brilliant atmosphere MMX had (something that gets lost on you after the thousandth playthrough or whatever)
17  MegaMan Series / Legends Series / Re: Capcom refused to let Inafune to work on MML3 (Article) on: 28 October 2011, 23:15:52
^Proven shop, I thought, anyway.
18  Non-MegaMan / Any Other Business? / Re: guys guys guys im making a movie on: 9 October 2011, 23:49:49
STOP MAKING ME WANT TO WATCH THIS MOVIE SO MUCH.
19  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 30 August 2011, 07:17:14
I think I've been on the internet too long. The first thing I thought was 'wow, that would take forever without a computer' - but then I remembered you're talking about the actual boardgame Game of Life, not Conway's Game of Life.
20  MegaMan Series / Zero Series / Re: GENERAL ZERO SERIES ENQUIRIES on: 26 August 2011, 08:02:30
Most of the reasons are laid out in this thread.

Mind you, I think 'hate' is too strong for most people here (the exceptions should be obvious). I don't waste my time hating bad games - unless they're highly influential as well as bad (see Halo).

Also mind you, there are a few respected folks around here who did enjoy the games (although none I know of that prefer them to Classic/X/etc.)

Also also mind you, I can't list my own reasons in detail because I never spent more than 30 minutes on MMZ.
21  MegaMan Matrix / The Creation Station / Re: Text Adventure: Wren on: 23 August 2011, 07:39:53
A dream the size of a tangerine?
22  Non-MegaMan / Non-MegaMan Games / Re: New Humble Bundle on: 5 August 2011, 07:24:46
Interesting that they're throwing so much in. They don't seem to be having too much difficulty getting money, so it makes me wonder.
23  Non-MegaMan / Any Other Business? / Re: The MOVIE Thread on: 2 August 2011, 06:22:23
The problem is that Thor didn't even have any decent action.
24  Non-MegaMan / Non-MegaMan Games / Re: New Humble Bundle on: 2 August 2011, 06:21:18
Ewww, arena shmup [/elitist]

But I'm sure it'll be worth a whirl anyway.
25  Non-MegaMan / Any Other Business? / Re: The MOVIE Thread on: 1 August 2011, 20:46:06
There were like three moments in Thor that had me doubled up in laughter; I spent the rest of the entire movie bored out of my skull. At no point was I genuinely excited or particularly involved.
26  Non-MegaMan / Non-MegaMan Games / Re: New Humble Bundle on: 27 July 2011, 01:18:08
VVVVVV is awesome and everyone should play it.

The other games looked good enough to warrant my purchase, so I did it.
27  Non-MegaMan / Non-MegaMan Games / Re: Ultimate Marvel Vs. Capcom 3: Guess Who is Missing? on: 22 July 2011, 08:24:07
If he invented lying, he'd probably be better at it.
28  MegaMan Matrix / The Creation Station / Re: The MegaMen: The Glory Years (teaser) on: 20 July 2011, 07:51:58
First impression:

I like it, for the most part.

Some weird stuff, though, like referring to the generic reader as 'you' and 'one' interchangeably (since it's not formal prose I would just go with 'you' and do away with the awkward 'one' nonsense).

And this sentence:

Quote
The robot body leaned forward on one knee over its left arm in an awkward but as deep a bow as it could manage without falling over.

is almost as awkward as the bow you describe.

I'll read it again and try to do a more thoughtful edit tomorrow.
29  MegaMan Matrix / The Creation Station / Re: Paper Cuts - The Novel [Classic MM] on: 18 July 2011, 03:40:50
Quote
Can't the word "silent" mean both completely soundless and quiet sound? If not, I've been wrong since I started studying English at the age of 9.

I don't know about other people, but I would never say 'silent' when I mean 'quiet'. In general, it's best to make sure you're saying what you mean BEFORE you start to dress up the prose.

Quote
Actually, the comma works better there, as otherwise it's "right off the main road" as in "directly off the main road" rather than the directional right.

I thought that one over for a few minutes when making the original post, then decided that I would read it just as easily without the comma. Besides, the direction the trucks turn off doesn't really matter in this case, so even the incorrect reading would make plenty of sense.
30  MegaMan Matrix / The Creation Station / Re: Paper Cuts - The Novel [Classic MM] on: 17 July 2011, 05:01:44
It's been ages since I last did anything like a full edit, so bear with me and keep in mind that most of what I suggest is just opinion. I'll also try to help you clean up your sentence structure a bit.

General thoughts: The whole piece definitely reads as though English is your second language. A lot of redundant words, but also a lot of missing ones. I'll try to point them out as I go.

An Army convoy rolled through sandy Nevada deserts, leaving a large cloud of sand floating in the air behind them.

This is awkward. "The convoy rolled through the Nevada desert, leaving large clouds of sand in its wake" is how I'd have written it - it communicates all the important information, it gets rid of the repeated 'sand', and it implies the action 'floating in the air' (because that's what clouds of dust do) without dragging the sentence on by explicitly mentioning it (mind you, when I'm writing posts like this I tend to drag on. Do as I say, not as I do Cheesy)

Quote
The leading Humvee with tinted windows turned right, off the main road, followed by four Army trucks.

The first comma is unnecessary. As far as other edits, they'd be total nitpicks (I don't quite like how you started the sentence, but it works).

Quote
Without any signs of hesitation, vehicles passed a large sign, which stated the following: “Warning – weapon testing area – unauthorized personnel will be apprehended”. The road led to a large compound surrounded by high-voltage iron fence.

"Which stated the following" is perhaps the most passive way you could have described the sign, but there's a lot more to do with this first sentence than just that. You're missing a 'the' before 'vehicles'. I'd also redivide these sentences: the first describing the sign, the second having the convoy roll past it to the compound.

Quote
Inside the fence there was a huge main building, which was a weird mixture of fortress and office complex, barracks, fighter jet hangars and a few helipads with Apache helicopters on them.

I would carefully rethink this whole description.

Quote
Outside the iron-fence gate, there was a small, green tent that held inside a squad of five unfortunate soldiers that were in guard post that day.

You keep using "there was". It's a fine combination of words, but using it more than once or twice a page is a little excessive. Try for more active descriptions, e.g. "Outside the iron-fence gate stood a small green tent, home to a squad of five soldiers on guard duty that day." Try not to mention the soldiers are "unfortunate" until you've already revealed why - it's too heavy-handed to be effective as foreshadowing.

Quote
Drinking soda, cracking puns and playing Texas Hold ‘Em, they were trying to survive the last three hours of their turn.

This is the best sentence so far from a prose standpoint (parallelism, appropriate vocabulary, Rule of Three), but you might want to rethink the soldiers' activities, because with the exception of the puns, those are some of the least Army-like things I can think of.

Quote
As the sound of the approaching convoy grew louder, the bored squad raised their heads and looked on each other.

I'd substitute "shrugged at" or some other similar expression of disinterest for "looked on". I'd assume that in a small tent packed with five people, raising their heads is tantamount to looking at each other anyway.

Quote
“Must be the supply trucks. Two hours ahead of schedule. Evans, go check their ID’s” said the officer.

Who's the officer? I understand he's prologue cannon fodder, but you should at least indicate his rank.

Quote
Youngest of the five let out a sigh of frustration when he dropped his cards and walked lazily out, leaving the comfortable shade of the tent.

This needs restructuring, as well as a 'the' before 'youngest'.

"Private Evans, the youngest of the five, heaved a frustrated sigh as he dropped his cards, leaving the comfortable shade of the tent." But honestly, I'd drop the whole 'youngest of the five' bit entirely. It's going to stop mattering pretty soon anyway.

Quote
The leading Humvee stopped right left to him

This is confusing on first glance. Replace "right left to" with "just left of" for clarity. Also, whose left? You should clarify that.

Quote
and the tinted window of the right front door opened a bit

Okay, so it was the driver's left, but you should explicitly mention that to avoid head-scratching on the part of the readers.

Quote
“Excuse me, Sir, I need to see your ID before I can let you in the compound”, Private said, raising his hand to a lazy salute.

Is his first name Private? I'm sorry to hear that - he must have been the butt of all the jokes in school. Also, "into" rather than "in".

Quote
He then gave a look to the rest of the convoy and started to wonder: if his memory served, there was supposed to be only two trucks.

"Looking to the rest of the convoy, he began to wonder: weren't there supposed to be only two trucks?"

Quote
Whirring voice of an opening window made him turn his head back to the car. Private was going to ask about the extra trucks, but the words got stuck in his uvula.

"The whir" is better than "whirring voice" in this case.

Quote
Instead of looking face to face with a strict-looking officer giving him an ID card, he was looking at nasty-looking smile of a man with crystal-decorated blue helmet – and most importantly, some sort of weapon that seemed to be an extend of his arm directed straight to the Private’s chest.

"the" before "nasty-looking".  "a" before "crystal-decorated". "extension" rather than "extend". "at" rather than "to" the Private's chest, but that one is more nitpicky than the other ones.

Quote
“My name is Gemini Man, and this is how I identify myself”, he said with a soft, silent voice

A voice can be soft or silent. It can't be both, since silence is the absence of sound.

Quote
and the thought of warning the others did merely have time to raise it’s head in poor Private’s mind, as the weird man fired his weapon.

"and the thought of warning the others barely came before the weird man fired his weapon."

Quote
A bright-blue laser beam emitted from the hand cannon and pierced Pirate John Evans’ chest, killing the man.

Oh sweet, he was a pirate too? Is there some sort of massive pirate-vs.-robot ultimate showdown later on? This is something that needs further exploration!

Also "Emerged", not emitted. The cannon emits the beam. The beam emerges from the cannon.

Quote
Private’s body fell in the ground, the look of surprise and the realisation of his impending death stuck on his young face.

"The private fell to the ground"

Quote
It’s 20XX.

You don't need to mention this.

Quote
Ps. The actual chapters are gonna have more lenght.

If so, then I'm not going to have time to go through them in detail like this one, but I'll still read them through and post my thoughts.
31  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 10 July 2011, 04:49:08
Ctrl+shift changes your keyboard's language. Keep cycling through until your apostrophes and / work properly.
32  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 4 July 2011, 05:15:04
From a genre fan:

There haven't been many FPS games truly worth playing in a long time (only something like 7-8 in the last ten years, compared to at least 15-20 in the five years before that). The genre's just stagnated.

I'll spare you the obnoxiously elitist anti-console-FPS tirade, but in short I blame Halo (there's more to it than that, but it's certainly the biggest target).

As for single-player vs. multiplayer in FPS games: that's something that's slowly degenerated over time as well. I think the biggest reason it started that degeneration is horrible enemy AI in the late '90s, right as the genre (as a whole, not just the really big games like Doom) was beginning to see a respectable player count. No challenge in SP -> take it online, find some people around your level -> much more fun, not to mention team modes (my favourite example: Starsiege Tribes CTF) bringing the competitive aspect to a whole new level.

It's sort of a shame losing most of the extended campaigns, but it's easy to see how it happened.
33  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 1 July 2011, 21:51:39
Me too.

The cases aren't identical, but very similar. Mine's a year and a half old though, so that may be a factor. Anyways, the big problem with those cases is the power supply being on the bottom rather than the top of the box. It makes the wiring unreasonably difficult.
34  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 1 July 2011, 06:39:19
I think you have the same case as I do. If I'm right, having it put together by experts is a good idea, because that case can become a cluttered mess VERY easily (and in fact I'm going to have to take my box apart and completely rewire it 'cause I screwed up the first time).
35  Non-MegaMan / Non-MegaMan Games / Re: 3DS on: 16 June 2011, 06:46:17
I'm saddened by the removal of all the fun sequence breaks and speed tricks but will probably get it when I get a 3DS.
36  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 26 May 2011, 22:43:18
On the subject of 'resolution': There's a point for any given lens size beyond which further CCD 'resolution' is mostly worthless (I say 'mostly' because obviously the pixels don't line up perfectly with the angular 'units' of resolution). Angular resolution increases linearly with lens size. [/telescopegeek]
37  MegaMan Series / Legends Series / Re: MegaMan Legends 3 on: 17 May 2011, 06:27:30
NO TRAIN LEFT UNSUPLEXED.
38  MegaMan Matrix / MMM General Forum / Re: Little young happy flower bunny clip on: 4 May 2011, 01:28:05
I'll take two!
39  Non-MegaMan / Any Other Business? / Re: Comic Book talk (I.E. Marvel, DC, Image and the rest) Spoilers ahead on: 22 April 2011, 20:31:20
Axe Cop got a publishing deal? THIS IS BEYOND COOL.
40  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 21 April 2011, 20:26:20
Ever try running to the front left while sprinting into a dive-to-prone and throwing a grenade?

WASD ties up too many fingers, and I'm used to it but it's frustrating while you run out of fingers.

Honestly it's not that hard. People have been playing games PROFESSIONALLY on mouse and keyboard for ten to twelve years (I don't exactly know when the first professional Quake tournaments popped up). Mind you a lot of those players use EDSF rather than WSAD (it's less intuitive but gives you more keys around the movement group)
41  Non-MegaMan / Non-MegaMan Games / Re: Amnesia: The Dark Descent on: 12 April 2011, 06:58:20
Replayability is always a huge factor of the 'length' equation for me. Mega Man X is about 40 minutes "long" (1-3 hours the first time through), but I've spent more than a thousand hours (probably closer to 2 by now) on it over the 17 years since release, and I still love to bring it out every now and again. And I don't even want to know how much time I've dumped into the Tribes franchise (which is still the best multiplayer capture-the-flag series of all time).
42  Non-MegaMan / Non-MegaMan Games / Re: 3DS on: 1 April 2011, 17:27:18
Got the chance to try someone's 3DS yesterday. Very impressed. Might end up getting it sooner than I originally predicted.
43  Non-MegaMan / Non-MegaMan Games / Re: 3DS on: 26 March 2011, 17:40:43
Gonna wait on this one until I have some money again and one (or both) of:

1) the game library is a little more fleshed out
2) Nintendo make another, marginally improved one and the price of the original model drops to something more reasonable

That said, Nintendo seem to own my soul so the purchase is definitely inevitable
44  MegaMan Series / Miscellaneous MegaMan Games / Re: You know what would piss alot of people off on: 24 March 2011, 18:02:26
(Also im 16 years old)
Well that makes things a little problematic, doesn't it?
45  Non-MegaMan / Any Other Business? / Re: Lord Teisel on: 23 March 2011, 18:52:41
Quick, he's in here!

*gestures towards mauling tent*
46  Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread on: 14 March 2011, 06:09:15
Portmanteaus: SERIOUS BUSINESS.
47  Non-MegaMan / Non-MegaMan Games / Re: What game are you playing? on: 13 March 2011, 07:39:00
I've started on the new pokeymans myself. Amazed that the grass starter isn't totally worthless this time around (although still not front-line material).
48  Non-MegaMan / Non-MegaMan Games / Re: Upcoming Games Topic on: 5 March 2011, 20:10:13
Although true holographic video games would be pretty cool, much cooler than any sort of real-time 3D display we're capable of right now
49  MegaMan Series / Zero Series / Re: GENERAL ZERO SERIES ENQUIRIES on: 4 March 2011, 00:01:43
A clearer word in that case, for future reference, is 'late' or 'delayed'.
50  MegaMan Matrix / MMM General Forum / Re: The Introduction Thread on: 19 February 2011, 06:32:26
Legends' story is pretty whimsical but well-presented. I don't know about L2.
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